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Search: Posts Made By: cravenge
Forum: Plugin/Gameplay Ideas and Requests 11-16-2021, 03:57
Replies: 4
Views: 393
Posted By cravenge
Re: Make Molotov pass through commons

Use CollisionHook if you're on Linux.
Forum: Plugins 11-09-2021, 03:26
Replies: 23
Views: 5,132
Posted By cravenge
Re: [L4D2] Collision Hook

Your current method is the only one able to detour the function without instantly crashing thw server so far. I was just confused about the logic of the return value being inverted for who-knows-what...
Forum: Plugins 11-07-2021, 14:17
Replies: 23
Views: 5,132
Posted By cravenge
Re: [L4D2] Collision Hook

I just did some more research and I happened to find something quite interesting.

Originally, from the SDK:bool PassServerEntityFilter( const IHandleEntity *pTouch, const IHandleEntity *pPass ) ...
Forum: General 10-23-2021, 18:33
Replies: 15
Views: 1,669
Posted By cravenge
Re: [L4D2] Starting Health

You can simply use the L4D_HasAnySurvivorLeftSafeArea() native from Left 4 DHooks Direct on "player_spawn" event to check whether survivors are still in the starting point or not and if so, apply the...
Forum: General 10-21-2021, 23:22
Replies: 9
Views: 749
Posted By cravenge
Re: i need help to replace a prop model with custom one

Iirc, OnEntityCreated fires first before OnMapStart so precaching the model there might be already too late. Why not...public void OnEntityCreated(int entity, const char[] classname)
{
if...
Forum: Metamod:Source Plugins 10-19-2021, 12:32
Replies: 1,503
Views: 1,440,161
Posted By cravenge
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

Here are the updated files for the hardcoded 16 player slots version, forked from Accelerator's repo. Untested but it should work fine since the changes are only minimal. Requires MM 1.11.
Forum: Plugin/Gameplay Ideas and Requests 10-19-2021, 09:11
Replies: 1
Views: 488
Posted By cravenge
Re: [L4D2] Increase number of players on listening server

I'm guessing this was when the player slots patch version of Left 4 Downtown 2 was still working. The L4D1 version of L4DToolz as of today still supports this feature but the one for L4D2 doesn't for...
Forum: Plugins 10-16-2021, 17:19
Replies: 23
Views: 5,132
Posted By cravenge
Re: [L4D2] Collision Hook

Cuz the source code also needs to be changed. Adding the game data alone doesn't do anything.
Forum: Plugin/Gameplay Ideas and Requests 10-14-2021, 20:16
Replies: 6
Views: 687
Posted By cravenge
Re: [L4D2] Witch follow the survivors

The OP probably wants her to walk up to the survivors if they decided to go around and completely ignore her instead.
Forum: Plugin/Gameplay Ideas and Requests 10-14-2021, 03:36
Replies: 6
Views: 687
Posted By cravenge
Re: [L4D2] Witch follow the survivors

I think this is what they are looking for: [L4D & L4D2] Evil Witch (https://forums.alliedmods.net/showthread.php?t=167077)
Forum: Plugins 10-13-2021, 12:32
Replies: 2
Views: 866
Posted By cravenge
[L4D/L4D2] Vigilant Tank Behavior | 0.1 : October 13, 2021 |

Description:

Alters the Tank's default behavior of being put in idle state after spawning recently to one similar in finales, making him charge towards the survivors instantly instead.

...
Forum: Plugin/Gameplay Ideas and Requests 10-02-2021, 07:06
Replies: 3
Views: 396
Posted By cravenge
Re: [L4D2]How to stop the game behavior that automatically opens the safety door.

I'm not sure if this is the exact cvar that controls the amount of time a VS round auto-starts but no harm in fiddling with it:director_ready_duration : 60 : , "sv", "cheat" :...
Forum: Metamod:Source Plugins 09-26-2021, 15:09
Replies: 260
Views: 110,986
Posted By cravenge
Re: L4D/L4D2 Tickrate Enabler

Use Accelerator's version. It's the only one still working up to this day.
Forum: Plugins 09-25-2021, 00:44
Replies: 23
Views: 5,132
Posted By cravenge
Re: [L4D2] Collision Hook

If anyone wants this to work on SM versions 1.10 and below, here's the signature:"CreateInterface"
{
"library" "engine"...
Forum: Plugins 09-24-2021, 07:48
Replies: 23
Views: 5,132
Posted By cravenge
Forum: Extensions 09-18-2021, 05:40
Replies: 316
Views: 230,619
Posted By cravenge
Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)

I don't know why it's crashing for you but I just 2 full campaign runs on my Windows server as a test and did not stumble upon any crash while doing so.

Edit: Are you sure this extension is...
Forum: Plugins 09-16-2021, 07:44
Replies: 10
Views: 2,170
Posted By cravenge
Re: [L4D/L4D2] "go_away_from_keyboard" Unlock | 0.3 : September 16, 2021 |

Updated! Please redownload and remove any traces of the old version.+ Made idling working in competitive game modes, e.g., Versus and Scavenge.
Forum: Extensions 09-15-2021, 09:30
Replies: 137
Views: 74,589
Posted By cravenge
Re: CollisionHook

Maybe the fault lies within DHooks and how it replaces the first six bytes of the function during the detouring process.
Forum: General 09-12-2021, 10:13
Replies: 1
Views: 782
Posted By cravenge
[L4D2] Crash on CNavLadder::GetPosAtHeight

Looking through my server's previous crash logs, this one seems to stand out the most. Usually happens on custom campaigns judging from the main logs, more often on the last map of A Dam Mission...
Forum: Extensions 09-10-2021, 05:12
Replies: 316
Views: 230,619
Posted By cravenge
Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)

Use the one by Accelerator along with the game data I provided.
Forum: Extensions 09-06-2021, 02:51
Replies: 316
Views: 230,619
Posted By cravenge
Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)

For anyone who wants to still use this alongside Lux's Left 4 Fix collection:"CDirectorMusicBanks::OnRoundStart"
{
"library" "server"
"windows" ...
Forum: Plugins 08-25-2021, 08:28
Replies: 14
Views: 10,496
Posted By cravenge
Re: [L4D2] Pummeled Survivor Fix

Are you sure? I've seen it happen more often in Scavenge game mode, both official and community.
Forum: Plugins 08-18-2021, 09:45
Replies: 3
Views: 1,077
Posted By cravenge
Re: [L4D/L4D2] Tank - MiniGun Priority Patch | 0.4 : August 18, 2021 |

Updated!+ Updated Windows signatures to be able to withstand further updates in the future.Note: Offsets, however, are a different story.
Forum: Plugins 08-16-2021, 19:28
Replies: 22
Views: 6,909
Posted By cravenge
Re: [L4D2] Gascan Announcer

Final edit: I made sure to check the offsets again and they have been verified to be correct.

No idea why it's crashing (since I rewrote the code on my end to patch each byte properly) but I have...
Forum: Plugins 08-15-2021, 04:20
Replies: 3
Views: 1,077
Posted By cravenge
Re: [L4D/L4D2] Tank - MiniGun Priority Patch | 0.2 : August 13, 2021 |

Updated!+ Fixed a small oversight in the offset patch adjustment method.
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