Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $
Target: $400
0%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 5
1
2
3
>
Last
»
Showing results 1 to 25 of 124
Search took
0.01
seconds.
Search:
Posts Made By:
Tote
Forum:
Suggestions / Requests
05-06-2024, 09:29
Replies:
6
First Round Kill
Views:
1,760
Posted By
Tote
Re: First Round Kill
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <cstrike>
#include <fun>
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "author"
Forum:
Scripting Help
04-27-2024, 08:55
Replies:
21
Knife hit knockback
Views:
1,099
Posted By
Tote
Re: Knife hit knockback
Ofcourse it's going to happen, thats what ur plugin function does. It's not even considered a "problem".
Forum:
Scripting Help
04-26-2024, 11:05
Replies:
21
Knife hit knockback
Views:
1,099
Posted By
Tote
Re: Knife hit knockback
#include <amxmodx>
#include <hamsandwich>
#include <cstrike>
#include <fakemeta>
#include <engine>
#define VERSION "1.0"
new cvar_knock_force
Forum:
Scripting Help
04-26-2024, 10:44
Replies:
21
Knife hit knockback
Views:
1,099
Posted By
Tote
Re: Knife hit knockback
it will work. i just saw that i put
buttons = pev(id, pev_button)
instead of
buttons = pev(attacker, pev_button)
was not working cuz was getting button of the victim not attacker.
EDIT:...
Forum:
Suggestions / Requests
04-26-2024, 08:50
Replies:
24
Simple WarmUp
Views:
1,915
Posted By
Tote
Re: Simple WarmUp
just check
if(is_user_connected)
Forum:
Scripting Help
04-24-2024, 14:26
Replies:
21
Knife hit knockback
Views:
1,099
Posted By
Tote
Re: Knife hit knockback
does the plugin work without my edits?
Forum:
Suggestions / Requests
04-24-2024, 13:57
Replies:
8
asking player on connect
Views:
504
Posted By
Tote
Re: asking player on connect
it's still bad way to do it
Forum:
Scripting Help
04-24-2024, 12:47
Replies:
21
Knife hit knockback
Views:
1,099
Posted By
Tote
Re: Knife hit knockback
#include <amxmodx>
#include <engine>
#include <fakemeta>
#define PLUGIN "Knife Knockback (when shot by one)"
#define VERSION "1.0"
#define AUTHOR "v3x & Chronic"
new...
Forum:
Scripting Help
04-24-2024, 12:41
Replies:
21
Knife hit knockback
Views:
1,099
Posted By
Tote
Re: Knife hit knockback
did i misunderstood?
u want it when hit with right mouse then let the knockback work?
Forum:
Suggestions / Requests
04-24-2024, 12:19
Replies:
8
asking player on connect
Views:
504
Posted By
Tote
Re: asking player on connect
and there is no better way i think
Forum:
Suggestions / Requests
04-24-2024, 12:18
Replies:
8
asking player on connect
Views:
504
Posted By
Tote
Re: asking player on connect
you cant change client side volume, considered slow hacking read rules.
Forum:
Scripting Help
04-24-2024, 11:30
Replies:
7
bio extra item set hp
Views:
494
Posted By
Tote
Re: bio extra item set hp
#include <amxmodx>
#include <cstrike>
#include <fun>
new const item_name[] = "Extra Armour"
#define tag "BIOHAZARD SHOP"
new g_itemid_buyhp
new price_hp
Forum:
Scripting Help
04-24-2024, 11:17
Replies:
21
Knife hit knockback
Views:
1,099
Posted By
Tote
Re: Knife hit knockback
#include <amxmodx>
#include <engine>
#include <fakemeta>
#define PLUGIN "Knife Knockback (when shot by one)"
#define VERSION "1.0"
#define AUTHOR "v3x & Chronic"
new...
Forum:
Scripting Help
04-23-2024, 16:21
Replies:
7
bio extra item set hp
Views:
494
Posted By
Tote
Re: bio extra item set hp
change this line:
set_armor( id, min( (get_armor( id ) + 50), 200) );
to this one:
set_armor(id, get_armor(id) + 50)
Forum:
Scripting Help
04-23-2024, 16:20
Replies:
7
bio extra item set hp
Views:
494
Posted By
Tote
Re: bio extra item set hp
its bcz u've limited it to 200
Forum:
Scripting Help
04-23-2024, 15:14
Replies:
12
Detect teammate
Views:
747
Posted By
Tote
Re: Detect teammate
#include <amxmodx>
#include <fakemeta>
#include <engine>
#include <hamsandwich>
#include <fun>
#include <cstrike>
new MsgScreenShake
new exploSpr
new g_effected[33]
Forum:
Suggestions / Requests
04-18-2024, 05:30
Replies:
24
Simple WarmUp
Views:
1,915
Posted By
Tote
Re: Simple WarmUp
The reason is because you limited the Your own speed in cs.
cl_forwardspeed 999
cl_backspeed 999
etc. No need anything Else, just do this in your console..
Forum:
Suggestions / Requests
04-12-2024, 08:12
Replies:
24
Simple WarmUp
Views:
1,915
Posted By
Tote
Re: Simple WarmUp
use logic & reasoning.
you were doing the set hp and set speed in the curweapon event (which is called everytime switch weapons) so it would be setting hp and speed each time you switch to other...
Forum:
Suggestions / Requests
04-12-2024, 08:09
Replies:
24
Simple WarmUp
Views:
1,915
Posted By
Tote
Re: Simple WarmUp
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <hamsandwich>
#define PLUGIN "Simple Knife Warump"
#define VERSION "1.0"
#define AUTHOR...
Forum:
Scripting Help
04-12-2024, 08:05
Replies:
5
Solved
Check if number was pressed
Views:
481
Posted By
Tote
Re: Check if number was pressed
register_clcmd("slot1", "pressedslot1")
public pressedslot1(id) {
client_print(id, print_chat, "* You've just pressed slot 1!")
}
Forum:
Suggestions / Requests
04-11-2024, 08:48
Replies:
1
Solved
Modified to normal mode
Views:
544
Posted By
Tote
Re: Modified to normal mode
normal? how exactly? what do you want
Forum:
Suggestions / Requests
04-11-2024, 08:47
Replies:
24
Simple WarmUp
Views:
1,915
Posted By
Tote
Re: Simple WarmUp
https://forums.alliedmods.net/showthread.php?p=950354
Forum:
Approved Plugins
04-06-2024, 21:40
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,103,379
Posted By
Tote
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
What do you mean? It has nothing to do with CS. you need AMXMODX to run custom mods and plugins.
Forum:
Approved Plugins
04-06-2024, 21:40
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,103,379
Posted By
Tote
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
just check if player is connected
if(!is_user_connected(id)) {
return PLUGIN_HANDLED;
}
Forum:
Scripting Help
04-04-2024, 14:40
Replies:
3
Hello World plugin
Views:
330
Posted By
Tote
Re: Hello World plugin
#include <amxmodx>
public plugin_init() {
register_plugin("Greetings", "1.0", "Author")
register_clcmd("say hello", "func_hello")
}
public func_hello(id) {
client_print(id, print_chat,...
Showing results 1 to 25 of 124
Page 1 of 5
1
2
3
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
06:30
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode