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Search: Posts Made By: eyal282
Forum: Plugin/Gameplay Ideas and Requests 06-29-2022, 11:49
Replies: 8
Views: 332
Posted By eyal282
Re: CS GO Removing Red Circle when being hit

Those circles IIRC indicate the direction you took damage from.

SDKHook_OnTakeDamage has a variable similar to this idea:

http://sourcemod.net/new-api/sdkhooks/SDKHookCB

"damagePosition"
...
Forum: Plugin/Gameplay Ideas and Requests 06-29-2022, 07:44
Replies: 0
Views: 48
Posted By eyal282
[CS:GO] Crossbow Like Backwards

In the past I started working on this project to replicate Crossbow's TTT crossbow for JailBreak special day & LR purposes.

I got stuck with the bleeding mechanics: a bloody puddle and a blood...
Forum: Scripting 06-28-2022, 08:30
Replies: 4
Views: 262
Posted By eyal282
Re: Switching teams

Not a type of command I would register for every player to be allowed to use.
Forum: Plugins 06-28-2022, 04:28
Replies: 71
Views: 44,263
Posted By eyal282
Re: [CS:GO] Smart Jail Doors (v0.5.2-beta, 2015-11-18)

https://github.com/eyal282/csgo-jailbreak-package/blob/master/addons/sourcemod/scripting/JBPack/JB_SmartOpen.sp#L540


Within my JailBreak package I came up with a similar concept, except when you...
Forum: Scripting 06-26-2022, 15:50
Replies: 5
Views: 253
Posted By eyal282
Re: [CSS] Make a player invisible?

There isn't a reason CS:GO is different from CSS in the regard that SetTransmit is the best way, as SetTransmit seems more related to Hammer World Editor's way to optimize, something both games share.
Forum: Plugins 06-26-2022, 11:18
Replies: 713
Views: 194,581
Posted By eyal282
Re: [L4D & L4D2] Left 4 DHooks Direct (1.108) [20-Jun-2022]

I would just get the following ultimatum: If some person or group join you to this project with the capability of doing 75% of the work you do on this plugin, then sure.

You're the only maintainer...
Forum: Plugins 06-26-2022, 10:27
Replies: 186
Views: 82,618
Posted By eyal282
Re: [CS:GO] BOT Improver

The first bot that joins the server should be renamed to "BOT Aim"
Forum: Scripting 06-23-2022, 15:28
Replies: 0
Views: 138
Posted By eyal282
[CS:GO] A potentially huge step in making speed modification work without DHooks

https://forums.alliedmods.net/showpost.php?p=2782236&postcount=13

I hope someone is interested to fix that. I retired getting stuff to move faster.

In theory you need to do 4 difficult things:...
Forum: Scripting 06-23-2022, 15:05
Replies: 12
Views: 17,313
Posted By eyal282
Re: [CS:GO] Altering weapon run speed values

While I don't have a usecase for it ( I used to, then scrapped it )

I figured out a method to slightly or immensely increase your speed, but not to a target value, nor to a target player.

You...
Forum: Plugins 06-23-2022, 11:48
Replies: 2
Views: 413
Posted By eyal282
Re: [CS:GO] BETA Ultimate JailBreak Package

I make an insane amount of changes to this regularly. Since AlliedModders release I believe I exceeded 50 commits.

Get the updater if you want to get 50 commits worth of bug fixes
Forum: Scripting 06-23-2022, 06:08
Replies: 5
Views: 307
Posted By eyal282
Re: [CS:GO] How to find the current number and findout is it real round started?

What is round number?

Edit: Can you check what this prints across several round_start events and/or a command you use during theround?

PrintToChatAll(GameRules_GetProp("m_totalRoundsPlayed"))
Forum: Plugins 06-22-2022, 12:46
Replies: 41
Views: 13,351
Posted By eyal282
Re: [ANY] BETA Advanced Rules Menu

Sorry but I really don't want to add translations for this plugin, however, the rules support any language. If another dev puts everything together then maybe it can work.

I can confirm L4D2 and...
Forum: Plugin/Gameplay Ideas and Requests 06-22-2022, 09:38
Replies: 22
Views: 5,731
Posted By eyal282
Re: [L4D2] Rescue vehicle leave timer

I dislike the use of trigger_multiple without explicit confirmation it's the right one.

Can you check by any chance if L4D_IsInLastCheckpoint from Left4Dhooks works?
Forum: Scripting 06-20-2022, 13:11
Replies: 5
Views: 307
Posted By eyal282
Re: [CS:GO] How to find the current number and findout is it real round started?

Just try it.

You can use message senders like PrintToChatAll to send "debug" messages that will tell you the current warmup status and you can evaluate if it's doing what you intend for it to do.
Forum: Scripting 06-20-2022, 03:20
Replies: 5
Views: 253
Posted By eyal282
Re: [CSS] Make a player invisible?

In CS:GO, render mode appears to contain shadows.

SetTransmit is always the best approach, as it does ( or attempt ) three actions:

1. Removes a player and attachments from any target player's...
Forum: Scripting 06-19-2022, 17:05
Replies: 5
Views: 307
Posted By eyal282
Re: [CS:GO] How to find the current number and findout is it real round started?

Did you try checking if warmup is active via GameRules_GetProp?
Forum: Scripting 06-19-2022, 17:04
Replies: 5
Views: 253
Posted By eyal282
Re: [CSS] Make a player invisible?

SDKHook(client, SDKHook_SetTransmit, Event_SetTransmit)

This allows you to prevent the client from being sent to other players.

In L4D2, it even removes the player from scoreboard.

In CS:GO,...
Forum: Plugins 06-19-2022, 16:45
Replies: 1
Views: 478
Posted By eyal282
Re: [L4D] Smoker Sharpshooter (v1.0.1, 2022-06-19)

How does your first instinct of Spiderman not tell you that it's supposed to fly?

Interesting release, but I would want to allow players to switch into original smoker so they can finish the last...
Forum: Plugins 06-19-2022, 06:13
Replies: 30
Views: 41,559
Posted By eyal282
Re: Simple Bunny Hop

sv_jump_impulse

CS:GO cvar that determines the jump impulse.

While it seems unnecessary because nobody will change it, it is different than your value.
Forum: Plugins 06-15-2022, 10:02
Replies: 2
Views: 413
Posted By eyal282
Forum: Plugins 06-15-2022, 10:01
Replies: 2
Views: 413
Posted By eyal282
[CS:GO] BETA Ultimate JailBreak Package

Download URL of the package (https://github.com/eyal282/csgo-jailbreak-package/archive/refs/heads/master.zip)

Requires DHooks
This JailBreak package is the pinnacle of JailBreak. It is not...
Forum: Plugins 06-14-2022, 09:11
Replies: 15
Views: 1,807
Posted By eyal282
Re: [L4D2] Zombie pets (v1.0) [20-Jan-2021]

If I succeed in making pets attack specials or commons, and never owners, would you accept it?

Wanna add me on discord I'll try explaining how it can be done in theory, so you can edit it to...
Forum: Plugins 06-14-2022, 06:12
Replies: 15
Views: 1,807
Posted By eyal282
Re: [L4D2] Zombie pets (v1.0) [20-Jan-2021]

Are the pets so stupid they can't open & close doors?
Forum: Plugins 06-14-2022, 05:41
Replies: 15
Views: 1,807
Posted By eyal282
Re: [L4D2] Zombie pets (v1.0.1) [20-Jan-2021]

Ideas:

1. Pet will punch commons.

2. Pet will charge you if you got jockeyed, smoked or charged to release you.


If you hook block on the Left4Dhook "CarryStart" it will crash into you and...
Forum: Scripting 06-13-2022, 04:28
Replies: 4
Views: 292
Posted By eyal282
Re: [L4D2] What is the entity called

https://forums.alliedmods.net/showthread.php?t=321696

L4D_State_Transition allows to transition to that state, but I can't seem to find a getter. You can investigate further in that thread perhaps.
Showing results 1 to 25 of 500

 
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