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Search: Posts Made By: MasterMind420
Forum: Plugins 06-08-2021, 09:56
Replies: 28
Views: 6,148
Posted By MasterMind420
Re: [L4D/L4D2] Survivor Griefer Protection

Timer starts the moment a player joins the server...
Forum: Scripting 05-27-2021, 17:49
Replies: 4
Views: 311
Posted By MasterMind420
Re: can someone help me with this?

Action is only required when rewriting or blocking event notifications...
Also i suggest new syntax
public void Event_EnteredSpit (Handle event, const char[] name, bool dontBroadcast)
Forum: Scripting 05-23-2021, 14:30
Replies: 4
Views: 464
Posted By MasterMind420
Re: [L4D2] How to make AI Tank die instantly on climb sequence?

np, as a side note, anything tracking tank kills and such will not get a kill for it, because of the suicide function under this scenario. It may be possible within OnTakeDamage instead of forcing...
Forum: Scripting 05-22-2021, 18:32
Replies: 3
Views: 501
Posted By MasterMind420
Re: [L4D2] Comp Rework Sillyness???

ok which has nothing to do with your question...u tagged this L4D2. Default tickrate in L4D2 is 30. like i said anything above tickrate 67 in l4d2 and u need fixes to correct issues because of higher...
Forum: Scripting 05-22-2021, 14:53
Replies: 4
Views: 464
Posted By MasterMind420
Re: [L4D2] How to make AI Tank die instantly on climb sequence?

Something like this...


public void OnClientPutInServer(int client)
{
SDKHook(client, SDKHook_OnTakeDamage, OnTakeDamage);
}

public Action OnTakeDamage(int victim, int &attacker, int...
Forum: Scripting 05-22-2021, 14:46
Replies: 4
Views: 464
Posted By MasterMind420
Re: [L4D2] How to make AI Tank die instantly on climb sequence?

Track In Sdkhook OnTakeDamage if he should have died(Damage greater than health), if so, use ForcePlayerSuicide function to force kill him.
Forum: Scripting 05-22-2021, 11:28
Replies: 3
Views: 501
Posted By MasterMind420
Re: [L4D2] Comp Rework Sillyness???

I have never seen gravity being an issue with tickrate, however i have used several methods to fix tickrate issues in l4d2 and i have to say any tickrate above 67 and you start to see problems...
Forum: Scripting 05-19-2021, 11:28
Replies: 4
Views: 510
Posted By MasterMind420
Re: [L4D2] Making pipe bombs collide with Tanks?

another hackish way to do it would be to track the tank and pipebomb projectiles origins, get the tanks mins and max and do some calculating there to see if its within the tank bounds. I personally...
Forum: Scripting 05-19-2021, 11:25
Replies: 4
Views: 510
Posted By MasterMind420
Re: [L4D2] Making pipe bombs collide with Tanks?

Have you tried hooking the pipebomb projectile entity, sdkhook touch? I did something similar to create sticky bombs in a private plugin, i managed to make them stick to surfaces that way, but...
Forum: Scripting 05-05-2021, 10:45
Replies: 15
Views: 7,489
Posted By MasterMind420
Re: [TF2] How to disable player picks up weapons?

Readability, why change the original functions labeling? The client is the activator of the use input.
Forum: Scripting 05-04-2021, 15:33
Replies: 15
Views: 7,489
Posted By MasterMind420
Re: [TF2] How to disable player picks up weapons?

This will prevent any item pickup you choose in onentitycreated...

public void OnEntityCreated(int entity, const char[] classname)
{
if (StrEqual(classname, "item classname you don't want to...
Forum: Scripting 04-23-2021, 14:44
Replies: 26
Views: 2,854
Posted By MasterMind420
Re: [L4D2] Tank hits multi players with one punch in Coop?

Working on L4D2 Linux server, great job...
Forum: Plugins 04-21-2021, 22:43
Replies: 6
Views: 1,557
Posted By MasterMind420
Re: [L4D/L4D2] Damage Temp Before Full Health

I'm going to speculate you have another plugin causing that issue. This plugin doesn't heal anything or effect the health applied when taking pills or adrenaline, it applies damage to temp health...
Forum: Plugins 04-12-2021, 17:50
Replies: 6
Views: 1,557
Posted By MasterMind420
[L4D/L4D2] Damage Temp Before Full Health

In Left 4 Dead and Left 4 Dead 2 when you take damage your permanent health drains before your temporary health. Personally I think that's ridiculous so I made this plugin to reverse that effect so...
Forum: Plugins 04-12-2021, 11:59
Replies: 10
Views: 1,720
Posted By MasterMind420
Re: [L4D2] Multiple Gascan and Cola Fill [v1.0.1 | 31-January-2021]

yah i can see it being an issue, you'd have to detect the SI attacking the player and prob set the collision group back to default. Don't know though...Imo more work than its worth. There is...
Forum: Plugins 04-12-2021, 11:21
Replies: 10
Views: 1,720
Posted By MasterMind420
Re: [L4D2] Multiple Gascan and Cola Fill [v1.0.1 | 31-January-2021]

maybe try changing the players collision group when pouring.
SetEntProp(client, Prop_Data, "m_CollisionGroup", 2); //Debris
SetEntProp(client, Prop_Data, "m_CollisionGroup", 5); //Player

Set it...
Forum: Plugins 04-09-2021, 09:51
Replies: 13
Views: 2,001
Posted By MasterMind420
Re: [L4D2] suicide blocker

Survivor Griefer Protection teleport works, admins aren't affected by the plugin at all which was likely the case.
Forum: Scripting 04-03-2021, 16:02
Replies: 15
Views: 1,461
Posted By MasterMind420
Re: Entity not being created

Put a delay in between player death and creating it, im guessing its hitting the dead player. Try a RequestFrame delay if that doesn't work then use a timer at 0.1 sec...that should work, if it does...
Forum: Scripting 03-31-2021, 14:55
Replies: 3
Views: 633
Posted By MasterMind420
Re: about players slowing down the game

u could potentially look into this entity, i'm not sure it will help but it might, u can detect the entity and check the flags to see if its the finale nav...u can clear the attributes or mess around...
Forum: Plugins 03-26-2021, 10:16
Replies: 28
Views: 6,148
Posted By MasterMind420
Re: [L4D/L4D2] Survivor Griefer Protection

UPDATE
[ v1.7 ]
Fixed - Corrected an issue with admins triggering jump protection
Forum: Plugins 03-25-2021, 18:16
Replies: 28
Views: 6,148
Posted By MasterMind420
Re: [L4D/L4D2] Survivor Griefer Protection

UPDATE
[ v1.6 ]
Feature - Added do not grief warning when close to being kicked or banned
Fixed - An error with ban support(permanent and timed) has been corrected
Being charged, ridden, smoked...
Forum: Scripting 03-25-2021, 16:49
Replies: 16
Views: 2,340
Posted By MasterMind420
Re: Hooking player actions (+reload, +attack2, etc)

To add to this discussion...there are rare scenarios where using think will not work to even detect certain buttons. Example...L4D2 detecting IN_USE while incapacitated will not work from anywhere...
Forum: Plugins 03-25-2021, 10:27
Replies: 34
Views: 9,480
Posted By MasterMind420
Re: [L4D/L4D2] Return To Lobby Fix

If all u are reading is the title...the whole purpose this was made was to fix an issue where return to lobby fires before an automatic campaign switcher can change maps, which is described in the...
Forum: Scripting 03-23-2021, 14:19
Replies: 16
Views: 2,340
Posted By MasterMind420
Re: Hooking player actions (+reload, +attack2, etc)

This should do what you want...adjust the checks for what u need. Like friagram said unless you need to change the buttons use think instead.


int iActiveWeapon[MAXPLAYERS+1];
char...
Forum: Scripting 03-22-2021, 12:05
Replies: 7
Views: 522
Posted By MasterMind420
Re: [L4D1] List of User Messages?

Awesome, thanks Dragokas
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