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Forum:
Snippets and Tutorials
02-26-2020, 08:43
Replies:
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Sticky:
[TUT] SourcePawn Scripting - Tips, Basics to Advanced
Views:
134,642
Posted By
Desktop
Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced
Yes, you're right, that would be a correct case, as you said, sometimes you have to "let things happen" before calling a func to that, like the case when the player equips a weapon or while working...
Forum:
Snippets and Tutorials
02-20-2020, 12:47
Replies:
83
Sticky:
[TUT] SourcePawn Scripting - Tips, Basics to Advanced
Views:
134,642
Posted By
Desktop
Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced
I think it would be nice to add the usage of RequestFrame instead of CreateTimer with 0.1 seconds to execution as a good practice.
For example:
public Action EventOnPlayerConnectedFull(Event...
Forum:
Snippets and Tutorials
01-29-2020, 09:53
Replies:
83
Sticky:
[TUT] SourcePawn Scripting - Tips, Basics to Advanced
Views:
134,642
Posted By
Desktop
Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced
Very very nice!
Will you add enum structs?
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