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Search: Posts Made By: BeasT
Forum: Approved Plugins 01-25-2015, 11:40
Replies: 40
Views: 18,093
Posted By BeasT
Re: HEs destroy grenades 1.1.1

Thanks again. Updated.
Forum: Approved Plugins 12-05-2013, 16:24
Replies: 40
Views: 18,093
Posted By BeasT
Re: HEs destroy grenades 1.1

The ones that are NOT in the HE explosion radius.
For example, I throw a SG high in the air, it's dmgtime ends, but it is still in the air. Then my callback is called and...
Forum: Approved Plugins 12-05-2013, 14:01
Replies: 40
Views: 18,093
Posted By BeasT
Re: HEs destroy grenades 1.1

But that way, SGs that otherwise should not be destroyed, but are still in the air while the dmgtime ends, will also get destroyed.
Forum: Approved Plugins 12-05-2013, 12:45
Replies: 40
Views: 18,093
Posted By BeasT
Re: HEs destroy grenades 1.1

I could, but then the sg only explodes when it reaches the ground.
Forum: Approved Plugins 12-05-2013, 11:34
Replies: 40
Views: 18,093
Posted By BeasT
Re: HEs destroy grenades 1.1

So I could know which sgs are affected by exploding HE and then detonate them on SG_TumbleThink.
Forum: Approved Plugins 12-04-2013, 11:18
Replies: 40
Views: 18,093
Posted By BeasT
Re: HEs destroy grenades 1.1

Check the update. What's new:
remade the plugin with Orpheu; added a slight, distance based, explosion delay for nearby grenades.
Forum: Approved Plugins 12-03-2013, 19:06
Replies: 40
Views: 18,093
Posted By BeasT
Re: HEs destroy grenades 1.0.1

Thanks for the suggestions, once again. I guess I wont't escape orpheu, ha :) Will post an update soon.
Forum: Approved Plugins 12-02-2013, 10:56
Replies: 40
Views: 18,093
Posted By BeasT
Re: HEs destroy grenades 1.0.1

How is calling pev(he, pev_owner) on each think (about 16 times) more efficient then just calling two functions one time (that useless think)?
Forum: Approved Plugins 12-01-2013, 17:21
Replies: 40
Views: 18,093
Posted By BeasT
Re: HEs destroy grenades 1.0.1

Update: filtered out C4.

Though I didn't find the check below necessary
Forum: Approved Plugins 12-01-2013, 12:33
Replies: 40
Views: 18,093
Posted By BeasT
Re: HEs destroy grenades

Will do.



I don't need to check for flash and HE, only for smoke, which I do by...


...using this check: if(get_pdata_int(nearbyNade, m_usEvent, XO_WEAPON) & SMOKENADE)
As far as I tested...
Forum: Approved Plugins 11-09-2013, 17:22
Replies: 40
Views: 18,093
Posted By BeasT
Re: HEs destroy grenades

Why? In what situations the check could fail?
Forum: Approved Plugins 11-09-2013, 09:24
Replies: 40
Views: 18,093
Posted By BeasT
Re: HEs destroy grenades

I don't want to use orpheu for such a simple plugin, unless it's a must for aproval. Also is the second method reliable? The sounds could be changed or blocked...





I don't see the...
Forum: Approved Plugins 11-08-2013, 08:01
Replies: 40
Views: 18,093
Posted By BeasT
HEs destroy grenades 1.1.1

When a HE grenade explodes, it also detonates grenades that are nearby. Demonstration video: http://www.youtube.com/watch?&v=VG96m52Ffkg

Cvars:


hdg_affect_radius - affect radius. Default...
Showing results 1 to 13 of 13

 
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