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Search: Posts Made By: Batfoxkid
Forum: VSH / Freak Fortress 03-17-2020, 22:16
Replies: 1
Views: 171
Posted By Batfoxkid
Re: I Spawn as Blue after my Turn as Hale

You either have a boss using bossteam setting, have boss team cvar at random, or Boss vs Boss mode is enabled.
Forum: Plugin/Gameplay Ideas and Requests 03-08-2020, 00:53
Replies: 2
Views: 384
Posted By Batfoxkid
Re: TF2 VSH 2.0 Boss Addon

And generally VSH/FF2 topics can go to the subforum (https://forums.alliedmods.net/forumdisplay.php?f=154) or they just might end up being lost.
Forum: VSH / Freak Fortress 03-06-2020, 11:02
Replies: 7
Views: 347
Posted By Batfoxkid
Re: Unable to Load FF2?

What version of SourceMod did you install? Generally you should go for 1.10
Forum: VSH / Freak Fortress 03-05-2020, 19:24
Replies: 7
Views: 347
Posted By Batfoxkid
Re: Unable to Load FF2?

There might be something incorrect on how you installed SourceMod.

Your folder format should look like:
addons/sourcemod/plugins/
addons/sourcemod/plugins/disabled/...
Forum: Plugins 03-02-2020, 19:36
Replies: 5
Views: 539
Posted By Batfoxkid
Re: [TF2] Custom Taunts

Already have, admins with customtaunts_targetting access are able to target players to force taunts with sm_taunt (probably should have noted that down in the thread).
And sm_taunts lists all the...
Forum: Plugins 03-02-2020, 10:34
Replies: 5
Views: 539
Posted By Batfoxkid
Re: [TF2] Custom Taunts

There's information about all available settings here (https://github.com/Batfoxkid/TF2-Custom-Taunts/wiki) and there's also Default Dance...
Forum: Plugins 03-01-2020, 23:12
Replies: 5
Views: 539
Posted By Batfoxkid
Re: [TF2] Custom Taunts

Reserved in case of modules being shared.
Forum: Plugins 03-01-2020, 23:08
Replies: 5
Views: 539
Posted By Batfoxkid
[TF2] Custom Taunts

Custom Taunts
A taunt plugin that allows normal and custom taunts!

Description:
This is basically a taunt menu plugin where you can use any taunt, but you can also add you own!
This is...
Forum: Plugins 02-14-2020, 20:07
Replies: 0
Views: 486
Posted By Batfoxkid
[ANY] The Text Store

The Text Store
Yet another store plugin for any source game!

Description:
This is store system where players can buy items using credits, obtained by doing objectives.
This kind of store uses a...
Forum: VSH / Freak Fortress 02-05-2020, 10:50
Replies: 11
Views: 704
Posted By Batfoxkid
Re: Restore boss plugin trouble

If you want to get the primary boss, the boss always is 0. So FF2_GetBossMaxLives(0)
Forum: VSH / Freak Fortress 02-04-2020, 11:00
Replies: 11
Views: 704
Posted By Batfoxkid
Re: Restore boss plugin trouble

- RoundToCeil isn't needed as both values are integers
- Boss max health is only for one life, you can multiply it by the boss's max lives
- You have client in your formatting when it's not needed...
Forum: VSH / Freak Fortress 01-29-2020, 11:03
Replies: 5
Views: 593
Posted By Batfoxkid
Re: Strange issues with ff2_doability

Strange, I'll see if it happens on my end.
Forum: VSH / Freak Fortress 01-28-2020, 10:38
Replies: 5
Views: 593
Posted By Batfoxkid
Re: Strange issues with ff2_doability

This should have been fixed in the latest version of ff2_doability.
Forum: VSH / Freak Fortress 01-23-2020, 01:29
Replies: 96
Views: 14,066
Posted By Batfoxkid
Re: Unofficial Freak Fortress | 1.19.6

Seems like an issue with ff2_death trying to load unknown phrases.
Forum: VSH / Freak Fortress 01-23-2020, 01:04
Replies: 96
Views: 14,066
Posted By Batfoxkid
Re: Unofficial Freak Fortress | 1.19.6

Might be a bug, can I see more about it?
Forum: Plugins 01-18-2020, 14:11
Replies: 8
Views: 978
Posted By Batfoxkid
Re: [TF2] Anti-Invis Wrench Exploit

Looks like as of today (http://www.teamfortress.com/post.php?id=57794), these plugins are no longer needed!

And only 7 days.
Forum: VSH / Freak Fortress 01-12-2020, 17:16
Replies: 10
Views: 843
Posted By Batfoxkid
Re: Issues with materials not loading

Do you have the materials in your tf directory? For example download/materials/
Forum: Plugins 01-11-2020, 22:56
Replies: 8
Views: 978
Posted By Batfoxkid
[TF2] Anti-Invis Wrench Exploit

A plugin that prevented invisible Heavy exploit, no longer needed today!

HaTPxkGW2vA

This simply denies respawning when changing classes from a Engineer to a Heavy.

Alternative Versions:...
Forum: VSH / Freak Fortress 01-08-2020, 14:23
Replies: 96
Views: 14,066
Posted By Batfoxkid
Re: Unofficial Freak Fortress | 1.19.5

You can't change it server-side, it's part of TF2.
Forum: VSH / Freak Fortress 01-05-2020, 14:09
Replies: 96
Views: 14,066
Posted By Batfoxkid
Re: Unofficial Freak Fortress | 1.19.5

Either missing translation files or you have the boss health HUD enabled.
Forum: VSH / Freak Fortress 01-01-2020, 13:58
Replies: 10
Views: 3,907
Posted By Batfoxkid
Re: Bat's Collection of Stuff

Fixed now, Dropbox didn't override the existing one for some reason.
Forum: VSH / Freak Fortress 12-23-2019, 00:47
Replies: 10
Views: 3,907
Posted By Batfoxkid
Re: Bat's Collection of Stuff

Blitzkrieg is now reworked!

This version is Blitzkrieg is entirely made from scratch and offers lots of customization for you bullet hell lovers.
Doesn't hurt to love the original who started it...
Forum: VSH / Freak Fortress 12-03-2019, 12:26
Replies: 10
Views: 3,907
Posted By Batfoxkid
Re: Bat's Collection of Stuff

char abilityName[MAXABILITYNAME];
Format(abilityName, MAXABILITYNAME, "%s%i", ABILITY);
FF2_SetBossCharge(boss, 0, FF2_GetBossCharge(boss, 0)+FF2_GetAbilityArgument(boss, this_plugin_name,...
Forum: VSH / Freak Fortress 11-13-2019, 19:19
Replies: 96
Views: 14,066
Posted By Batfoxkid
Re: Unofficial Freak Fortress | 1.19.4

Did you compile with SourceMod 1.10 and try running on a SourceMod 1.9 server?
Forum: VSH / Freak Fortress 11-04-2019, 10:28
Replies: 96
Views: 14,066
Posted By Batfoxkid
Re: Unofficial Freak Fortress | 1.19.4

Yeah and looks like I forgot to add that to the thread.
Showing results 1 to 25 of 184

 
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