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Posts Made By:
Internet Bully
Forum:
Plugins
11-23-2015, 00:28
Replies:
785
[CS:GO] Pug Setup (v2.0.7, 2021-11-03)
Views:
416,298
Posted By
Internet Bully
Re: [CS:GO] Pug Setup (v1.4.2, 2015-5-16)
Ended up adding a super rudimentary version without any checks or voting or anything. At least admins can change the config.
All of this goes in setupmenus.sp
Add to SetupMenuHandler:
else if...
Forum:
Plugins
11-20-2015, 22:50
Replies:
785
[CS:GO] Pug Setup (v2.0.7, 2021-11-03)
Views:
416,298
Posted By
Internet Bully
Re: [CS:GO] Pug Setup (v1.4.2, 2015-5-16)
Neat plugin, like the way it's modularized into separate scripts. Would be nice if there was a setup menu option for the config to be used (maybe even a vote config similar to maps). Would allow...
Forum:
Scripting
05-20-2015, 16:30
Replies:
15
Using SDKHook_Touch with grenades?
Views:
2,519
Posted By
Internet Bully
Re: Using SDKHook_Touch with grenades?
You might be able to check for hp/armor decrements of 1 using OnDamageTake and then check the weapon/source (hegrenade_projectile?) or damagetype (DMG_CLUB (1 << 7)) to see if it was a nade...
Forum:
General
05-16-2015, 21:01
Replies:
19
Valve disabled addons ?
Views:
2,929
Posted By
Internet Bully
Re: Valve disabled addons ?
I built the latest snapshot, no problems here.
Forum:
Plugin/Gameplay Ideas and Requests
05-28-2014, 21:26
Replies:
1
[PAID REQ] CSGO deathmatch AFK kicker
Views:
1,576
Posted By
Internet Bully
Re: [REQ] CSGO deathmatch AFK kicker
If you did that plugin and removed the positional checks and only used where they were looking or aiming you'll get a darn near similar effect. You could also check their velocity to see if they are...
Forum:
Plugin/Gameplay Ideas and Requests
05-25-2014, 12:48
Replies:
4
[cs:go] emulate free roam spectate in game
Views:
1,058
Posted By
Internet Bully
Re: [cs:go] emulate free roam spectate in game
You should be getting zero errors. It compiles fine.
This version is slightly better and will draw beams for yourself as well.
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
...
Forum:
Scripting
05-24-2014, 17:25
Replies:
3
[CS:GO] Is client voiceing?
Views:
1,212
Posted By
Internet Bully
Re: [CS:GO] Is client voiceing?
https://forums.alliedmods.net/showthread.php?t=240851
Forum:
Plugin/Gameplay Ideas and Requests
05-24-2014, 17:11
Replies:
2
[CS:GO] Get the last player who dropped the bomb
Views:
914
Posted By
Internet Bully
Re: [CS:GO] Get the last player who dropped the bomb
"I wanted to get a plugin" makes it seem like you're entitled to a plugin.
hook the event "bomb_dropped" and store it. This is like 15 lines of code. There are also several plugins that do near...
Forum:
Plugin/Gameplay Ideas and Requests
05-24-2014, 09:43
Replies:
4
[cs:go] emulate free roam spectate in game
Views:
1,058
Posted By
Internet Bully
Re: [cs:go] emulate free roam spectate in game
Super ghetto way of drawing where players are looking (it'll draw it on everyone but you, so test with bots) requires SMLIB to compile, since I'm lazy:
#include <sourcemod>
#include <sdktools>...
Forum:
Plugins
05-22-2014, 15:53
Replies:
72
[CSGO] Nade Tails
Views:
150,348
Posted By
Internet Bully
Re: [CSGO] Grenade Trails
MASSIVE update, see first post.
Forum:
Plugin/Gameplay Ideas and Requests
05-21-2014, 20:41
Replies:
1
[cs:go] how to freeze bots on spawn?
Views:
10,801
Posted By
Internet Bully
Re: [cs:go] how to freeze bots on spawn?
sm_cvar bot_zombie 1
Forum:
Plugin/Gameplay Ideas and Requests
05-19-2014, 18:26
Replies:
7
CSGO grenade trails
Views:
4,387
Posted By
Internet Bully
Re: CSGO grenade trails
https://forums.alliedmods.net/showthread.php?p=2140092
Forum:
Plugins
05-19-2014, 18:18
Replies:
72
[CSGO] Nade Tails
Views:
150,348
Posted By
Internet Bully
[CSGO] Nade Tails
This is perfect for people looking to practice their smokes or other projectiles for competitive play, or just to have fun on a server.
I spent a bit of time basically rewriting most of it and...
Forum:
Scripting
05-17-2014, 21:43
Replies:
5
Simple SQL query to update points
Views:
1,325
Posted By
Internet Bully
Re: Simple SQL query to update points
You declare hDatabase in the scope of OnPluginStart.. It needs to be in the global scope the way you're using it. Read your errors, they tell you what's wrong...
Forum:
Plugin/Gameplay Ideas and Requests
05-17-2014, 17:11
Replies:
9
Kill player if join the match after X seconds
Views:
2,191
Posted By
Internet Bully
Re: Kill player if join the match after X seconds
can't use mp_join_grace_time "2" // Number of seconds after round start to allow a player to join a game?
Forum:
Plugins
05-17-2014, 04:26
Replies:
28
[CSS/CS:GO] Disable Radar
Views:
63,344
Posted By
Internet Bully
Re: [CSS/CS:GO] Disable Radar
I actually snagged parts of his to implement in this, it works perfectly in both CSS and CSGO. Granted it doesn't have the other features of his.
SetEntProp(client, Prop_Send, "m_iHideHUD",...
Forum:
Plugins
05-16-2014, 21:00
Replies:
6
[ANY] Camera Mode
Views:
5,321
Posted By
Internet Bully
[ANY] Camera Mode
The intent of this was to allow jump servers to have a camera mode for jumpers to check it out before they lept. Requires SMLIB to compile because of Client_RemoveAllWeapons.
Usage:
type...
Forum:
Plugin/Gameplay Ideas and Requests
05-16-2014, 20:44
Replies:
5
CS:GO Radar/minimap remover (for Hunger games server)
Views:
4,848
Posted By
Internet Bully
Re: CS:GO Radar/minimap remover (for Hunger games server)
Maybe I'm misunderstanding, but I don't want to run on every frame, just once per spawn on a non-repeating timer.
Forum:
Plugin/Gameplay Ideas and Requests
05-16-2014, 20:32
Replies:
1
[CS:GO] Change team name
Views:
796
Posted By
Internet Bully
Re: [CS:GO] Change team name
https://forums.alliedmods.net/showthread.php?p=2138790
Forum:
Plugins
05-16-2014, 20:30
Replies:
8
[CS:GO] Team Names
Views:
34,480
Posted By
Internet Bully
[CS:GO] Team Names
http://i.imgur.com/VzlSF0d.png
Note that CSGO has these commands built in (mp_teamname_1/mp_teamname_2) this is just a plugin interface to have SM cvars for it.
CVARs are:
sm_teamname_t...
Forum:
Plugins
05-16-2014, 20:02
Replies:
28
[CSS/CS:GO] Disable Radar
Views:
63,344
Posted By
Internet Bully
[CSS/CS:GO] Disable Radar
Simply hides the radar for everyone that spawns, no frills. Useful for certain mods.
Version: 1.0 - Initial Release
Version: 1.1 - Fixed Overwriting the whole m_iHideHUD, now just sets the...
Forum:
Plugin/Gameplay Ideas and Requests
05-16-2014, 19:53
Replies:
5
CS:GO Radar/minimap remover (for Hunger games server)
Views:
4,848
Posted By
Internet Bully
Re: CS:GO Radar/minimap remover (for Hunger games server)
Just tested this. This disables radar for anyone that spawns. https://forums.alliedmods.net/showthread.php?p=2138783
#include <sourcemod>
#define HIDE_RADAR 1<<12
public Plugin:myinfo =
{...
Forum:
Plugin/Gameplay Ideas and Requests
05-16-2014, 15:45
Replies:
5
CS:GO Radar/minimap remover (for Hunger games server)
Views:
4,848
Posted By
Internet Bully
Re: CS:GO Radar/minimap remover (for Hunger games server)
mp_radar_showall or use a variation of https://forums.alliedmods.net/showthread.php?t=239682
Forum:
Plugin/Gameplay Ideas and Requests
05-14-2014, 17:42
Replies:
14
Let players freecam.
Views:
2,329
Posted By
Internet Bully
Re: Let players freecam.
Not a problem, I'll be around.
Forum:
Plugin/Gameplay Ideas and Requests
05-14-2014, 17:25
Replies:
14
Let players freecam.
Views:
2,329
Posted By
Internet Bully
Re: Let players freecam.
I'm fairly sure I fixed all of these issues. You'll need smlib to compile, or just use a webcompiler.
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <smlib>
new...
Showing results 1 to 25 of 53
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