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Posts Made By:
Spacey
Forum:
VSH / Freak Fortress
07-05-2011, 03:50
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,834,688
Posted By
Spacey
Re: [TF2] VS Saxton Hale Mode
Hi!
Installed the mod yesterday and did few test runs. Unfortunately it (the server) crashed 3 times at random actions.
Sourcemod unfortunately no error log info besides this:
L 07/04/2011 -...
Forum:
Extensions
06-30-2011, 09:08
Replies:
108
[EXTENSION] CalcPlayerScore (TF2)
Views:
52,355
Posted By
Spacey
Re: [EXTENSION] CalcPlayerScore (TF2)
Is this still the one and one way to save player scores when they re-join during a map? Is there a working version for the current TF2 server?
With my version I always get:
L 06/29/2011 -...
Forum:
General
10-01-2010, 15:35
Replies:
45
TF2 - Mann-Conomy Update
Views:
11,986
Posted By
Spacey
Re: TF2 - Mann-Conomy Update
Same problem here on 2 linux machines... waiting for an update :mrgreen:
Forum:
Plugin/Gameplay Ideas and Requests
06-04-2010, 08:03
Replies:
0
Mapvote ReLoaded - 2.0!
Views:
715
Posted By
Spacey
Mapvote ReLoaded - 2.0!
I guess I had this idea here somewhere few years ago - bringing it back on the table again:
From the old game "Tactical Ops" I know another method of map voting - imho more "relaxing" then the...
Forum:
General
06-03-2010, 13:59
Replies:
4
Spray Tag Identifier
Views:
3,269
Posted By
Spacey
Re: Spray Tag Identifier
OK, thanks! Will check it out ;)
Forum:
General
06-03-2010, 13:30
Replies:
4
Spray Tag Identifier
Views:
3,269
Posted By
Spacey
Re: Spray Tag Identifier
Mhhh thanks! I already found this during my search - but from the (main?!) features it's more an admin-tool and info is only avail for admins, eh?!. The thing I found on the server was useable by...
Forum:
General
06-03-2010, 12:03
Replies:
4
Spray Tag Identifier
Views:
3,269
Posted By
Spacey
Spray Tag Identifier
Hiyas...
I've seen this on a server lately: When you aim at a spray tag, you see who it sprayd - the name.
Is this a sourcemod plugin or any other sort of - anyone an idea? :)
Thanks! Spacey
Forum:
General
05-30-2010, 17:55
Replies:
2
Very Basic: "[SM] Next Map"
Views:
1,734
Posted By
Spacey
Re: Very Basic: "[SM] Next Map"
Thanks! nextmap.smx is already in disabled ;)
I'm just very used to mani since years now... all in one :/
Besides SM gives me indeed lot's of more options through all the plugins of course......
Forum:
General
05-30-2010, 17:04
Replies:
2
Very Basic: "[SM] Next Map"
Views:
1,734
Posted By
Spacey
Very Basic: "[SM] Next Map"
Very simple & basic thing: I'm running Mani & SM together... using mainly mani for admin tasks. When I'm doing "nextmap" I'm getting 2 responses: The correct one from mani and "[SM] Next map:" with...
Forum:
Plugins
01-17-2009, 14:16
Replies:
705
H-Reserved (Advanced Reserved Slots)
Views:
345,840
Posted By
Spacey
Re: H-Reserved (Advanced Reserved Slots)
ok... so I guess I'll check it out on my own :)
Forum:
Plugins
01-13-2009, 04:20
Replies:
705
H-Reserved (Advanced Reserved Slots)
Views:
345,840
Posted By
Spacey
Re: H-Reserved (Advanced Reserved Slots)
Nope, correct thread - to re-read: I wanted to know how *this* plugin get's it infos for the reserved slots ;)
But thanks - so it uses the admins.cfg and it's flags.
Other question:
I only...
Forum:
Plugins
01-12-2009, 14:41
Replies:
705
H-Reserved (Advanced Reserved Slots)
Views:
345,840
Posted By
Spacey
Re: H-Reserved (Advanced Reserved Slots)
Ehrm.. one small (and I guess silly) question: Where to add the steam IDs which will have access to the reserved slots!?
Here's some SourceMod docu:...
Forum:
Plugins
01-05-2009, 13:00
Replies:
705
H-Reserved (Advanced Reserved Slots)
Views:
345,840
Posted By
Spacey
Re: H-Reserved (Advanced Reserved Slots)
Hmm... yea I know about the engine itself blocking of the redirection. Dunno which way you go now from coder side - but isn't it possible that you just skip the F3-key-triggering?! Then it'd be what...
Forum:
Plugin/Gameplay Ideas and Requests
01-05-2009, 12:00
Replies:
2
[REQ CS:S] Monster Mod
Views:
1,840
Posted By
Spacey
Re: [REQ CS:S] Monster Mod
Hmmmm, O.K.. too bad. Unfortunately that's not what I thought of :/
Forum:
Plugin/Gameplay Ideas and Requests
01-05-2009, 09:39
Replies:
2
[REQ CS:S] Monster Mod
Views:
1,840
Posted By
Spacey
[REQ CS:S] Monster Mod
Hiyas!
From TO:AoT (Tactical Ops: Assault on Terror) I know an old mod: Monster hunting: AoT uses the UT engine which has several types of monsters / creatures (with different abilities) included....
Forum:
Plugins
01-01-2009, 12:35
Replies:
705
H-Reserved (Advanced Reserved Slots)
Views:
345,840
Posted By
Spacey
Re: H-Reserved (Advanced Reserved Slots)
Hiyas!
Great PlugIn - s'working nice so far. Another improvement idea:
"Instantly redirection" - Instead of letting players join, select a team and maybe play few seconds before being kicked:...
Forum:
Plugin/Gameplay Ideas and Requests
08-27-2007, 13:13
Replies:
5
[REQUEST] Stop players leaving server to reset score
Views:
2,475
Posted By
Spacey
Re: [REQUEST] Stop players leaving server to reset score
Ah, yea - glad you remembered me about that! Score saver :D
Forum:
Plugins
08-26-2007, 14:48
Replies:
65
WhoBangedMe?: Source!
Views:
57,229
Posted By
Spacey
Re: WhoBangedMe?: Source!
Too bad it isn't working correctly for me :(
It doesn't show the correct names who banged who.
Examples: I'm flashed by someone else but it writes: You banged yourself.
Or it shows a name of...
Forum:
Plugins
08-20-2007, 03:22
Replies:
27
Sell!
Views:
31,531
Posted By
Spacey
Re: Sell!
Yay - Sounds great! Will test it today / the next days :D
Forum:
Plugins
08-19-2007, 16:53
Replies:
27
Sell!
Views:
31,531
Posted By
Spacey
Re: Sell!
It's working well so far! I did the bindung with "sm_sell pri; sm_sell sec" - the only small annoyance is while doing it that way: It spam's a bit with "There is nothing to sell" (or smth. like...
Forum:
Plugins
08-19-2007, 16:49
Replies:
660
CS:S Team Balance
Views:
378,890
Posted By
Spacey
Re: CS:S Team Balance
Oh... I mis-interpreted that one... "a new player joins the losing team" -> a swapped one :D
Forum:
Plugins
08-19-2007, 16:20
Replies:
660
CS:S Team Balance
Views:
378,890
Posted By
Spacey
Re: CS:S Team Balance
Uhm?! Don't have this in my cfg?!
Aye, up to the admins to use it on their own risk :D
Example: When there are not many players on the server the possibility to be swapped is way...
Forum:
Plugins
08-19-2007, 15:43
Replies:
660
CS:S Team Balance
Views:
378,890
Posted By
Spacey
Re: CS:S Team Balance
Maybe add something like:
1) Next possible Round for team-balancing
-> After balancing skip x rounds before next possible playerchange. To prevent swapping players every round.
2) Next...
Forum:
Unapproved Plugins
08-19-2007, 12:40
Replies:
197
Restrict Item
Views:
106,587
Posted By
Spacey
Re: Restrict Item
ah.. O.K... guess I'll have to take a look at the KDR script and see how to fuzzle it out :D
Forum:
Plugins
08-19-2007, 12:34
Replies:
27
Sell!
Views:
31,531
Posted By
Spacey
Re: Sell!
O.K.... working now - Cheers!
Two things:
1) I can bind it to a key using this:
F12 "say !sell pri; say !sell sec"
But that way it's broadcasted. Any chance / way to make it a "silent...
Showing results 1 to 25 of 44
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