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Search: Posts Made By: BhK
Forum: General 07-10-2016, 13:09
Replies: 12
Views: 3,693
Posted By BhK
Re: [ISSUE] Orpheu & Sockets

Yes they work together without any issue but after sending a request to any game server it will crash !:cry:
Forum: General 07-10-2016, 11:50
Replies: 12
Views: 3,693
Posted By BhK
Re: [ISSUE] Orpheu & Sockets

It crashes when we try to contact any game server via sockets (Also orpheu must be running), i tested it with this plugin https://forums.alliedmods.net/showpost.php?p=947065&postcount=2. :)
Forum: Scripting Help 04-16-2016, 06:54
Replies: 6
Views: 2,955
Posted By BhK
Re: [Help] Weapon model as submodel

Here's the code i have come so far, but its not working hope someone will help in fixing it ! :)
Overall i wanted to use fakemeta over engine but as its not working i am trying to give a try with...
Forum: Scripting Help 04-14-2016, 11:50
Replies: 6
Views: 2,955
Posted By BhK
Re: [Help] Weapon model as submodel

Sorry for the late bumping!
I tried both the method fakemeta / engine but no luck !



Also their was no error / server crash.
PS :- i have a knife with 1 model and 10 skins
Forum: Suggestions / Requests 04-13-2016, 06:07
Replies: 7
Views: 2,362
Posted By BhK
Re: [REQ] Remove Round Timer, Money and BuyZone

Sorry for the late bump!
can any1 tell me how the same can be done with fakemeta ?
Forum: Scripting Help 03-18-2016, 08:37
Replies: 6
Views: 2,955
Posted By BhK
Re: [Help] Weapon model as submodel

I didnt get it, that post only shows how to set model for a weapon. I am asking about how to set a submodel/bodypart of a model to a weapon.
Forum: Scripting Help 03-18-2016, 02:52
Replies: 6
Views: 2,955
Posted By BhK
[Help] Weapon model as submodel

Is it possible to set submodel/bodypart of a model as weapon model P_ V_ W_ ?
:)

Here's the code i have come so far, but its not working hope someone will help in fixing it ! :)
Overall i wanted...
Forum: General 03-02-2016, 07:48
Replies: 12
Views: 3,693
Posted By BhK
Re: [ISSUE] Orpheu & Sockets

Thanks!
But I am not using swift panel and also -update. I am sure its because of orpheu donst work with sockets or vice versa
Forum: General 03-01-2016, 01:40
Replies: 12
Views: 3,693
Posted By BhK
[ISSUE] Orpheu & Sockets

Server after map change will crash if its running with both orpheu and sockets. I found this problem has been discussed many times here, but I did not get any proper fix. Is their any way possible to...
Forum: Approved Plugins 01-18-2016, 16:57
Replies: 71
Views: 82,981
Posted By BhK
Re: HTTP Downloader

i can't download .amxx file with bigger size ( >20kb maybe)
.cfg & .txt files are downloaded with no issue
i even tried downloading admincmd.amxx which server downloaded without any issue!
what...
Forum: Scripting Help 01-17-2016, 13:49
Replies: 1
Views: 632
Posted By BhK
[Help] Game name change whenever we want

Hello!
as the title suggest how to change gamename from any function !
the code i have come so far ^^

new game[45]
public plugin_init( )
register_forward( FM_GetGameDescription, "GameDesc"...
Forum: Scripting Help 01-09-2016, 13:12
Replies: 9
Views: 1,012
Posted By BhK
Re: [Help] Sorting Arrays

Thanks this is what i was looking for :)
Just 1 question why used %d while array is integer.
Forum: Scripting Help 01-09-2016, 08:39
Replies: 9
Views: 1,012
Posted By BhK
Re: [Help] Sorting Arrays

Lets assume
g_Kills[33]
when player kills someone it will increment i.e g_Kills[id]++ (id = index)
now lets assume that at the end of the round i want to show the players names with maximum kills...
Forum: Scripting Help 01-09-2016, 08:15
Replies: 9
Views: 1,012
Posted By BhK
Re: [Help] Sorting Arrays

g_Array[10] = {0,5,6,1,9,2,4,6,7,2}
//index 0 1 2 3 4 5 6 7 8 9
After sorting
g_Array[10] = {9,7,6,6,5,4,2,2,1,0}
And i want their index stored in holder like
g_Holder[10] =...
Forum: Scripting Help 01-09-2016, 05:15
Replies: 9
Views: 1,012
Posted By BhK
[Solved] Sorting Arrays

I know sorting an array is common and must be known for a beginner, But i am a little confuse here i tried some methods which came in my mind but failed !
Now,
g_Array[10] = {0,5,6,1,9,2,4,6,7,2}...
Forum: Scripting Help 12-20-2014, 23:02
Replies: 14
Views: 2,845
Posted By BhK
Re: [AMXX]How to get hl client VERSION?

He must be talking about protocol version's Non-steam
He is using Dropto for sure !
Forum: Scripting Help 12-20-2014, 20:53
Replies: 10
Views: 2,125
Posted By BhK
Forum: Scripting Help 12-20-2014, 13:52
Replies: 10
Views: 2,125
Posted By BhK
Re: [Help] Damage Event

Checking if attacker is connected and the damage is done by the attacker !
is something wrong ?
Or should I only write ?

if( inflictor != attacker )
return HAM_IGNORED;
Forum: Scripting Help 12-20-2014, 13:20
Replies: 10
Views: 2,125
Posted By BhK
Re: [Help] Damage Event

Thanks,
After searching i have made these, tell if something going wrong !
Its working


#define OFFSET_LAST_HIT_GROUP 75
#define EXTRAOFFSET_PL_LINUX 5

public...
Forum: Scripting Help 12-20-2014, 11:59
Replies: 10
Views: 2,125
Posted By BhK
Re: [Help] Damage Event

I know it is done with CSX Module, but i want to know if it is possible to do it without CSX !
Forum: Scripting Help 12-20-2014, 11:54
Replies: 10
Views: 2,125
Posted By BhK
[Help] Damage Event

I want to get the hit place on damage,
Using these:-

register_event("Damage", "On_Damage", "b", "2>0")

i don't want to use CSX Module !
:)
Forum: Scripting Help 12-18-2014, 09:21
Replies: 8
Views: 2,366
Posted By BhK
Re: [Help] top15 fvault

Nope, not working ! same problem @zmd94.
Forum: Scripting Help 12-17-2014, 21:39
Replies: 8
Views: 2,366
Posted By BhK
[Help] top15 fvault

I have got the code to show fvault top 10 players, i want the plugin to show top 15 players, changes done in the code :-


#define MAX_BUFFER_LENGTH 3047

new g_Top15Motd[...
Forum: Trash 12-17-2014, 21:38
Replies: 1
Views: 890
Posted By BhK
Re: [Help] top15 fvault

OOps !:shock: posted on the wrong forum !
Forum: Trash 12-17-2014, 21:30
Replies: 1
Views: 890
Posted By BhK
[Help] top15 fvault

I have got the code to show fvault top 10 players, i want the plugin to show top 15 players, changes done in the code :-


#define MAX_BUFFER_LENGTH 3047

new g_Top15Motd[...
Showing results 1 to 25 of 26

 
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