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AdRiAnIlloO
Forum:
Snippets and Tutorials
03-26-2022, 07:54
Replies:
83
Sticky:
[TUT] SourcePawn Scripting - Tips, Basics to Advanced
Views:
136,595
Posted By
AdRiAnIlloO
Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced
Sorry for the delay, was busy. Here goes the parts of interest for my entity-tracking variable (which aims to refer to an env_sprite):
int gKingSprite = INVALID_ENT_REFERENCE; // Global scope...
Forum:
Snippets and Tutorials
03-23-2022, 04:03
Replies:
83
Sticky:
[TUT] SourcePawn Scripting - Tips, Basics to Advanced
Views:
136,595
Posted By
AdRiAnIlloO
Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced
Citing your own quote.
This is what I exactly suggested, expanding the reasoning with how to ensure it overcomes EntRefToEntIndex approach (basically not calling that nor IsValidEntity, etc.)...
Forum:
Snippets and Tutorials
03-21-2022, 12:04
Replies:
83
Sticky:
[TUT] SourcePawn Scripting - Tips, Basics to Advanced
Views:
136,595
Posted By
AdRiAnIlloO
Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced
I recently realized cleaning entity index trackers was also an option (from OnEntityDestroyed) and lately used that approach instead of entity references system, for just one entity as max. in my...
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