Raised This Month: $51 Target: $400
 12% 

Showing results 1 to 25 of 50
Search took 0.01 seconds.
Search: Posts Made By: Lux
Forum: Plugins 02-05-2024, 03:47
Replies: 199
Views: 104,016
Posted By Lux
Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )

That was the build i updated to yes for windows test server, you can try 1.12 that is what the live linux servers i host use.

If you mean locally as in local server i'm not sure never used local...
Forum: Plugins 02-05-2024, 02:22
Replies: 199
Views: 104,016
Posted By Lux
Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )

My windows test server was 1.10 and kept crashing, I moved it to 1.11 and crash nolonger happens
so anyone crashing due to this plugin try update to 1.11 the gamedata is fine for the plugin as...
Forum: Plugins 02-05-2024, 01:58
Replies: 199
Views: 104,016
Posted By Lux
Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )

The gamedata update from sourcemod here https://github.com/alliedmodders/sourcemod/commit/b9b2e514e63d6bc7488ab20df1dabae206bee511
should of solved the crashing issues from last update for linux...
Forum: Plugins 02-05-2024, 01:55
Replies: 199
Views: 104,016
Posted By Lux
Forum: Plugins 03-30-2022, 20:28
Replies: 199
Views: 104,016
Posted By Lux
Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )

Made a fix for this few years ago.

https://github.com/LuxLuma/L4DMusic_stuff/tree/master/l4d1musicproxy

It does require dhooks-detours fork to compile...
Forum: Plugins 09-27-2020, 17:37
Replies: 199
Views: 104,016
Posted By Lux
Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )

Thats always been a thing getting defibbed is classed as being spawned changing the model while playing a sequence will stop the main sequence of the orignal model.


Unless valve network the...
Forum: Plugins 06-19-2020, 17:56
Replies: 199
Views: 104,016
Posted By Lux
Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )

Whoever loads in first does not have a transition bot, players loading in after you takes over a transition bot.

I'm kinda done this the public branch of character manager, since it's functional...
Forum: Plugins 05-15-2020, 06:54
Replies: 199
Views: 104,016
Posted By Lux
Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )

Problem would be in LMCL4D2CDeathHandler since that forwards death with the deathmodel owner, if this is failing either the event is not firing or it's unable to find the owner of the death model...
Forum: Plugins 05-15-2020, 06:09
Replies: 199
Views: 104,016
Posted By Lux
Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )

You still failing to provide me what is not working.

Can you not defib them?
Can you not see them?
Do they not spawn?


help me help you
Forum: Plugins 05-15-2020, 05:58
Replies: 199
Views: 104,016
Posted By Lux
Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )

This is game bug, and happen just as frequent with or without identity fix if this is very common for you, likely a conflict somewhere or someother plugin causing it, before you tell me no i cannot...
Forum: Plugins 02-18-2020, 03:26
Replies: 199
Views: 104,016
Posted By Lux
Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )

Remember to keep in mind, left 4 dead 1/2 on steam does not officially support split screen, only left 4 dead 1/2 on xbox360 supports it.

EDIT:
Should beable to sdkcall this function...
Forum: Plugins 02-12-2020, 18:14
Replies: 199
Views: 104,016
Posted By Lux
Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )

Yes it removes them, and uses versus map config.
Too much hassle supporting them so removed them.
Forum: Plugins 11-30-2019, 02:05
Replies: 199
Views: 104,016
Posted By Lux
Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )

Hey, yea this is something i am aware of but with the current code is hard to deal with.

One idea whenever i get around to play with is forcing people to an ID(bazrael is always zoey) and any...
Forum: Plugins 09-22-2019, 07:55
Replies: 199
Views: 104,016
Posted By Lux
Re: [L4D2]Character_manager (1.4 - 17/09/2018 )

Made small update for Defib_fix (https://forums.alliedmods.net/showthread.php?p=2647018)
Not really a proper fix maybe an oversight on my part or an update from valve, having survivor entprop...
Forum: Plugins 11-14-2018, 19:57
Replies: 199
Views: 104,016
Posted By Lux
Re: [L4D2]Character_manager (1.4 - 17/09/2018 )

i don't understand sorry, there is survivor set 1 for l4d1 survivors?
Forum: Plugins 10-01-2018, 03:54
Replies: 199
Views: 104,016
Posted By Lux
Re: [L4D2]Character_manager (1.4 - 17/09/2018 )

we did but somepeople can't live without it!
Forum: Plugins 09-17-2018, 17:31
Replies: 199
Views: 104,016
Posted By Lux
Re: [L4D2]Character_manager (1.3.6 - 11/09/2018 )

Update 1.4
// Should manage people aswell as bots? 0 = (disable) 1 = (enabled) (Will overwrite identityfix when taking over a bot)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum:...
Forum: Plugins 09-13-2018, 06:11
Replies: 199
Views: 104,016
Posted By Lux
Re: [L4D2]Character_manager (1.3.6 - 11/09/2018 )

No idea i tested with DT identity fix worked for mee.
Identity fix does not require Dhooks it uses events, same with merudo's
this could point to an issue with with something else i don't know...
Forum: Plugins 09-11-2018, 00:14
Replies: 199
Views: 104,016
Posted By Lux
Re: [L4D2]Character_manager (1.3.6 - 11/09/2018 )

Update 1.3.8
Optmized some checks
Added Bothset, will use the orignal map survivorset before going to other set 5+ survivors
Requires Convar
l4d2_survivor_set "3" (default setting to different...
Forum: Plugins 09-09-2018, 09:41
Replies: 199
Views: 104,016
Posted By Lux
Re: [L4D2]Character_manager (1.3.6 - 06/09/2018 )

identity fix is still working if the set is l4d2_survivor_set 0
Merudo method of identity fix is the same as CM, just Merudo's model detection uses dhooks.

You can disable CM identity fix and try...
Forum: Plugins 09-08-2018, 23:47
Replies: 199
Views: 104,016
Posted By Lux
Re: [L4D2]Character_manager (1.3.6 - 06/09/2018 )

Nothing CM can do about the icons that is all clientsided(Expected that the survivor_set is the same on client and server)
Forum: Plugins 09-08-2018, 23:10
Replies: 199
Views: 104,016
Posted By Lux
Re: [L4D2]Character_manager (1.3.6 - 06/09/2018 )

I don't know.
Just use vpk if it works
Forum: Plugins 09-08-2018, 23:08
Replies: 199
Views: 104,016
Posted By Lux
Re: [L4D2]Character_manager (1.3.6 - 06/09/2018 )

l4d2_survivor_set 3
is the only cvar value that will allow l4d1 & l4d2 survivors together, Starting from l4d2 first.
If i understand corretly you want it to start from whatever survivor_set would...
Forum: Plugins 09-06-2018, 06:35
Replies: 199
Views: 104,016
Posted By Lux
Re: [L4D2]Character_manager (1.3.6 - 06/09/2018 )

Update 1.3.6

Added l4d2_identity_fix


// Should enable identity fix for players(NOT BOTS) 0 = (disable) 1 = (enabled)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
Forum: Plugins 09-05-2018, 23:48
Replies: 199
Views: 104,016
Posted By Lux
Re: [L4D2]Character_manager (1.3.5 - 06/09/2018 )

Update 1.3.5
Fixed identityfix sometimes failing.
Should now work with downtown for windows now.
Showing results 1 to 25 of 50

 
Forum Jump

All times are GMT -4. The time now is 14:02.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode