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Search: Posts Made By: Spacey
Forum: VSH / Freak Fortress 07-05-2011, 03:50
Replies: 4,384
Views: 1,834,688
Posted By Spacey
Re: [TF2] VS Saxton Hale Mode

Hi!
Installed the mod yesterday and did few test runs. Unfortunately it (the server) crashed 3 times at random actions.

Sourcemod unfortunately no error log info besides this:

L 07/04/2011 -...
Forum: Extensions 06-30-2011, 09:08
Replies: 108
Views: 52,355
Posted By Spacey
Re: [EXTENSION] CalcPlayerScore (TF2)

Is this still the one and one way to save player scores when they re-join during a map? Is there a working version for the current TF2 server?

With my version I always get:

L 06/29/2011 -...
Forum: General 10-01-2010, 15:35
Replies: 45
Views: 11,986
Posted By Spacey
Re: TF2 - Mann-Conomy Update

Same problem here on 2 linux machines... waiting for an update :mrgreen:
Forum: Plugin/Gameplay Ideas and Requests 06-04-2010, 08:03
Replies: 0
Views: 715
Posted By Spacey
Mapvote ReLoaded - 2.0!

I guess I had this idea here somewhere few years ago - bringing it back on the table again:

From the old game "Tactical Ops" I know another method of map voting - imho more "relaxing" then the...
Forum: General 06-03-2010, 13:59
Replies: 4
Views: 3,269
Posted By Spacey
Re: Spray Tag Identifier

OK, thanks! Will check it out ;)
Forum: General 06-03-2010, 13:30
Replies: 4
Views: 3,269
Posted By Spacey
Re: Spray Tag Identifier

Mhhh thanks! I already found this during my search - but from the (main?!) features it's more an admin-tool and info is only avail for admins, eh?!. The thing I found on the server was useable by...
Forum: General 06-03-2010, 12:03
Replies: 4
Views: 3,269
Posted By Spacey
Spray Tag Identifier

Hiyas...
I've seen this on a server lately: When you aim at a spray tag, you see who it sprayd - the name.

Is this a sourcemod plugin or any other sort of - anyone an idea? :)

Thanks! Spacey
Forum: General 05-30-2010, 17:55
Replies: 2
Views: 1,734
Posted By Spacey
Re: Very Basic: "[SM] Next Map"

Thanks! nextmap.smx is already in disabled ;)

I'm just very used to mani since years now... all in one :/

Besides SM gives me indeed lot's of more options through all the plugins of course......
Forum: General 05-30-2010, 17:04
Replies: 2
Views: 1,734
Posted By Spacey
Very Basic: "[SM] Next Map"

Very simple & basic thing: I'm running Mani & SM together... using mainly mani for admin tasks. When I'm doing "nextmap" I'm getting 2 responses: The correct one from mani and "[SM] Next map:" with...
Forum: Plugins 01-17-2009, 14:16
Replies: 705
Views: 345,840
Posted By Spacey
Re: H-Reserved (Advanced Reserved Slots)

ok... so I guess I'll check it out on my own :)
Forum: Plugins 01-13-2009, 04:20
Replies: 705
Views: 345,840
Posted By Spacey
Re: H-Reserved (Advanced Reserved Slots)

Nope, correct thread - to re-read: I wanted to know how *this* plugin get's it infos for the reserved slots ;)

But thanks - so it uses the admins.cfg and it's flags.

Other question:

I only...
Forum: Plugins 01-12-2009, 14:41
Replies: 705
Views: 345,840
Posted By Spacey
Re: H-Reserved (Advanced Reserved Slots)

Ehrm.. one small (and I guess silly) question: Where to add the steam IDs which will have access to the reserved slots!?

Here's some SourceMod docu:...
Forum: Plugins 01-05-2009, 13:00
Replies: 705
Views: 345,840
Posted By Spacey
Re: H-Reserved (Advanced Reserved Slots)

Hmm... yea I know about the engine itself blocking of the redirection. Dunno which way you go now from coder side - but isn't it possible that you just skip the F3-key-triggering?! Then it'd be what...
Forum: Plugin/Gameplay Ideas and Requests 01-05-2009, 12:00
Replies: 2
Views: 1,840
Posted By Spacey
Re: [REQ CS:S] Monster Mod

Hmmmm, O.K.. too bad. Unfortunately that's not what I thought of :/
Forum: Plugin/Gameplay Ideas and Requests 01-05-2009, 09:39
Replies: 2
Views: 1,840
Posted By Spacey
[REQ CS:S] Monster Mod

Hiyas!

From TO:AoT (Tactical Ops: Assault on Terror) I know an old mod: Monster hunting: AoT uses the UT engine which has several types of monsters / creatures (with different abilities) included....
Forum: Plugins 01-01-2009, 12:35
Replies: 705
Views: 345,840
Posted By Spacey
Re: H-Reserved (Advanced Reserved Slots)

Hiyas!

Great PlugIn - s'working nice so far. Another improvement idea:

"Instantly redirection" - Instead of letting players join, select a team and maybe play few seconds before being kicked:...
Forum: Plugin/Gameplay Ideas and Requests 08-27-2007, 13:13
Replies: 5
Views: 2,475
Posted By Spacey
Re: [REQUEST] Stop players leaving server to reset score

Ah, yea - glad you remembered me about that! Score saver :D
Forum: Plugins 08-26-2007, 14:48
Replies: 65
Views: 57,229
Posted By Spacey
Re: WhoBangedMe?: Source!

Too bad it isn't working correctly for me :(
It doesn't show the correct names who banged who.

Examples: I'm flashed by someone else but it writes: You banged yourself.
Or it shows a name of...
Forum: Plugins 08-20-2007, 03:22
Replies: 27
Views: 31,531
Posted By Spacey
Re: Sell!

Yay - Sounds great! Will test it today / the next days :D
Forum: Plugins 08-19-2007, 16:53
Replies: 27
Views: 31,531
Posted By Spacey
Re: Sell!

It's working well so far! I did the bindung with "sm_sell pri; sm_sell sec" - the only small annoyance is while doing it that way: It spam's a bit with "There is nothing to sell" (or smth. like...
Forum: Plugins 08-19-2007, 16:49
Replies: 660
Views: 378,890
Posted By Spacey
Re: CS:S Team Balance

Oh... I mis-interpreted that one... "a new player joins the losing team" -> a swapped one :D
Forum: Plugins 08-19-2007, 16:20
Replies: 660
Views: 378,890
Posted By Spacey
Re: CS:S Team Balance

Uhm?! Don't have this in my cfg?!




Aye, up to the admins to use it on their own risk :D

Example: When there are not many players on the server the possibility to be swapped is way...
Forum: Plugins 08-19-2007, 15:43
Replies: 660
Views: 378,890
Posted By Spacey
Re: CS:S Team Balance

Maybe add something like:

1) Next possible Round for team-balancing
-> After balancing skip x rounds before next possible playerchange. To prevent swapping players every round.

2) Next...
Forum: Unapproved Plugins 08-19-2007, 12:40
Replies: 197
Views: 106,587
Posted By Spacey
Re: Restrict Item

ah.. O.K... guess I'll have to take a look at the KDR script and see how to fuzzle it out :D
Forum: Plugins 08-19-2007, 12:34
Replies: 27
Views: 31,531
Posted By Spacey
Re: Sell!

O.K.... working now - Cheers!

Two things:

1) I can bind it to a key using this:

F12 "say !sell pri; say !sell sec"

But that way it's broadcasted. Any chance / way to make it a "silent...
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