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Posts Made By:
crafting
Forum:
Plugins
12-02-2020, 19:45
Replies:
52
[TF2] Hidden dev attributes
Views:
21,292
Posted By
crafting
Re: [TF2] Hidden dev attributes
After alot of testing with the plugins I use, it appears "tf2hiddenattribs" isn't applying the attributes. The plugin loads and I had a friend double check the gamedata (inwhich appeared to be all...
Forum:
Plugins
10-09-2020, 23:17
Replies:
52
[TF2] Hidden dev attributes
Views:
21,292
Posted By
crafting
Re: [TF2] Hidden dev attributes
ok, it seems to be fixed for me
Forum:
Plugins
10-09-2020, 04:25
Replies:
52
[TF2] Hidden dev attributes
Views:
21,292
Posted By
crafting
Re: [TF2] Hidden dev attributes
Can anyone else confirm the attribute are still working after the Halloween update?
Forum:
Plugins
10-05-2020, 00:34
Replies:
52
[TF2] Hidden dev attributes
Views:
21,292
Posted By
crafting
Re: [TF2] Hidden dev attributes
At this time, I use 3....
"mvm sentry ammo", "penetration damage penalty", & "mult sniper charge per sec with enemy under crosshair"
Forum:
Plugins
10-04-2020, 04:03
Replies:
52
[TF2] Hidden dev attributes
Views:
21,292
Posted By
crafting
Re: [TF2] Hidden dev attributes
Looks like this plugin broke due to the Halloween update. It appears to be the gamedata file.
Forum:
Plugins
08-21-2020, 03:41
Replies:
52
[TF2] Hidden dev attributes
Views:
21,292
Posted By
crafting
Re: [TF2] Hidden dev attributes
Are there anymore dev attributes that have been found or enabled? I am VERY impressed on what has been done so far!
Also, so far, one attribute seems to crash the server..... "melee cleave attack"...
Forum:
Plugins
09-18-2019, 18:43
Replies:
274
[TF2] Custom Weapons 3 (Beta 2)
Views:
224,545
Posted By
crafting
Re: [TF2] Custom Weapons 3 (Beta 2)
No, some projectile don't have projectile speed, so they just fall to the ground. We have a custom attribute that handles that.
Forum:
Plugins
09-18-2019, 18:42
Replies:
274
[TF2] Custom Weapons 3 (Beta 2)
Views:
224,545
Posted By
crafting
Re: [TF2] Custom Weapons 3 (Beta 2)
Kinda. If the user has the gunslinger equipped in there melee slot, then any normal Sentry that is built with a custom weapon will auto-destroy when the user dies. The user has to un-equip the...
Forum:
Plugins
03-25-2019, 23:48
Replies:
274
[TF2] Custom Weapons 3 (Beta 2)
Views:
224,545
Posted By
crafting
Re: [TF2] Custom Weapons 3 (Beta 2)
If you want to change official weapons, try this plugin....
https://forums.alliedmods.net/showthread.php?p=2608014
P.S. That was me who made that video :)
Forum:
Plugins
03-25-2019, 21:22
Replies:
274
[TF2] Custom Weapons 3 (Beta 2)
Views:
224,545
Posted By
crafting
Re: [TF2] Custom Weapons 3 (Beta 2)
https://www.youtube.com/watch?v=rl8OjrruHMI
Forum:
Plugins
02-16-2019, 11:24
Replies:
13
[TF2/ANY?]Projectile Camera
Views:
5,895
Posted By
crafting
Re: [TF2/ANY?]Projectile Camera
This is just a reminder. Will you be able to add another convar, so (besides setting what projectile to replace) people can set the class has access to this?
Forum:
Plugins
02-13-2019, 20:19
Replies:
13
[TF2/ANY?]Projectile Camera
Views:
5,895
Posted By
crafting
Re: [TF2/ANY?]Projectile Camera
That's what I have it set to. I was using all of the default convars.
Forum:
Plugins
02-13-2019, 15:39
Replies:
13
[TF2/ANY?]Projectile Camera
Views:
5,895
Posted By
crafting
Re: [TF2/ANY?]Projectile Camera
omg, this is amazing! I did get an error while using....
L 02/13/2019 - 12: 31:56: [SM] Exception reported: Entity 240 (240) is invalid
L 02/13/2019 - 12: 31:56: [SM] Blaming: spycam_view.smx
L...
Forum:
Scripting
02-10-2019, 14:40
Replies:
7
[TF2] How to get HUD meters to display for other classes
Views:
3,216
Posted By
crafting
Re: [TF2] How to get HUD meters to display for other classes
Ok so where should I post this "request"? In the "Plugin/Gameplay Ideas and Requests" forum or in the "Extensions" forum?
I am somewhat desperate for the help. And will pay hopefully well enough...
Forum:
Scripting
02-09-2019, 14:52
Replies:
7
[TF2] How to get HUD meters to display for other classes
Views:
3,216
Posted By
crafting
Re: [TF2] How to get HUD meters to display for other classes
This is just an update. I am still needing the information to get what I need working. I can pay someone for the information if this HUD-related stuff is possible.
Forum:
Scripting
01-29-2019, 11:44
Replies:
7
[TF2] How to get HUD meters to display for other classes
Views:
3,216
Posted By
crafting
[TF2] How to get HUD meters to display for other classes
The code below was used to make the ammo HUD (like for Primary/Secondary) to show up on a Melee weapon to act like a counter.
// ammo counter shenanigans
SetEntProp(meleeWeapon, Prop_Send,...
Forum:
Scripting
01-16-2019, 00:03
Replies:
0
[TF2] How to get meters for things like "rage"/jarate refill/etc to display for other
Views:
1,208
Posted By
crafting
[TF2] How to get meters for things like "rage"/jarate refill/etc to display for other
.....for other classes. (Sorry, I didn't notice the title got cut off)
EDIT: (1/29/19) I am remaking this post with a better title and the information in the post is slightly better. Here's the...
Forum:
Plugin/Gameplay Ideas and Requests
12-16-2018, 11:21
Replies:
2
I am looking for developers
Views:
1,031
Posted By
crafting
Re: I am looking for developers
So far, I have talked with a total of 12 devs and I currently 2 on board (kinda), but people keep dropping out due to not having the time or can't help after they find out what's required...
Forum:
Plugin/Gameplay Ideas and Requests
12-12-2018, 13:46
Replies:
2
I am looking for developers
Views:
1,031
Posted By
crafting
Re: I am looking for developers
New note: If you are interested, please be alittle knowledgeable of TF2 (as in, weapons and gameplay).
PS. If you are curious of what we did to the official weapons, check out our wiki page.......
Forum:
Plugin/Gameplay Ideas and Requests
12-09-2018, 22:23
Replies:
2
I am looking for developers
Views:
1,031
Posted By
crafting
I am looking for developers
NOTE: THIS IS FOR TEAM FORTRESS 2
Greetings, I am looking for people who are knowledgeable in coding (between "above-average basic" up to very knowledgeable). Basically, I am kinda desperate, and...
Forum:
Plugins
11-29-2018, 13:18
Replies:
274
[TF2] Custom Weapons 3 (Beta 2)
Views:
224,545
Posted By
crafting
Re: [TF2] Custom Weapons 3 (Beta 2)
Sadly not. I used an outside plugin to handle that, but it isn't reliable.
Forum:
Plugins
11-29-2018, 13:16
Replies:
274
[TF2] Custom Weapons 3 (Beta 2)
Views:
224,545
Posted By
crafting
Re: [TF2] Custom Weapons 3 (Beta 2)
Not with this version.
Forum:
Plugins
10-25-2018, 18:54
Replies:
274
[TF2] Custom Weapons 3 (Beta 2)
Views:
224,545
Posted By
crafting
Re: [TF2] Custom Weapons 3 (Beta 2)
Please re-read the main post for the CW plugin (about half-way down when it says "ABOUT INVISIBLE WEAPONS").
It should only work if you only set the "viewmodel" and if the base weapon is a stock...
Forum:
Plugins
08-29-2018, 21:14
Replies:
274
[TF2] Custom Weapons 3 (Beta 2)
Views:
224,545
Posted By
crafting
Re: [TF2] Custom Weapons 3 (Beta 2)
It's due to the attribute "custom projectile model". It's not handled correctly within this version of Custom Weapons.
Forum:
Plugin/Gameplay Ideas and Requests
06-14-2018, 12:13
Replies:
3
[REQ] [TF2] Need help with attributes/mechanics for HUGE community update
Views:
1,287
Posted By
crafting
Re: [REQ] [TF2] Need help with attributes/mechanics for HUGE community update
Heyo, I just wanted to give another update about this... update (get it? Jokes...)
Anyway, thanks again to "nosoop", we are slightly more than 70% done but what's mostly left is the medium to hard...
Showing results 1 to 25 of 121
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