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Search: Posts Made By: kelvin31
Forum: Plugins 08-04-2016, 00:41
Replies: 5
Views: 2,042
Posted By kelvin31
Re: [TF2] Taunt Blocker Extended (28.07.2016)

can you add taunt timer ?
e.g. limit conga time to 30 sec
Forum: Plugins 07-22-2016, 00:34
Replies: 8
Views: 1,981
Posted By kelvin31
Re: [TF2/Any] Build Anywhere

my bad, thx for reply
Forum: Plugins 07-21-2016, 01:44
Replies: 8
Views: 1,981
Posted By kelvin31
Re: [TF2/Any] Build Anywhere

is it work in home base?
I still can't build anything in home base spawn location
Forum: Plugins 07-19-2016, 09:30
Replies: 70
Views: 10,636
Posted By kelvin31
Re: [TF2] Unlimited Buildings (But with PDA this time)

em. how to say...
I found my \tf\logs (game server log) , no error
\tf\addons\sourcemod\logs\errors_XXXXXX.log no error with your plugin
\tf\addons\sourcemod\logs\L20160719.log no error with...
Forum: Plugins 07-18-2016, 06:41
Replies: 8
Views: 1,981
Posted By kelvin31
Re: [TF2/Any] Build Anywhere

Don't work right now?
Forum: Plugins 07-18-2016, 05:04
Replies: 9
Views: 3,410
Posted By kelvin31
Re: CCC - Tag Changer

is it support UTF-8?
Forum: Plugins 07-15-2016, 05:50
Replies: 70
Views: 10,636
Posted By kelvin31
Re: [TF2] Unlimited Buildings (But with PDA this time)

sm_ub_number_of_sentries 2
also crash, sad...I like this funny plugin...
Forum: Plugins 07-15-2016, 01:46
Replies: 70
Views: 10,636
Posted By kelvin31
Re: [TF2] Unlimited Buildings (But with PDA this time)

its work today, thanks
but make me crash too bcoz too many building....:oops:
can you make a MAX building counter in current server??
Forum: Plugins 07-14-2016, 06:14
Replies: 70
Views: 10,636
Posted By kelvin31
Re: [TF2] Unlimited Buildings (But with PDA this time)

Hi Arkarr,
I got error message.


L 07/14/2016 - 18:10:33: [SM] Plugin encountered error 25: Call was aborted
L 07/14/2016 - 18:10:33: [SM] Native "SetFailState" reported: Failed To create...
Forum: Plugins 02-26-2016, 03:07
Replies: 167
Views: 54,449
Posted By kelvin31
Re: [TF2] Building Hats

its work fine now,
but may I ask where can I find more taunt mdl?
in Steam\steamapps\common\Team Fortress 2\tf\scripts\items\items_game.txt ?
Forum: Plugins 08-31-2015, 22:41
Replies: 159
Views: 36,929
Posted By kelvin31
Re: [TF2] Bumper Cars 0x0C (Last updated 11/7/2014 | 12:31AM CDT)

Hi Chdata, thanks for plugins first,
I found 1 cvars doesn't work afer "August 28, 2015 Patch" update,
I use "sm_car" to entry bumper car, its work normally, when I use "sm_car" card again, it...
Forum: Plugins 08-25-2015, 05:24
Replies: 7
Views: 3,558
Posted By kelvin31
Re: [TF2] Color and Resize weapons[RGB Colors]

is it just work on first Gen melee weapon?
I can change my Escape Plan and Frying pan to 4.0, but I can't change ham or Bat Outta Hell to other size, its not work?
Forum: Plugins 03-26-2015, 02:32
Replies: 5
Views: 4,892
Posted By kelvin31
Re: TF2 Custom Projectiles

will you announce admin flat version?
Forum: Plugins 12-30-2014, 23:56
Replies: 9
Views: 4,124
Posted By kelvin31
Re: [TF2] Conga Time Limit 0x02 (Last updated *Today* 12/30/2014 | 1:24PM CDT)

is it autogen "ch.conga.cfg" this time?
if yes, can I cahnge conga limit second?
Forum: Plugins 12-10-2014, 22:53
Replies: 35
Views: 19,664
Posted By kelvin31
Re: [ANY] SteamWorks Game Description Override

already installed " SteamWorks"
but still failed
Load erroe: Required extension "SteamWorks" file("SteamWorks.ext") not running
Forum: TF2Items 09-17-2014, 02:43
Replies: 0
Views: 476
Posted By kelvin31
How can I use "th2items" pluhin work with "strange" weapon

Hello all, I just custom my strange weapon, and it won't count "Kills number", I guess maybe counter attribute lost, which attribute I need to add it too for reactive STRANGE weapon or item?
...
Forum: General 09-10-2014, 23:45
Replies: 5
Views: 715
Posted By kelvin31
Re: New to SourceMod, need help with adding admins

click "Looking for Steam 3 ID?"
Forum: HLstatsX:CE 08-27-2014, 23:29
Replies: 111
Views: 34,149
Posted By kelvin31
Re: Fix SteamIDs for the new update

can any body teach me....how to run that php script... I m not programmer.....thanks...
Forum: Plugins 08-13-2014, 00:28
Replies: 178
Views: 34,610
Posted By kelvin31
Re: [TF2] Be The Giant Deflector Heavy

its work right now, thank you so much:fox:
Forum: Plugins 08-11-2014, 23:59
Replies: 409
Views: 145,376
Posted By kelvin31
Re: [TF2] Taunt 'em

hello, thanks FlaminSarge and your edited version first, and can you please add flag in one more custom version ? thanks
Forum: Plugins 08-11-2014, 23:56
Replies: 178
Views: 34,610
Posted By kelvin31
Re: [TF2] Be The Giant Deflector Heavy

hello, thanks your plugin first,
I got any problem, I already using SM1.6 (upgrade from SM1.5.3, not fully install),
and installed TF2Attributes 1.1.1, but bedeflector.smx still failed when srcds...
Forum: General 05-27-2014, 22:56
Replies: 8
Views: 1,044
Posted By kelvin31
Re: how to deny command for public player( no group)

already set admin_groups.cfg
"Default"
{
"immunity" "1"
"sm_shield" "deny"
}
also can use by everyone
Forum: General 05-27-2014, 22:53
Replies: 8
Views: 1,044
Posted By kelvin31
Re: how to deny command for public player( no group)

already edit

public OnPluginStart()
{
CreateConVar("sm_medicshield_version", PLUGIN_VERSION, "Donator Building Colors Version", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY);
...
Forum: General 05-27-2014, 02:17
Replies: 8
Views: 1,044
Posted By kelvin31
Forum: Plugins 05-27-2014, 00:11
Replies: 17
Views: 5,543
Posted By kelvin31
Re: [TF2] Highfive Power

why I don't have any effect, is it my probelm?
I set sm_highfiveConditions gaint 10.0; or sm_highfiveConditions crits 10.0;
no any effect aftrer high five, and I havn't re-compile, just DL your...
Showing results 1 to 25 of 31

 
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