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Forum: Module Coding 10-23-2012, 03:12
Replies: 183
Views: 222,404
Posted By kungfulon
Re: Module: Half-Life Weapon Mod (v0.6)

Thanks for your reply.
P/s: if I found right signatures for functions, will I able to make it works on SvenCoop?
Forum: Module Coding 10-23-2012, 02:53
Replies: 183
Views: 222,404
Posted By kungfulon
Re: Module: Half-Life Weapon Mod (v0.6)

I'm using hl.dll from HL Steam lastest version.
Forum: Module Coding 10-23-2012, 02:20
Replies: 183
Views: 222,404
Posted By kungfulon
Re: Module: Half-Life Weapon Mod (v0.6)

Okay, I putted in good signature for all functions... But when I press Start Server, it crashes and give me this error:
ED_Alloc: no edicts yet
Is that the bug of lastest code on SVN?
Forum: Module Coding 10-23-2012, 00:43
Replies: 183
Views: 222,404
Posted By kungfulon
Re: Module: Half-Life Weapon Mod (v0.6)

How can I create sigCustom for hooking? I found function signature but I don't know how can I create sigCustom.
Forum: Module Coding 10-22-2012, 12:26
Replies: 183
Views: 222,404
Posted By kungfulon
Re: Module: Half-Life Weapon Mod (v0.6)

When I compile the code from SVN, the module can't hook any function. Why:(
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