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Search: Posts Made By: lazarev
Forum: Scripting 03-21-2015, 17:44
Replies: 5
Views: 102
Posted By lazarev
Re: CSS check if death is by back stab?

I came up with this solution for CS 1.6, calculations might be same. Hope this helps you: https://forums.alliedmods.net/showpost.php?p=1926087&postcount=1
Forum: Scripting Help 11-02-2014, 14:18
Replies: 0
Views: 114
Posted By lazarev
[BOTS] Viewangles and player model is 'shaking'

I've made a plugin that does some sort of a replay, reading coordinates and viewangles from a file and I am using this data for a bot (fake player) so other players can spectate route the bot does....
Forum: Issues with AMX Mod X 03-19-2014, 08:31
Replies: 7
Views: 324
Posted By lazarev
Re: HL Singleplayer: Plugins fail to run after using 'load' cmd

.. but It's not possible to run single player with HLDS is it?
Forum: Suggestions / Requests 03-17-2014, 05:40
Replies: 6
Views: 213
Posted By lazarev
Re: Looking for a "KZ Ghost Player" plugin

I may take a look at it later this evening :) Would send a PM about any progress
Unfortunately I can't get sequence/gaitsequence from demo so animations will be screwed up :(
Forum: Issues with AMX Mod X 03-16-2014, 10:37
Replies: 7
Views: 324
Posted By lazarev
Re: HL Singleplayer: Plugins fail to run after using 'load' cmd

Not related to single player mode.:crab:

It happens if, for example I start a new game, training room and then save and load the game plugins are not loaded anymore.
Forum: Issues with AMX Mod X 03-16-2014, 09:19
Replies: 7
Views: 324
Posted By lazarev
Re: HL Singleplayer: Plugins fail to run after using 'load' cmd

Can't find address: 2e9efe90
Can't find address: 2ea11d30
Can't find address: 2e9d2f30
Can't find address: 2ea16010
Can't find address: 2ea52b30
Can't find address: 2ea51ae0
Can't find address:...
Forum: Issues with AMX Mod X 03-16-2014, 08:07
Replies: 7
Views: 324
Posted By lazarev
HL Singleplayer: Plugins fail to run after using 'load' cmd

It happens either on mapchange or after loading the game (but if I create a game via 'new game' it works until new loadgame)

Also some weird multiple "Can't find address:" errors appear
Forum: Scripting Help 03-06-2014, 10:09
Replies: 8
Views: 399
Posted By lazarev
Re: [Potti] AIM Angle of bot

public myCommand(id)
botangles[id][1] = random_float(-180.0,180.0);

// in fm_cmdstart()

if(movement == 2 && alive && button&IN_ATTACK) {
static Float:target[3]...
Forum: Off-Topic / General Chat 10-11-2013, 14:24
Replies: 40
Views: 2,109
Posted By lazarev
Re: Mindless Codes

My bad, it's not a trilogy

https://forums.alliedmods.net/showthread.php?t=102927&highlight=Counter-Strike 2.0
https://forums.alliedmods.net/showthread.php?t=102949&highlight=Counter-Strike 3.0
Forum: Off-Topic / General Chat 10-10-2013, 16:24
Replies: 40
Views: 2,109
Posted By lazarev
Re: Mindless Codes

I love Counter-Strike trilogy.
Forum: Suggestions / Requests 10-05-2013, 13:45
Replies: 0
Views: 163
Posted By lazarev
How to get tr.deltavelocity from trace?

I want to get tr.deltavelocity from PM_AddToTouched(), but I don't know how. Maybe with Rage?
Forum: Scripting Help 10-04-2013, 13:39
Replies: 8
Views: 308
Posted By lazarev
Re: Player aim

set EV_INT_fixangle to 1 after changing angles
Forum: Suggestions / Requests 09-16-2013, 02:49
Replies: 17
Views: 911
Posted By lazarev
Re: How to get player locaton?

info zone by alka
hey wickedd!
Forum: Suggestions / Requests 06-23-2013, 17:11
Replies: 3
Views: 314
Posted By lazarev
Re: Controle Players

modify pev_button
Forum: Scripting Help 05-20-2013, 12:47
Replies: 10
Views: 1,369
Posted By lazarev
Re: ConnorMcLeod's Semiclip

Edit: Connor, can you help me with your plugin? I want to make it team semiclip and also, is it possible to enable hitting other players? like, if there will be FriendlyFire on, players would be able...
Forum: Suggestions / Requests 05-09-2013, 10:19
Replies: 5
Views: 316
Posted By lazarev
Re: [confusion] hide and seek mod

then use jon's one.
Forum: Scripting Help 05-06-2013, 05:21
Replies: 8
Views: 488
Posted By lazarev
Re: How to make a circle?

one of the solutions that came up first on my mind is to make a sprite, and then change its scale
Forum: Module Coding 05-02-2013, 18:25
Replies: 11
Views: 1,273
Posted By lazarev
Re: Best way to make auto bunnyhop in module?

I'm wondering if it is possible to make autobhop without "laggy" feeling..
Forum: Code Snippets/Tutorials 05-01-2013, 09:12
Replies: 73
Views: 20,866
Posted By lazarev
Re: [NATIVE] Player AirAccelerate

have you tried Arkshine's code?
Forum: Module Coding 04-30-2013, 14:37
Replies: 11
Views: 1,273
Posted By lazarev
Re: Best way to make auto bunnyhop in module?

are you freaking serious? :bacon:
Forum: Suggestions / Requests 04-30-2013, 06:39
Replies: 4
Views: 332
Posted By lazarev
Re: Snow Weather :DD

rainysnowy
client must set cl_weather 3
Forum: Suggestions / Requests 04-28-2013, 13:38
Replies: 7
Views: 546
Posted By lazarev
Re: [REQ] Automatic Unstucking

do it in automatic unstuck plugin, link to it already has been posted in this thread
Forum: Suggestions / Requests 04-28-2013, 01:25
Replies: 7
Views: 546
Posted By lazarev
Re: [REQ] Automatic Unstucking

just modify is_hull_vacant():

stock bool:is_hull_vacant(const Float:origin[Coord_e], const hull, const id)
{
static tr, phit;
engfunc( EngFunc_TraceHull, origin, origin, 0, hull, id,...
Forum: Suggestions / Requests 04-27-2013, 04:11
Replies: 21
Views: 3,200
Posted By lazarev
Re: Want to replace normal hud with Director Hud Font/Size

try:

new szMessage[128];
format(szMessage, 127, "%L", LANG_PLAYER, "WIN_HUMAN" );
set_dhudmessage(0, 0, 200, HUD_EVENT_X, HUD_EVENT_Y, 0, 0.0, 3.0, 2.0, 1.0);
show_dhudmessage(0, szMessage);
Forum: xREDIRECT 04-23-2013, 06:16
Replies: 5
Views: 1,639
Posted By lazarev
Re: xRedirect doesn't redirect

there is, people are just too lazy to search :crab:
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