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Search: Posts Made By: Dr!fter
Forum: General 12-11-2017, 15:55
Replies: 4
Views: 115
Posted By Dr!fter
Re: [CS:GO] ConnectHook.ext.dll Error!!

This is now clearer in SM 1.9
Forum: Plugins 12-10-2017, 09:57
Replies: 2,018
Views: 726,911
Posted By Dr!fter
Re: [CSS/CS:GO] Weapon Restrict

Not gonna happen, thats why this has an API, so others can do other plugins.
Forum: Plugins 12-05-2017, 15:50
Replies: 2,018
Views: 726,911
Posted By Dr!fter
Re: [CSS/CS:GO] Weapon Restrict

ok? Like i said you are using the non SM 1.9 version
Forum: Plugins 12-05-2017, 12:09
Replies: 2,018
Views: 726,911
Posted By Dr!fter
Re: [CSS/CS:GO] Weapon Restrict

You are using the non SM 1.9 version.
Forum: Plugins 12-01-2017, 22:34
Replies: 103
Views: 29,489
Posted By Dr!fter
Re: [CS:GO] A2S_Rules Hax

I updated the gamedata again. They appear to have split how this is handled.
Forum: Plugins 11-30-2017, 11:38
Replies: 103
Views: 29,489
Posted By Dr!fter
Re: [CS:GO] A2S_Rules Hax

As predicted it works fine.

https://i.imgur.com/BXqy3RO.png
Forum: Plugins 11-27-2017, 09:22
Replies: 2,018
Views: 726,911
Posted By Dr!fter
Re: [CSS/CS:GO] Weapon Restrict

its usp_silencer. Also not sure why you are setting iit in there if you are just gonna set it to unrestricted, just remove them.
Forum: Plugins 11-26-2017, 10:17
Replies: 103
Views: 29,489
Posted By Dr!fter
Re: [CS:GO] A2S_Rules Hax

Looks fine to me, make sure you actually grabbed the latest gamedata the offset should be 304
Forum: Plugins 11-25-2017, 13:52
Replies: 2,018
Views: 726,911
Posted By Dr!fter
Re: [CSS/CS:GO] Weapon Restrict

Fixed the taser (in the SM 1.9 version), the bomb you can use the forwards/natives to disallow.



Its now in the repo inside the compiled folder.
Forum: Plugins 11-25-2017, 13:37
Replies: 103
Views: 29,489
Posted By Dr!fter
Re: [CS:GO] A2S_Rules Hax

Updated gamedata on first post link
Forum: Extensions 11-23-2017, 20:38
Replies: 581
Views: 197,764
Posted By Dr!fter
Re: DHooks (Dynamic Hooks - Dev Preview)

If its empty its probably empty, idk. if you can read other data fine on linux it probably works correctly.
Forum: General 11-18-2017, 09:30
Replies: 23
Views: 1,353
Posted By Dr!fter
Re: SDKHOOKS.ext

You're not suppose to have a sdkhooks.ext.dll. There is game specific versions sdkhooks.ext.2.csgo.dll for example for csgo. You clearly have other issues as you also don't have the cstrike one. Make...
Forum: General 11-17-2017, 11:32
Replies: 23
Views: 1,353
Posted By Dr!fter
Re: SDKHOOKS.ext

Get glasses or laser eye surgery or contacts whatever you prefer
Forum: Scripting 11-09-2017, 21:02
Replies: 4
Views: 191
Posted By Dr!fter
Re: [CS:GO] How to compare Enums

SM itself wont use itemdefs directly in plugins (at least for now) since everything already uses weaponid's. New weapons use itemdefs in the enum now however...
Forum: Scripting 11-09-2017, 16:16
Replies: 4
Views: 191
Posted By Dr!fter
Re: [CS:GO] How to compare Enums

if you use the latest snapshot of sm 1.9 you can use.

Edit:

int iItemDefIndex = GetEntProp(entity, Prop_Send, "m_iItemDefinitionIndex");

CSWeaponID id = CS_ItemDefIndexToID(iItemDefIndex);
...
Forum: Plugins 11-04-2017, 09:41
Replies: 2,018
Views: 726,911
Posted By Dr!fter
Re: [CSS/CS:GO] Weapon Restrict

If anyone wants to test, https://bitbucket.org/Drifter321/weapon-restrict/src/tip/?at=SM-1.9 will be the next version. It has a few fixes and all weapons can be independently restricted now (restrict...
Forum: Plugins 10-27-2017, 21:15
Replies: 2,018
Views: 726,911
Posted By Dr!fter
Re: [CSS/CS:GO] Weapon Restrict

It doesn't work with the current version of sm 1.9 (changes are waiting to be merged)
Forum: Plugins 10-27-2017, 14:50
Replies: 2,018
Views: 726,911
Posted By Dr!fter
Re: [CSS/CS:GO] Weapon Restrict - Admin weapon restriction v.0.1

I'll just this now. There is a new version in the works for sourcemod 1.9 (that has lots of cs:go fixes) you can find it on the repo. Hopefully it doesn't break any third party plugin that uses it...
Forum: Extensions 10-18-2017, 22:42
Replies: 50
Views: 29,165
Posted By Dr!fter
Re: [CS:S] Flashbang Tools

Can u pls update the gamedata. I rly need this.

I am no longer maintaining this. This plugin https://forums.alliedmods.net/showthread.php?t=301429 can help developers modify their code accordingly.
Forum: Scripting 10-08-2017, 17:10
Replies: 5
Views: 213
Posted By Dr!fter
Re: Cvar changed

dont change it to 0 then?
Forum: Source Servers (SRCDS) 10-05-2017, 15:13
Replies: 8
Views: 295
Posted By Dr!fter
Re: [CSGO] vphysics.dll crash from ckSurf

How the fuck is that a sm crash...
Forum: Plugins 10-04-2017, 16:56
Replies: 2,018
Views: 726,911
Posted By Dr!fter
Re: [CSS/CS:GO] Weapon Restrict

You need to either modify lots of stuff or use the forwards in a new plugin
Forum: Scripting 10-03-2017, 00:08
Replies: 8
Views: 226
Posted By Dr!fter
Re: Why do these two give different results?

This really isn't this hard, player_death event happens before the frags is changed so it's 0. Entity killed is after the score stuff is handled so it's -15.
Forum: Scripting 10-02-2017, 10:28
Replies: 7
Views: 225
Posted By Dr!fter
Re: Issue with CS_DropWeapon

The owner is automatically set when you pick up the gun... you are probably trying to drop a grenade that was thrown or something they no longer have.
Forum: Extensions 09-25-2017, 09:45
Replies: 104
Views: 24,856
Posted By Dr!fter
Re: [CS:GO] PTaH - V1.0.7

No it doesnt. If you update sourcemod it uses the newly added CreateItemByName which initializes the weapon with everything.
Showing results 1 to 25 of 500

 
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