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Posts Made By:
Cap'n Winky
Forum:
CS:S DM
07-30-2007, 22:58
Replies:
1
Spawn protection not working?
Views:
1,430
Posted By
Cap'n Winky
Re: Spawn protection not working?
Spawn protection highlighting did not work for me until i switched to v2.0.0, and even then it only works until a map change.
Forum:
CS:S DM
07-30-2007, 22:55
Replies:
1
Help me out with my bots please.
Views:
1,031
Posted By
Cap'n Winky
Re: Help me out with my bots please.
Sorry, I have no idea what I did, but it's working perfectly now.
However I have another problem. Spawn Protection highlighting stops working after a map change..
Forum:
CS:S DM
07-30-2007, 19:56
Replies:
1
Help me out with my bots please.
Views:
1,031
Posted By
Cap'n Winky
Help me out with my bots please.
I like to keep a certain number of bots on my server. They maintain the teams and auto vacate when players join, one by one. When enough players join, there are no bots at all. These are my previous...
Forum:
CS:S DM
07-27-2007, 19:59
Replies:
2
500 hps for x seconds at spawn. Is it in 2.0.x?
Views:
1,090
Posted By
Cap'n Winky
Re: 500 hps for x seconds at spawn. Is it in 2.0.x?
My bad.
I'm currently running the older version and was thinking about upgrading. I should have assumed that setting it to 0 would be the older method.
It actually doesn't say in the cfg about...
Forum:
CS:S DM
07-27-2007, 16:41
Replies:
2
500 hps for x seconds at spawn. Is it in 2.0.x?
Views:
1,090
Posted By
Cap'n Winky
500 hps for x seconds at spawn. Is it in 2.0.x?
With version 2.0.x how do you enable the "old school" spawn protection? I.E. 500 hps for x seconds?
I run a server on custom maps designed for team spawning w/respawn.
Forum:
CS:S DM
07-23-2007, 04:21
Replies:
5
Feature Request: Defuse Kit
Views:
1,932
Posted By
Cap'n Winky
Re: Feature Request: Defuse Kit
Is this feature still under consideration? I read the changelog and didn't see it mentioned.
Defuse Kit is exactly what I would love to see. Currently I am working around it by increasing bomb...
Showing results 1 to 6 of 6
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