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Search: Posts Made By: Ejziponken
Forum: Plugins 01-25-2022, 13:56
Replies: 639
Views: 336,864
Posted By Ejziponken
Forum: Plugins 03-26-2020, 20:27
Replies: 639
Views: 336,864
Posted By Ejziponken
Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)

Try:

mp_timelimit 60
mp_roundtime 60
mp_roundtime_defuse 60
mp_maxrounds 0
mp_match_end_restart 0
mp_ignore_round_win_conditions 1

Make sure that 3 first ones has the same time.
Forum: Plugins 07-08-2019, 14:54
Replies: 639
Views: 336,864
Posted By Ejziponken
Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)

Sorry this was posted in the WRONG Deathmatch thread. It was supose to be in the Deathmatch Advanced thread. The MultiCFG plugin does not work with this normal DM plugin. :P
Forum: Plugins 07-08-2019, 04:36
Replies: 639
Views: 336,864
Posted By Ejziponken
Forum: Plugins 11-25-2017, 17:36
Replies: 639
Views: 336,864
Posted By Ejziponken
Forum: Plugins 11-27-2015, 08:47
Replies: 639
Views: 336,864
Posted By Ejziponken
Re: [CS:GO] Deathmatch (v2.0.4d, 2015-09-23)

Why havent you fixed the quick switch yet? Always having knife there is so bad. I reported this months ago. :/
Forum: Plugins 05-19-2015, 11:27
Replies: 639
Views: 336,864
Posted By Ejziponken
Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)

The biggest issues I have that the players complains about is that they spawn to close to enemies. I lowered the slots from 24 to 20 (FFA) and they still complain about it.

I tried changing...
Forum: Plugins 04-03-2015, 12:56
Replies: 639
Views: 336,864
Posted By Ejziponken
Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)

Does line in sight spawn not work with FFA?
Forum: Plugins 02-28-2015, 14:32
Replies: 639
Views: 336,864
Posted By Ejziponken
Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)

Question:

// Minimum distance from enemies at which a player can spawn.
// --
// Default: 0.0
"spawn_distance_from_enemies" "0.0"

Why is that 0.0? Wouldn't that make "line_of_sight_spawning"...
Forum: Plugins 02-20-2015, 15:20
Replies: 639
Views: 336,864
Posted By Ejziponken
Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)

Also a third problem.

3. "armour" "yes" gives both helmet and armor when I only want armor (pistols only)
Forum: Plugins 02-17-2015, 13:15
Replies: 639
Views: 336,864
Posted By Ejziponken
Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)

I have two problems with this plugin.

1. You cannot get for example: m4a1-s if you have equipped m4a1 in your inventory and same the other way around. Also with P2000 & USP.

2. When you spawn,...
Forum: Plugins 09-20-2014, 14:51
Replies: 639
Views: 336,864
Posted By Ejziponken
Forum: Plugins 09-20-2014, 14:07
Replies: 639
Views: 336,864
Posted By Ejziponken
Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)

Well Im using 270 now as distance and people still spawn closer to the enemies than I would want too. The biggest complain on DMs is that you spawn and die because someone is to close. :/
Forum: Plugins 09-20-2014, 13:07
Replies: 639
Views: 336,864
Posted By Ejziponken
Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)

I want to know the actual distance of the value 1 or 20 so I know what I'm dealing with. Maybe I wasn't clear enough about that. Sorry if that's the case.
We are running several maps and they are...
Forum: Plugins 09-20-2014, 05:38
Replies: 639
Views: 336,864
Posted By Ejziponken
Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)

Well u didn't really answer the question. How much ingame is 1.0? Or 20?
Forum: Plugins 09-19-2014, 18:06
Replies: 639
Views: 336,864
Posted By Ejziponken
Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)

Question:

How much is "spawn_distance_from_enemies" "1.0" ? I'm trying to figure out a good value but don't want to set it to high or low.
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