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Search: Posts Made By: SPYderman
Forum: Plugin/Gameplay Ideas and Requests 04-22-2017, 15:16
Replies: 2
Views: 702
Posted By SPYderman
Re: Make bot(s) chat something based on an event

I suppose so, I just needed them for certain events though rather than an entire collection of them

I also believe that a lot of the features in that plugin are broken
Forum: Plugin/Gameplay Ideas and Requests 04-22-2017, 04:41
Replies: 2
Views: 702
Posted By SPYderman
Make bot(s) chat something based on an event

Hey guys, I was hoping somebody could make 2 simple plugins for me.

First plugin: Make all bots type in chat something (it can be whatever, I can edit it) when an event happens (again can be...
Forum: Plugins 05-05-2016, 23:09
Replies: 4
Views: 4,244
Posted By SPYderman
Re: [CURE] Death Notifications

Good to see this game getting some love.
Forum: Plugin/Gameplay Ideas and Requests 05-03-2016, 20:59
Replies: 12
Views: 22,901
Posted By SPYderman
Re: [L4D2] 26 Super Tanks?

He means it shouldn't be in this section of the forum
Forum: Plugins 01-07-2016, 20:47
Replies: 135
Views: 100,193
Posted By SPYderman
Re: [TF2] Bot Manager

sm_bot_join_after_player - if nonzero, bots will wait until a player joins before entering the game, use this instead of tf_bot_join_after_player
Forum: Plugins 01-03-2016, 23:48
Replies: 29
Views: 35,974
Posted By SPYderman
Re: [TF2] TFBots on MvM (1.3) (Updated 24/5/15)

They don't need to ready up unless VALVe released an update that made this a thing for some reason. They shouldn't even be appearing on the top bar that shows who is/isn't ready.
Forum: Unapproved Plugins 10-13-2015, 21:05
Replies: 6
Views: 7,665
Posted By SPYderman
Re: [ANY] Block Spectators

mp_allowspectators doesn't seem to work on Fistful of Frags, so this plugin is useful for that.
Forum: Plugins 08-21-2015, 02:18
Replies: 22
Views: 14,279
Posted By SPYderman
Re: [ANY] 1v1 duels !

I'm using this for Fistful of Frags but when I challenge someone to a duel, it doesn't prompt them. Instead, it prompts me saying they are asking me to duel.

Also, when a duel begins it doesn't...
Forum: Source Servers (SRCDS) 07-17-2015, 15:01
Replies: 8
Views: 1,389
Posted By SPYderman
Forum: Source Servers (SRCDS) 07-06-2015, 13:50
Replies: 5
Views: 768
Posted By SPYderman
Re: Speeding up everyting in a map by x2

You could just do sm_cvar host_timescale 2.
Forum: Plugins 06-29-2015, 16:15
Replies: 40
Views: 21,395
Posted By SPYderman
Re: [TF2] MedicBot (1.7.1) (Updated 24/5/15)

It will +forward when it has no one to heal until it hits a wall then changes direction. This is slightly buggy though as sometimes it has a hard time getting out of some spawn doors.
Forum: Plugins 06-21-2015, 16:17
Replies: 40
Views: 21,395
Posted By SPYderman
Re: [TF2] MedicBot (1.7.1) (Updated 24/5/15)

1. Any players who go AFK or type !afk will be changed to Medic and will be controlled by the 'bot'. He just states that it can be applied to bots.
2. Type !afk or stand idle for how long you set...
Forum: Plugins 06-12-2015, 19:20
Replies: 135
Views: 100,193
Posted By SPYderman
Re: [TF2] Bot Manager

Are you sure you don't have this (https://forums.alliedmods.net/showthread.php?p=1677868) installed?
Forum: Plugins 05-24-2015, 16:50
Replies: 16
Views: 18,165
Posted By SPYderman
Re: [TF2] Payload Race Bots (1.0)

Another nice release man, keep it up!
Forum: Plugin/Gameplay Ideas and Requests 05-06-2015, 01:19
Replies: 3
Views: 1,226
Posted By SPYderman
Re: Allow spawning on only one team TF2?

mp_humans_must_join_team red
Forum: Plugins 04-28-2015, 17:56
Replies: 29
Views: 35,974
Posted By SPYderman
Re: [TF2] TFBots on MvM (1.0) (28/4/15)

PM'd about entity flag related info.

As far as the 2nd edit goes, I believe it has something to do with bots only following players with flags if they're next to them. If they aren't within a...
Forum: Plugins 04-28-2015, 14:12
Replies: 29
Views: 35,974
Posted By SPYderman
Re: [TF2] TFBots on MvM (1.0) (28/4/15)

What I've also seen is that bots have a logic for when not having the flag, they move to the enemy that has their flag. It's how I got them to roam on my custom maps by making the respawn timer on it...
Forum: Plugins 04-28-2015, 14:07
Replies: 40
Views: 21,395
Posted By SPYderman
Re: [TF2] MedicBot (1.2) (Updated 26/4/15)

Yes, unless I run the VIS (I think) in fast mode?
Forum: Plugins 04-27-2015, 19:19
Replies: 40
Views: 21,395
Posted By SPYderman
Re: [TF2] MedicBot (1.2) (Updated 26/4/15)

Yes indeed! I've gotten them to work by decompiling maps and then recompiling them with some extra entities, but probably not as good as a Sourcemod plugin would.
Forum: Plugins 04-26-2015, 20:30
Replies: 211
Views: 97,913
Posted By SPYderman
Re: [TF2] Player Ranks

I would enjoy the 'Enhanced Messages' as well, it looked cool. Can't wait! :P
Forum: Plugins 04-26-2015, 01:55
Replies: 40
Views: 21,395
Posted By SPYderman
Re: [TF2] MedicBot (1.2) (Updated 26/4/15)

Very nice updates. Will test it soon!

EDIT: Works like a charm so far! Can't wait to see what's next! I got quite a few ideas.
Forum: Plugins 04-25-2015, 15:50
Replies: 40
Views: 21,395
Posted By SPYderman
Re: [TF2] MedicBot (1.0) (24/4/15)

Thanks for continuing this!

Some issues so far I'd like to report:
- The bot refuses to find its target again when it's around a corner or behind a trigger, meaning it's almost impossible for...
Forum: Plugin/Gameplay Ideas and Requests 04-08-2015, 22:45
Replies: 3
Views: 962
Posted By SPYderman
Re: [TF2] Be the Dod

http://i.imgur.com/EKJ6Yzk.png
Forum: Plugins 04-05-2015, 20:17
Replies: 9
Views: 15,694
Posted By SPYderman
Re: [CS:GO] Block Team for MG course maps

Couldn't you just do mp_humanteam ct/t?
Forum: Plugins 02-14-2015, 00:03
Replies: 75
Views: 55,761
Posted By SPYderman
Re: [ANY] Weddings

My love for bots shall continue to be existent. <3
Showing results 1 to 25 of 141

 
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