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Posts Made By:
kungfulon
Forum:
Module Coding
10-23-2012, 03:12
Replies:
183
Sticky:
Module: Half-Life Weapon Mod (v0.8)
Views:
222,404
Posted By
kungfulon
Re: Module: Half-Life Weapon Mod (v0.6)
Thanks for your reply.
P/s: if I found right signatures for functions, will I able to make it works on SvenCoop?
Forum:
Module Coding
10-23-2012, 02:53
Replies:
183
Sticky:
Module: Half-Life Weapon Mod (v0.8)
Views:
222,404
Posted By
kungfulon
Re: Module: Half-Life Weapon Mod (v0.6)
I'm using hl.dll from HL Steam lastest version.
Forum:
Module Coding
10-23-2012, 02:20
Replies:
183
Sticky:
Module: Half-Life Weapon Mod (v0.8)
Views:
222,404
Posted By
kungfulon
Re: Module: Half-Life Weapon Mod (v0.6)
Okay, I putted in good signature for all functions... But when I press Start Server, it crashes and give me this error:
ED_Alloc: no edicts yet
Is that the bug of lastest code on SVN?
Forum:
Module Coding
10-23-2012, 00:43
Replies:
183
Sticky:
Module: Half-Life Weapon Mod (v0.8)
Views:
222,404
Posted By
kungfulon
Re: Module: Half-Life Weapon Mod (v0.6)
How can I create sigCustom for hooking? I found function signature but I don't know how can I create sigCustom.
Forum:
Module Coding
10-22-2012, 12:26
Replies:
183
Sticky:
Module: Half-Life Weapon Mod (v0.8)
Views:
222,404
Posted By
kungfulon
Re: Module: Half-Life Weapon Mod (v0.6)
When I compile the code from SVN, the module can't hook any function. Why:(
Showing results 1 to 5 of 5
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