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Search: Posts Made By: asherkin
Forum: VSH / Freak Fortress 08-06-2013, 09:43
Replies: 4,384
Views: 1,833,728
Posted By asherkin
Re: VS Saxton Hale Mode, main thread (current v1.42)

There is another interesting one here: https://bugs.alliedmods.net/show_bug.cgi?id=5835
Forum: VSH / Freak Fortress 06-07-2013, 05:46
Replies: 4,384
Views: 1,833,728
Posted By asherkin
VS Saxton Hale Mode, main thread (current v1.42)

a) Model is awesome.
b) Name is awesome.

:P
Forum: VSH / Freak Fortress 03-21-2013, 06:58
Replies: 4,384
Views: 1,833,728
Posted By asherkin
Re: VS Saxton Hale Mode, main thread (current v1.41)

All crashes appear to end up in datacache.dll unless you have a debugger installed and are catching first-chance exceptions.
Forum: VSH / Freak Fortress 03-08-2013, 10:38
Replies: 4,384
Views: 1,833,728
Posted By asherkin
Re: VS Saxton Hale Mode, main thread (current v1.41)

They are reused, they are just reused when it's safe to reuse them.
Forum: VSH / Freak Fortress 01-13-2013, 08:05
Replies: 4,384
Views: 1,833,728
Posted By asherkin
Re: VS Saxton Hale Mode, main thread (current v1.40)

Perhaps you should have logged in? you clearly have an account.
Forum: VSH / Freak Fortress 11-12-2012, 16:10
Replies: 4,384
Views: 1,833,728
Posted By asherkin
Re: VS Saxton Hale Mode, main thread (current v1.40)

So many edicts being allocated in the same frame is quite strange.
Forum: VSH / Freak Fortress 10-13-2012, 15:03
Replies: 4,384
Views: 1,833,728
Posted By asherkin
Re: [TF2] VS Saxton Hale Mode

SourceMod itself is a plugin written in C++.
Forum: VSH / Freak Fortress 10-12-2012, 21:06
Replies: 4,384
Views: 1,833,728
Posted By asherkin
Re: [TF2] VS Saxton Hale Mode

Do whatever you want, the whole point of the SourceMod license is to encourage stuff like that.

I'm sad that you think the development community is secretive :(.
Forum: VSH / Freak Fortress 08-22-2012, 18:38
Replies: 4,384
Views: 1,833,728
Posted By asherkin
Re: [TF2] VS Saxton Hale Mode

I don't think that was the point.
Forum: VSH / Freak Fortress 08-22-2012, 12:17
Replies: 4,384
Views: 1,833,728
Posted By asherkin
Re: [TF2] VS Saxton Hale Mode

You're assuming he had the link handy, why should he waste time trying to find the exact information (which is spread over several pages of posts btw, from right after the update) because you're too...
Forum: VSH / Freak Fortress 08-19-2012, 23:53
Replies: 4,384
Views: 1,833,728
Posted By asherkin
Re: [TF2] VS Saxton Hale Mode

I think you missed the point completely.
Forum: VSH / Freak Fortress 08-16-2012, 22:04
Replies: 4,384
Views: 1,833,728
Posted By asherkin
Re: [TF2] VS Saxton Hale Mode

You aren't "fixing" your server, your sending clients bad content.
Forum: VSH / Freak Fortress 05-30-2012, 11:36
Replies: 4,384
Views: 1,833,728
Posted By asherkin
Re: [TF2] VS Saxton Hale Mode

Not really, it's just cruft for non-developers. And for developers, it's all handled by the build scripts anyway.
However, the generic writing extensions page would be the place for it.
However,...
Forum: VSH / Freak Fortress 05-30-2012, 11:26
Replies: 4,384
Views: 1,833,728
Posted By asherkin
Re: [TF2] VS Saxton Hale Mode

MM:S Plugin API "edition" actually.
Forum: VSH / Freak Fortress 04-03-2012, 09:32
Replies: 4,384
Views: 1,833,728
Posted By asherkin
Re: [TF2] VS Saxton Hale Mode

After, you provided the inspiration.
Which is why you're now stuck with the logo.
Forum: VSH / Freak Fortress 03-19-2012, 05:39
Replies: 4,384
Views: 1,833,728
Posted By asherkin
Re: [TF2] VS Saxton Hale Mode

http://wiki.alliedmods.net/Overriding_Command_Access_(SourceMod)
Forum: VSH / Freak Fortress 03-15-2012, 13:28
Replies: 4,384
Views: 1,833,728
Posted By asherkin
Once it's marked as pending approval, and it...

Once it's marked as pending approval, and it reaches the front of the 100+ queue.
Forum: VSH / Freak Fortress 03-14-2012, 07:49
Replies: 4,384
Views: 1,833,728
Posted By asherkin
Re: [TF2] VS Saxton Hale Mode

It's unlikely to be a bug in the plugin.
Forum: VSH / Freak Fortress 01-16-2012, 06:30
Replies: 4,384
Views: 1,833,728
Posted By asherkin
You're running an old version of SourceMod.

You're running an old version of SourceMod.
Forum: VSH / Freak Fortress 01-10-2012, 04:47
Replies: 4,384
Views: 1,833,728
Posted By asherkin
Re: [TF2] VS Saxton Hale Mode

The plugin isn't even marked for review.
Forum: VSH / Freak Fortress 01-07-2012, 06:28
Replies: 4,384
Views: 1,833,728
Posted By asherkin
Re: [TF2] VS Saxton Hale Mode

There are lots of crash bugs in vphysics. If you look on the hlds list AzuiSleet recently posted lots of info in an attempt to get Valve to look at it.

For now, I'd advise ignoring any crashes...
Forum: VSH / Freak Fortress 12-31-2011, 18:38
Replies: 4,384
Views: 1,833,728
Posted By asherkin
Re: [TF2] VS Saxton Hale Mode

There is already a plugin version of UnlockBlock, UnlockBlock is an additional method plugins can use that works better than any other method.
Forum: VSH / Freak Fortress 12-21-2011, 04:27
Replies: 4,384
Views: 1,833,728
Posted By asherkin
Re: [TF2] VS Saxton Hale Mode

Nothing will go terribly wrong if you don't, it'll just silently fail.
Forum: VSH / Freak Fortress 11-07-2011, 08:32
Replies: 4,384
Views: 1,833,728
Posted By asherkin
Re: [TF2] VS Saxton Hale Mode

You're using SourceMod 1.4.x gamedata with SourceMod 1.3.x.
Forum: VSH / Freak Fortress 09-11-2011, 12:23
Replies: 4,384
Views: 1,833,728
Posted By asherkin
Re: [TF2] VS Saxton Hale Mode

The links have already been added back, but since Eggman didn't specify an edit reason the old one is still shown.
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