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Search: Posts Made By: Noize MC
Forum: Scripting Help 11-18-2016, 05:21
Replies: 2
Views: 694
Posted By Noize MC
ML for Extra Items (LANG_PLAYER)

Just i'm trying to add lang player to extra item


new szItemArmor[128]

public plugin_init()
{
register_dictionary("ExtraItems.txt")
formatex(szItemArmor, charsmax(szItemArmor),...
Forum: Zombie Plague Mod 03-11-2016, 19:29
Replies: 30
Views: 31,826
Posted By Noize MC
Re: Zombie Plague 6.5 [Linux Only]

damn, just kid or asshole can public this..
Forum: Scripting Help 07-30-2015, 17:29
Replies: 14
Views: 2,277
Posted By Noize MC
Re: [ Ham_TakeDamage ] what wrong?

i'm solved, it was not hard...


public UserTakeDamage ( iVictim, iInflictor, iAttacker, Float:fDamage, fDamagebits )
{

if ( iVictim == iAttacker || !is_user_alive( iAttacker ) )
...
Forum: Scripting Help 07-30-2015, 15:38
Replies: 14
Views: 2,277
Posted By Noize MC
Re: [ Ham_TakeDamage ] what wrong?

Thanks, but bonus don't add correctly and show incorrect damage on hud.
Forum: Scripting Help 07-28-2015, 19:59
Replies: 14
Views: 2,277
Posted By Noize MC
Re: [ Ham_TakeDamage ] what wrong?

damn it's very hard for me .. :/
Forum: Scripting Help 07-28-2015, 10:01
Replies: 14
Views: 2,277
Posted By Noize MC
Re: [ Ham_TakeDamage ] what wrong?

thanks for the help,
I just decided to make its first plugin,
I did like you said, but still some problems
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include...
Forum: Scripting Help 07-27-2015, 17:17
Replies: 14
Views: 2,277
Posted By Noize MC
Re: [ Ham_TakeDamage ] what wrong?

I'm soory, forget, i need when player did 1000 damage he recive bonus money when he complete.
Then damage reset, and it starts again.
Forum: Scripting Help 07-27-2015, 16:42
Replies: 14
Views: 2,277
Posted By Noize MC
[ Ham_TakeDamage ] what wrong?

Can some one tell me what i did wrong here?
Thank for read this topic.

/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include...
Forum: Suggestions / Requests 07-26-2015, 14:57
Replies: 4
Views: 684
Posted By Noize MC
Re: plzz what this plugin

#include < amxmodx >
new Trie:g_hiddenMessages;
public plugin_init( )
{
register_plugin( "Hide CMDS", "1.2", "x vs zekStein++" )

register_clcmd( "say", "cmdCheckCmd" )
...
Forum: Suggestions / Requests 07-25-2015, 17:45
Replies: 4
Views: 665
Posted By Noize MC
Re: [REQ OR HELP] Plugin damage reward

Okay, look i wanna do plugin when if anybody did (example) 15000k damage he receive 1000k money,
i wanna do hud massage [(0/15000) damage to bonus] if he did 15k he had 1k money,
then this reset...
Forum: Suggestions / Requests 07-23-2015, 13:23
Replies: 4
Views: 665
Posted By Noize MC
Re: Plugin DMG reward

Thank you for reply.
This plugin instantly awarded money.
Yes, I've seen this plugin, but it's a bit different than I'm looking.
Forum: Suggestions / Requests 07-23-2015, 12:38
Replies: 4
Views: 665
Posted By Noize MC
[REQ OR HELP] Plugin damage reward

Hello people, im looking one plugin. Maybe some one know when :
Player do "x" damage he get reward "x" money
Like if he did 15,000 damage he get 1,000 $ bonus .

Thanks in advance.
Forum: Suggestions / Requests 02-17-2014, 13:19
Replies: 0
Views: 477
Posted By Noize MC
Convert to SQL

------------------
Forum: Scripting Help 02-08-2014, 19:56
Replies: 2
Views: 448
Posted By Noize MC
Re: Comands per time

Just for example :

public cmdSlay(id, level, cid)
{
if (!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED

new arg[32]

read_argv(1, arg, 31)
Forum: Scripting Help 02-08-2014, 16:31
Replies: 2
Views: 448
Posted By Noize MC
Comands per time

Hi all, can anyone knows how to block commands per time like if some used, next usage after
15, 30 min. 1 h? Maybe some sort example or article.
Thank you ...
Forum: Scripting Help 01-29-2014, 00:26
Replies: 1
Views: 596
Posted By Noize MC
Explode Ham_TakeDamage

Hello, some one can help me what i forget here ?


Explode( iEntity )
{
g_iPlantedMines[ entity_get_owner( iEntity ) ]--;

static Float: flOrigin[ 3 ], Float: flZombieOrigin[ 3 ],...
Forum: Module Coding 01-08-2014, 05:47
Replies: 75
Views: 49,943
Posted By Noize MC
Re: MetaMod: SpecialGeoip v1.0 [2011 C Sources] Linux + Windows

i'm sorry , i have this problem...
can some one tell me from where it called ?
This my debug
Problems from special_geoip.so or metamod_i386.so ??


CRASH: Tue Jan 7 18:18:53 EET 2014
Start...
Forum: Zombie Plague Mod 12-20-2013, 12:22
Replies: 101
Subplugin Submission [ZP43|ZP50] New Tripmine
Views: 24,400
Posted By Noize MC
Re: [ZP43/ZP50] New Tripmine: Beta

Sorry , but it possible to take back tripmine ?
And fast buy in chat like /tp or /tripmine .
Because it is inconvenient to blow constantly,
and others very cool plugin realy utility !
Forum: Zombie Plague Mod 12-09-2013, 19:39
Replies: 1
Views: 567
Posted By Noize MC
Block item at the rounds !

Hello , i'm just asking can somebody help me block this item at the round Nemesis/Assassin ?
Thanks for helping :)

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include...
Forum: Zombie Plague Mod 11-25-2013, 10:07
Replies: 2
Views: 716
Posted By Noize MC
Re: ScreenFade add to [ZP] class

Thank you for helping bat.
But someting wrong with code , cuz when zombie wanna reg hp server shuting down =(
Forum: Zombie Plague Mod 11-24-2013, 03:54
Replies: 2
Views: 716
Posted By Noize MC
ScreenFade add to [ZP] class

Hello people , need help from you .
If somebody can help me add to this class screenfade effect when he is regen HP ?

Class:
#include <amxmodx>
#include <fakemeta>
#include...
Showing results 1 to 21 of 21

 
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