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Search: Posts Made By: WoZeR
Forum: Plugins 04-05-2013, 01:29
Replies: 370
Views: 275,698
Posted By WoZeR
Re: [TF2] Respawn System

Thanks for the fix. I added it to the front page and requested for approval again.
Forum: Plugins 04-05-2013, 01:10
Replies: 370
Views: 275,698
Posted By WoZeR
Re: [TF2] Respawn System

Just put the settings in your server.cfg instead of [mapname].cfg
Forum: Plugins 06-12-2011, 23:47
Replies: 370
Views: 275,698
Posted By WoZeR
Re: [TF2] Respawn System

Like a boss :)
Forum: Plugins 12-26-2010, 22:43
Replies: 370
Views: 275,698
Posted By WoZeR
Re: [TF2] Respawn System

I added your update.
Forum: Plugins 12-22-2009, 21:13
Replies: 370
Views: 275,698
Posted By WoZeR
Re: [TF2] Respawn System

Remember anytime valve does a TF2 update and the plugin stops working. You will most likely need to update your source mod to the latest version.
Forum: Plugins 08-30-2009, 12:48
Replies: 370
Views: 275,698
Posted By WoZeR
Re: [TF2] Respawn System

So far everyone is reporting the plugin is working correctly on their server with the latest sourcemod.
Forum: Plugins 08-16-2009, 23:59
Replies: 370
Views: 275,698
Posted By WoZeR
Re: [TF2] Respawn System

Please download the sourcemod update and try again.
Forum: Plugins 07-28-2009, 00:22
Replies: 370
Views: 275,698
Posted By WoZeR
Re: [TF2] Respawn System

The front page will answer most of your questions.

Yes setting to 0 skips the kill cam, unless an update broke this feature. The there is most likely a cvar to disable kill cam's. I remember...
Forum: Unapproved Plugins 03-15-2009, 01:45
Replies: 160
Views: 141,375
Posted By WoZeR
Re: TF2 Fast Respawn

True, you are right but the guy did request the following.

The other plugin does do what he is requesting. Just letting him know. Thanks
Forum: Unapproved Plugins 03-14-2009, 01:30
Replies: 160
Views: 141,375
Posted By WoZeR
Re: TF2 Fast Respawn

I do believe it does

SetVariantFloat(RespawnTimeRedValue)
}
AcceptEntityInput(TF2GameRulesEntity, "SetRedTeamRespawnWaveTime", -1, -1, 0)
Forum: Unapproved Plugins 03-13-2009, 17:54
Replies: 160
Views: 141,375
Posted By WoZeR
Re: TF2 Fast Respawn

This respawn plugin doesn't have this issue.
http://forums.alliedmods.net/showthread.php?t=69997
Forum: Plugins 03-13-2009, 16:41
Replies: 370
Views: 275,698
Posted By WoZeR
Re: [TF2] Respawn System

Could you explain how that plugins code works differently then mine?

There plugin
public SetRespawnTime() {
if (GetConVarBool(g_hEnabled) && g_iGameRules != -1) {
...
Forum: Plugins 02-07-2009, 14:23
Replies: 370
Views: 275,698
Posted By WoZeR
Re: [TF2] Respawn System

Thanks for the bug update. I'll fix the code supplied by octo-dhd (http://forums.alliedmods.net/member.php?u=33977) and Kevin_b_er (http://forums.alliedmods.net/member.php?u=47360). Thanks!
Forum: Snippets and Tutorials 10-24-2008, 21:44
Replies: 0
Views: 1,495
Posted By WoZeR
Zombie Panic CTX Decryption Key

6cTCLD1K

Go to http://forums.alliedmods.net/showthread.php?t=72924 for more info.
Forum: Plugin/Gameplay Ideas and Requests 10-14-2008, 16:45
Replies: 18
Views: 4,055
Posted By WoZeR
Re: ZP:S 32-Players

Make a post for the ZP mod team to fix the client dll so this doesn't happen. Valve treated this for TF2 as a bug and fixed the client dll. It could be considered a vulnerability since you can crash...
Forum: Plugins 10-11-2008, 11:31
Replies: 370
Views: 275,698
Posted By WoZeR
Re: [TF2] Respawn System

Thank you for using it :)
Forum: Metamod:Source Plugins 10-11-2008, 11:30
Replies: 85
Views: 50,311
Posted By WoZeR
Re: Oil (engine dll/so hacks)

Do you have time to add Zombie Panic support?
Forum: Plugins 09-20-2008, 12:05
Replies: 370
Views: 275,698
Posted By WoZeR
Re: [TF2] Respawn System

make sure when you set your variables you follow the info on the first post.
Forum: Unapproved Plugins 07-10-2008, 07:32
Replies: 160
Views: 141,375
Posted By WoZeR
Re: TF2 Fast Respawn

I was talking about setting respawn time on my plugin to -1 silly rabbit.
Forum: Plugins 07-09-2008, 21:39
Replies: 370
Views: 275,698
Posted By WoZeR
Re: [TF2] Respawn System

Just an update. The plugin does not cause high cpu usage.

WITHOUT RESPAWN PLUGIN RUNNING
http://www.3-pg.com/hosting/wozer/withoutrespawnplugin.jpg

WITH RESPAWN PLUGIN RUNNING...
Forum: Unapproved Plugins 07-09-2008, 21:37
Replies: 160
Views: 141,375
Posted By WoZeR
Re: TF2 Fast Respawn

Setting it to -1 is fun too. It's almost like you teleported with a refresh of health and ammo :)
Forum: Unapproved Plugins 07-09-2008, 17:52
Replies: 160
Views: 141,375
Posted By WoZeR
Re: TF2 Fast Respawn

Start counting time as soon as you die. It will be 6 seconds of wait time then you see the hud timer start at your defined setting.

Also, http://www.3-pg.com/hosting/wozer/mario.jpg
Forum: Plugins 07-09-2008, 16:26
Replies: 370
Views: 275,698
Posted By WoZeR
Re: [TF2] Respawn System

Thanks for the update
Forum: Unapproved Plugins 07-09-2008, 16:21
Replies: 160
Views: 141,375
Posted By WoZeR
Re: TF2 Fast Respawn

My plugin actually doesn't need to use a hint message. The spawntimer in the hud is closely accurate to spawn time. I placed the hint message there to let players know that there is a custom spawn...
Forum: Plugins 07-09-2008, 15:18
Replies: 370
Views: 275,698
Posted By WoZeR
Re: [TF2] Respawn System

There was an update. Did you update sourcemod to see if it works.

Is this still broke?
Showing results 1 to 25 of 107

 
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