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Posts Made By:
KoMiKoZa
Forum:
Plugins
03-16-2024, 08:57
Replies:
20
[L4D2]Skip Tank Taunt
Views:
10,656
Posted By
KoMiKoZa
Re: [L4D2]Skip Tank Taunt
Oh yeah, I meant the plugin in the OP. Thanks though. :oops:
Forum:
Extensions
03-15-2024, 13:32
Replies:
48
[L4D2] nb_update_frequency fix (Experimental)
Views:
20,405
Posted By
KoMiKoZa
Re: [L4D2] nb_update_frequency fix (Experimental)
What the heck, great work!
Forum:
Plugins
03-15-2024, 13:04
Replies:
20
[L4D2]Skip Tank Taunt
Views:
10,656
Posted By
KoMiKoZa
Re: [L4D2]Skip Tank Taunt
Would anyone mind posting an earlier compiled version? When trying to compile it now in Spider with the latest Left4Dhooks, I get this:
Forum:
Unapproved Plugins
09-11-2023, 13:29
Replies:
120
[L4D2] Survivor Bot AI Improver
Views:
45,623
Posted By
KoMiKoZa
Re: [L4D2] Survivor Bot AI Improver
Got it working, thanks. I just didn't see any mention of Vscript being the prerequisite for your version in the post (only the L4Dhooks update), I think that's something that deserves to be...
Forum:
Unapproved Plugins
09-06-2023, 18:42
Replies:
120
[L4D2] Survivor Bot AI Improver
Views:
45,623
Posted By
KoMiKoZa
Re: [L4D2] Survivor Bot AI Improver
Am I missing something here? This is with an already compiled .smx.
I reckon FortyTwo's Vscript (https://github.com/FortyTwoFortyTwo/VScript) plugin is a prerequisite then?
Forum:
Extensions
07-24-2023, 18:20
Replies:
118
[TF2 & L4D & L4D2] Actions
Views:
48,758
Posted By
KoMiKoZa
Re: [TF2 & L4D & L4D2] Actions
Oof. I thought this was for L4D1 because of its name, hence why I asked for the L4D2 version. Yeah, that works alright, thanks! :bee:
Forum:
Extensions
07-23-2023, 19:40
Replies:
118
[TF2 & L4D & L4D2] Actions
Views:
48,758
Posted By
KoMiKoZa
Re: [TF2 & L4D & L4D2] Actions
I see, thanks. Well, I'd be glad if anyone could post the compiled version here.
Renting a server, don't think the support is going to bother with that, but might be worth a try asking. Myself, I...
Forum:
Extensions
07-19-2023, 17:09
Replies:
118
[TF2 & L4D & L4D2] Actions
Views:
48,758
Posted By
KoMiKoZa
Re: [TF2 & L4D & L4D2] Actions
Installed the freshest version and got this in the logs:
UPD: Ok, I see a similar post back there, could you please post a l4d2 version of that?
Forum:
Plugins
06-18-2023, 10:35
Replies:
11
[L4D1 & L4D2] Replace Cars Into Car Alarms [v1.0.4 | 22-January-2021]
Views:
7,517
Posted By
KoMiKoZa
Re: [L4D1 & L4D2] Replace Cars Into Car Alarms [v1.0.4 | 22-January-2021]
When the map starts for the first time, all cars will be replaced with car alarms. No exceptions. If the map gets restarted (all survivors dead for example), the plugin starts functioning correctly...
Forum:
Unapproved Plugins
06-18-2023, 10:27
Replies:
120
[L4D2] Survivor Bot AI Improver
Views:
45,623
Posted By
KoMiKoZa
Re: [L4D2] Survivor Bot AI Improver
L 06/18/2023 - 15:14:13: [SM] Blaming: l4d2_sb_ai_improver.smx
L 06/18/2023 - 15:14:13: [SM] Call stack trace:
L 06/18/2023 - 15:14:13: [SM] [0] __action_setlistener
L 06/18/2023 - 15:14:13:...
Forum:
Plugins
03-30-2023, 15:42
Replies:
24
[L4D2] Hunter Roll Anim
Views:
13,780
Posted By
KoMiKoZa
Re: [L4D2] Hunter Roll Anim
SourcePawn Compiler 1.10
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2018 AlliedModders LLC
plugin.sp(76) : error 017: undefined symbol "L4D2_GetPlayerZombieClass"
1 Error....
Forum:
Plugin/Gameplay Ideas and Requests
03-27-2023, 03:30
Replies:
231
[L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Views:
92,681
Posted By
KoMiKoZa
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Just popping in to show a token of appreciation for your work, TypicalType and LN5005. Thanks a lot for sharing, neat stuff! :bee:
Forum:
Plugins
10-23-2022, 08:30
Replies:
14
[L4D] Halloween Jumpscare (v0.0.7, 2023-10-31)
Views:
4,781
Posted By
KoMiKoZa
Re: [L4D] Halloween Jumpscare (v0.0.6, 2022-10-19)
I can confirm this works in L4D2 but doesn't obey cvars from my understanding. Neat stuff either way, thanks!
Also, what could make this more interesting is if it wasn't just the Witch, but all...
Forum:
Plugins
06-03-2022, 13:10
Replies:
927
Connect Announce
Views:
652,510
Posted By
KoMiKoZa
Re: Connect Announce
I can confirm this:
L 06/03/2022 - 18:06:57: [SM] Exception reported: Invalid client index 10304
L 06/03/2022 - 18:06:57: [SM] Blaming: cannounce.smx
L 06/03/2022 - 18:06:57: [SM] Call stack...
Forum:
Plugins
12-12-2021, 10:19
Replies:
96
[L4D2] Weapon Drop
Views:
98,392
Posted By
KoMiKoZa
Re: [L4D2] Weapon Drop
Could somebody update the versions with the Shift+%KEY% binds as well? That would be neat.
Forum:
Plugins
08-09-2021, 17:16
Replies:
11
[L4D1 & L4D2] Prevent Survivor Action On Damage [v1.0.0 | 08-August-2021]
Views:
5,528
Posted By
KoMiKoZa
Re: [L4D1 & L4D2] Prevent Survivor Action On Damage [v1.0.0 | 08-August-2021]
SM 1.10 / Linux.
The reviving survivor got hit by a common, and the incapped person (that was being revived) got stuck in the getting up animation, it kept looping.
Hitting the incapped person...
Forum:
Plugins
08-09-2021, 05:12
Replies:
11
[L4D1 & L4D2] Prevent Survivor Action On Damage [v1.0.0 | 08-August-2021]
Views:
5,528
Posted By
KoMiKoZa
Re: [L4D1 & L4D2] Prevent Survivor Action On Damage [v1.0.0 | 08-August-2021]
Very nice!
Forum:
Plugins
08-05-2021, 05:45
Replies:
48
[L4D2] Boss Spawn (1.3.0)
Views:
30,957
Posted By
KoMiKoZa
Re: [L4D2] Boss Spawn
Found this in the logs. Linux + SM 1.10.
Forum:
Plugins
07-28-2021, 17:41
Replies:
58
[L4D2] Navigation Loot Spawner
Views:
26,023
Posted By
KoMiKoZa
Re: [L4D2] Navigation Loot Spawner
I believe you've linked the wrong plugin?
Forum:
Plugins
07-28-2021, 17:38
Replies:
13
[L4D & L4D2] Throwables Stay Ignited (1.9) [28-Dec-2022]
Views:
6,873
Posted By
KoMiKoZa
Re: [L4D & L4D2] Throwables Stay Ignited (1.0) [29-Jul-2021]
Woot!
Forum:
Plugin/Gameplay Ideas and Requests
07-26-2021, 06:29
Replies:
231
[L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Views:
92,681
Posted By
KoMiKoZa
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
I've just come finding out about this and am quite fascinated. Wouldn't have imagined that stripper could be used for this kind of event stuff.
Huge thanks to ProAxel and others who've shared...
Forum:
Plugins
07-23-2021, 13:47
Replies:
14
[L4D2] SG-552 Tickrate Fix
Views:
11,701
Posted By
KoMiKoZa
Re: [L4D2] SG-552 Tickrate Fix
Same with Linux:
L 07/23/2021 - 18:45:47: [SM] Exception reported: Failed to locate signature for
'CTerrorGun::ShouldUnzoom' (mempatch 'zoom')
L 07/23/2021 - 18:45:47: [SM] Blaming:...
Forum:
Snippets and Tutorials
07-23-2021, 13:00
Replies:
15
[L4D2] HUD Server Logo
Views:
19,717
Posted By
KoMiKoZa
Re: [L4D2] HUD Server Logo
Thanks for the reply.
I was actually thinking about using your addon instead since there's nothing that interferes with the .nut gamemode files on my server.
How would one go about tracking...
Forum:
Snippets and Tutorials
07-21-2021, 14:41
Replies:
15
[L4D2] HUD Server Logo
Views:
19,717
Posted By
KoMiKoZa
Re: [L4D2] HUD Server Logo
The method indeed still works as described by zaviier and Marttt.
I was actually wondering if anyone could tell me how possible it is to make a "Rounds restarted:" counter? Is there a variable...
Forum:
Plugins
07-21-2021, 10:07
Replies:
35
[L4D2] Bot SI skeet/level damage consistency fix (v1.0.9, 2013-07-17)
Views:
44,447
Posted By
KoMiKoZa
Re: [L4D2] Bot SI skeet/level damage consistency fix (v1.0.9, 2013-07-17)
Well, even with the latest files the 'no scratch' part of the plugin doesn't work for me even though the cvars are read now.
Can anybody check if it works for them without issues? Just shove...
Showing results 1 to 25 of 148
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