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Search: Posts Made By: skatelouis
Forum: French 11-19-2008, 16:25
Replies: 2
Views: 1,030
Posted By skatelouis
Re: Bonjour tout le monde, 1 question

Oui et il n'y a pas de forum français pour sourcemod, c'est pour ça que je suis ici
Mais je crois que mon problème est arranger, je vais tester ce qu'un gars m'a dit
Forum: French 11-18-2008, 23:36
Replies: 2
Views: 1,030
Posted By skatelouis
Bonjour tout le monde, 1 question

Ça va faire du bien de communiquer avec des gens en français, sa fait 1 semaine, 1:30 par jour, que je tente de trouver de l'informations sur mon problème et les anglais n'ont par l'air très très...
Forum: Scripting 11-18-2008, 23:19
Replies: 5
Views: 8,766
Posted By skatelouis
Re: Going through physic object without noclip

I tried to search and learn how to program with SourceMod, but since English isn't my primary langage I dont understand how I can give the value 1 to m_CollisionGroup.

I read multiple plugins but...
Forum: Scripting 11-16-2008, 18:33
Replies: 5
Views: 8,766
Posted By skatelouis
Re: Going through physic object without noclip

I tried that with eventscripts. I think it does the same as sourcemod. I tried some values but I got no difference in the game
Forum: Scripting 11-16-2008, 13:59
Replies: 5
Views: 8,766
Posted By skatelouis
Going through physic object without noclip

Hi, do you know a cvar that enable or disable collision with physic object? If yes, is it possible to disable the collision to one person at a time?
Forum: Scripting Help 11-16-2008, 13:57
Replies: 0
Views: 724
Posted By skatelouis
Going through physic object without noclip

I post at the wrong section
Forum: Scripting 09-26-2008, 22:46
Replies: 184
Views: 85,631
Posted By skatelouis
Re: TF2 Giving weapons to another class

How are u giving the weapon exactly?

I tried to give a rocketlauncer to my scout, the only thing that happen is that I wasn't able to use my primary weapon.
Forum: Scripting 09-25-2008, 19:09
Replies: 33
Views: 34,601
Posted By skatelouis
Re: TF2: Possible to spawn a sentry gun?

Oh lol, I will code it so.
Forum: Scripting 09-24-2008, 20:31
Replies: 1
Views: 2,098
Posted By skatelouis
All event that happen

Is it possible to know all events, everything that happen to my player during a moment I choose.
Ex :

I join a game, I choose engineer class, I ran into an ennemy. I close TF2

Is it possible...
Forum: Plugin/Gameplay Ideas and Requests 09-24-2008, 20:08
Replies: 32
Views: 11,479
Posted By skatelouis
Re: [REQ] The Crouch Jump Exploit for TF2

I does something like crouch,crouch and jump. I was doing it before the patched and it was working.
So I wanted to make a jump like before, but it look that it is impossible, I will tried something....
Forum: Plugin/Gameplay Ideas and Requests 09-24-2008, 20:05
Replies: 32
Views: 11,479
Posted By skatelouis
Re: [REQ] The Crouch Jump Exploit for TF2

Yeah, for this the player need to go through the wall. I tried some command to recopy the crouch, but noone works.
Forum: Scripting 09-24-2008, 18:47
Replies: 33
Views: 34,601
Posted By skatelouis
Re: TF2: Possible to spawn a sentry gun?

I got an error at the last line of all your plugin, for the sentry :
/home/groups/sourcemod/upload_tmp/textlGrtFS.sp(84) : warning 203: symbol is never used: "BuildSentry"...
Forum: Plugins 09-24-2008, 15:54
Replies: 40
Views: 46,815
Posted By skatelouis
Re: [TF2] Needle Jump

This version is much better, I find it really nice.

I think you dont have to change nothing for the moment, maybe only the default sm_needlejump_speed (200)
I will do some tests to see what is...
Forum: Plugin/Gameplay Ideas and Requests 09-22-2008, 17:59
Replies: 32
Views: 11,479
Posted By skatelouis
Re: [REQ] The Crouch Jump Exploit for TF2

The code is already post, so stop guys. Help my crouch jump
Forum: Plugins 09-22-2008, 17:10
Replies: 40
Views: 46,815
Posted By skatelouis
Re: [TF2] Needle Jump

Did you tried it?
Forum: Plugins 09-22-2008, 12:59
Replies: 40
Views: 46,815
Posted By skatelouis
Re: [TF2] Needle Jump

I will do it, it's really easy.

Edit, its done, say me if it's working. I am at school so I can't test it.

I exchange the Blutsauger for the Rocket Launcher. I dont think it will be really...
Forum: General 09-20-2008, 15:29
Replies: 1
Views: 832
Posted By skatelouis
You know a simple plugin with something like +fjump

I am working on a plugin and I need to know something.

How I can build a command that I bind by writing "bind g +fjump" in the console?

Do you guys know a really simple plugin that have this...
Forum: Unapproved Plugins 09-20-2008, 15:22
Replies: 485
Views: 227,200
Posted By skatelouis
Re: [TF2] Zombie Fortress

Yeah, im idiot. Thanks
Forum: Unapproved Plugins 09-20-2008, 15:20
Replies: 485
Views: 227,200
Posted By skatelouis
Re: [TF2] Zombie Fortress

If you put bot_flipout 3 they run in circle without shooting
Forum: Unapproved Plugins 09-20-2008, 15:17
Replies: 485
Views: 227,200
Posted By skatelouis
Re: [TF2] Zombie Fortress

Which servers have this plugin enable? It will be cool to know
Does there is a tag like "zombie"
Forum: General 09-20-2008, 15:07
Replies: 5
Views: 1,288
Posted By skatelouis
Re: Which program are you using?

Thanks I will try it for SM plugins

Yep, Pawn Studio look really nice, I like the Code Explorer
Forum: Plugins 09-20-2008, 14:29
Replies: 40
Views: 46,815
Posted By skatelouis
Re: [TF2] Needle Jump

With your plugin you are using TeleportEntity, I think you can enable something that will do that :

if TeleportEntity(iTarget, NULL_VECTOR, NULL_VECTOR, fVelocity);
Player can use +fjump

if...
Forum: General 09-20-2008, 12:12
Replies: 5
Views: 1,288
Posted By skatelouis
Which program are you using?

It's the title, because im coding with notepad and I think it's a little old
Forum: Plugins 09-20-2008, 11:26
Replies: 40
Views: 46,815
Posted By skatelouis
Re: [TF2] Needle Jump

I am trying to learn some advanced programming techniques in Source Mod, I will give you the parameters, the commands but you will need to code it yourself because I dont know how to code.

But I...
Forum: Scripting 09-19-2008, 17:59
Replies: 1
Views: 954
Posted By skatelouis
Re: [TF2] Objects collide with people

Help Me, with that I will help someone that is working on Needle Jump plugin for TF2.
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