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Posts Made By:
skatelouis
Forum:
French
11-19-2008, 16:25
Replies:
2
Bonjour tout le monde, 1 question
Views:
1,030
Posted By
skatelouis
Re: Bonjour tout le monde, 1 question
Oui et il n'y a pas de forum français pour sourcemod, c'est pour ça que je suis ici
Mais je crois que mon problème est arranger, je vais tester ce qu'un gars m'a dit
Forum:
French
11-18-2008, 23:36
Replies:
2
Bonjour tout le monde, 1 question
Views:
1,030
Posted By
skatelouis
Bonjour tout le monde, 1 question
Ça va faire du bien de communiquer avec des gens en français, sa fait 1 semaine, 1:30 par jour, que je tente de trouver de l'informations sur mon problème et les anglais n'ont par l'air très très...
Forum:
Scripting
11-18-2008, 23:19
Replies:
5
Going through physic object without noclip
Views:
8,766
Posted By
skatelouis
Re: Going through physic object without noclip
I tried to search and learn how to program with SourceMod, but since English isn't my primary langage I dont understand how I can give the value 1 to m_CollisionGroup.
I read multiple plugins but...
Forum:
Scripting
11-16-2008, 18:33
Replies:
5
Going through physic object without noclip
Views:
8,766
Posted By
skatelouis
Re: Going through physic object without noclip
I tried that with eventscripts. I think it does the same as sourcemod. I tried some values but I got no difference in the game
Forum:
Scripting
11-16-2008, 13:59
Replies:
5
Going through physic object without noclip
Views:
8,766
Posted By
skatelouis
Going through physic object without noclip
Hi, do you know a cvar that enable or disable collision with physic object? If yes, is it possible to disable the collision to one person at a time?
Forum:
Scripting Help
11-16-2008, 13:57
Replies:
0
Going through physic object without noclip
Views:
724
Posted By
skatelouis
Going through physic object without noclip
I post at the wrong section
Forum:
Scripting
09-26-2008, 22:46
Replies:
184
TF2 Giving weapons to another class
Views:
85,631
Posted By
skatelouis
Re: TF2 Giving weapons to another class
How are u giving the weapon exactly?
I tried to give a rocketlauncer to my scout, the only thing that happen is that I wasn't able to use my primary weapon.
Forum:
Scripting
09-25-2008, 19:09
Replies:
33
TF2: Possible to spawn a sentry gun?
Views:
34,601
Posted By
skatelouis
Re: TF2: Possible to spawn a sentry gun?
Oh lol, I will code it so.
Forum:
Scripting
09-24-2008, 20:31
Replies:
1
All event that happen
Views:
2,098
Posted By
skatelouis
All event that happen
Is it possible to know all events, everything that happen to my player during a moment I choose.
Ex :
I join a game, I choose engineer class, I ran into an ennemy. I close TF2
Is it possible...
Forum:
Plugin/Gameplay Ideas and Requests
09-24-2008, 20:08
Replies:
32
[REQ] The Crouch Jump Exploit for TF2
Views:
11,479
Posted By
skatelouis
Re: [REQ] The Crouch Jump Exploit for TF2
I does something like crouch,crouch and jump. I was doing it before the patched and it was working.
So I wanted to make a jump like before, but it look that it is impossible, I will tried something....
Forum:
Plugin/Gameplay Ideas and Requests
09-24-2008, 20:05
Replies:
32
[REQ] The Crouch Jump Exploit for TF2
Views:
11,479
Posted By
skatelouis
Re: [REQ] The Crouch Jump Exploit for TF2
Yeah, for this the player need to go through the wall. I tried some command to recopy the crouch, but noone works.
Forum:
Scripting
09-24-2008, 18:47
Replies:
33
TF2: Possible to spawn a sentry gun?
Views:
34,601
Posted By
skatelouis
Re: TF2: Possible to spawn a sentry gun?
I got an error at the last line of all your plugin, for the sentry :
/home/groups/sourcemod/upload_tmp/textlGrtFS.sp(84) : warning 203: symbol is never used: "BuildSentry"...
Forum:
Plugins
09-24-2008, 15:54
Replies:
40
[TF2] Needle Jump
Views:
46,815
Posted By
skatelouis
Re: [TF2] Needle Jump
This version is much better, I find it really nice.
I think you dont have to change nothing for the moment, maybe only the default sm_needlejump_speed (200)
I will do some tests to see what is...
Forum:
Plugin/Gameplay Ideas and Requests
09-22-2008, 17:59
Replies:
32
[REQ] The Crouch Jump Exploit for TF2
Views:
11,479
Posted By
skatelouis
Re: [REQ] The Crouch Jump Exploit for TF2
The code is already post, so stop guys. Help my crouch jump
Forum:
Plugins
09-22-2008, 17:10
Replies:
40
[TF2] Needle Jump
Views:
46,815
Posted By
skatelouis
Re: [TF2] Needle Jump
Did you tried it?
Forum:
Plugins
09-22-2008, 12:59
Replies:
40
[TF2] Needle Jump
Views:
46,815
Posted By
skatelouis
Re: [TF2] Needle Jump
I will do it, it's really easy.
Edit, its done, say me if it's working. I am at school so I can't test it.
I exchange the Blutsauger for the Rocket Launcher. I dont think it will be really...
Forum:
General
09-20-2008, 15:29
Replies:
1
You know a simple plugin with something like +fjump
Views:
832
Posted By
skatelouis
You know a simple plugin with something like +fjump
I am working on a plugin and I need to know something.
How I can build a command that I bind by writing "bind g +fjump" in the console?
Do you guys know a really simple plugin that have this...
Forum:
Unapproved Plugins
09-20-2008, 15:22
Replies:
485
[TF2] Zombie Fortress (current version: 2.1.1)
Views:
227,200
Posted By
skatelouis
Re: [TF2] Zombie Fortress
Yeah, im idiot. Thanks
Forum:
Unapproved Plugins
09-20-2008, 15:20
Replies:
485
[TF2] Zombie Fortress (current version: 2.1.1)
Views:
227,200
Posted By
skatelouis
Re: [TF2] Zombie Fortress
If you put bot_flipout 3 they run in circle without shooting
Forum:
Unapproved Plugins
09-20-2008, 15:17
Replies:
485
[TF2] Zombie Fortress (current version: 2.1.1)
Views:
227,200
Posted By
skatelouis
Re: [TF2] Zombie Fortress
Which servers have this plugin enable? It will be cool to know
Does there is a tag like "zombie"
Forum:
General
09-20-2008, 15:07
Replies:
5
Which program are you using?
Views:
1,288
Posted By
skatelouis
Re: Which program are you using?
Thanks I will try it for SM plugins
Yep, Pawn Studio look really nice, I like the Code Explorer
Forum:
Plugins
09-20-2008, 14:29
Replies:
40
[TF2] Needle Jump
Views:
46,815
Posted By
skatelouis
Re: [TF2] Needle Jump
With your plugin you are using TeleportEntity, I think you can enable something that will do that :
if TeleportEntity(iTarget, NULL_VECTOR, NULL_VECTOR, fVelocity);
Player can use +fjump
if...
Forum:
General
09-20-2008, 12:12
Replies:
5
Which program are you using?
Views:
1,288
Posted By
skatelouis
Which program are you using?
It's the title, because im coding with notepad and I think it's a little old
Forum:
Plugins
09-20-2008, 11:26
Replies:
40
[TF2] Needle Jump
Views:
46,815
Posted By
skatelouis
Re: [TF2] Needle Jump
I am trying to learn some advanced programming techniques in Source Mod, I will give you the parameters, the commands but you will need to code it yourself because I dont know how to code.
But I...
Forum:
Scripting
09-19-2008, 17:59
Replies:
1
[TF2] Objects collide with people
Views:
954
Posted By
skatelouis
Re: [TF2] Objects collide with people
Help Me, with that I will help someone that is working on Needle Jump plugin for TF2.
Showing results 1 to 25 of 50
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