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Search: Posts Made By: jasonfrog
Forum: VSH / Freak Fortress 06-28-2011, 13:10
Replies: 4,384
Views: 1,833,530
Posted By jasonfrog
Re: [TF2] VS Saxton Hale Mode

There is nothing in the provided 1.33_2 source that makes any changes to any cvars to any other plugins at all.
Forum: VSH / Freak Fortress 06-25-2011, 11:13
Replies: 4,384
Views: 1,833,530
Posted By jasonfrog
Re: [TF2] VS Saxton Hale Mode

Thanks, yes just noticed. Oops :)
Forum: VSH / Freak Fortress 06-25-2011, 11:08
Replies: 4,384
Views: 1,833,530
Posted By jasonfrog
Re: [TF2] VS Saxton Hale Mode

Error when compiling the 1.33 source.


C:\sourcemod-1.3.7-windows\addons\sourcemod\scripting>spcomp saxtonhale.sp

SourcePawn Compiler 1.3.7
Copyright (c) 1997-2006, ITB CompuPhase,...
Forum: VSH / Freak Fortress 05-31-2011, 11:19
Replies: 4,384
Views: 1,833,530
Posted By jasonfrog
Re: [TF2] VS Saxton Hale Mode

Velture, I think you are going about this wrong. That's not a very nice way to speak to someone that has created something that you must obviously like very much and use. If you want to start judging...
Forum: VSH / Freak Fortress 05-30-2011, 18:38
Replies: 4,384
Views: 1,833,530
Posted By jasonfrog
Re: [TF2] VS Saxton Hale Mode

It's the same person. http://www.youtube.com/watch?v=zY52ACq81i8
Forum: VSH / Freak Fortress 05-30-2011, 13:36
Replies: 4,384
Views: 1,833,530
Posted By jasonfrog
Re: [TF2] VS Saxton Hale Mode

If you read back then you would know that there is a plan for this in a separate mod, Freak Fortress 2.
Forum: VSH / Freak Fortress 05-30-2011, 13:04
Replies: 4,384
Views: 1,833,530
Posted By jasonfrog
Re: [TF2] VS Saxton Hale Mode

If you downloaded both the rars then you already have it. Look inside.
Forum: VSH / Freak Fortress 05-29-2011, 20:45
Replies: 4,384
Views: 1,833,530
Posted By jasonfrog
Re: [TF2] VS Saxton Hale Mode

In RCON/HLSW type 'sm exts list'

If you don't see
TF2Items (1.4.3): TF2 Item Modifier
SDK Hooks (2.0.0): Source SDK Hooks
In amongst the list, then you need to install them. Refer to the OP...
Forum: VSH / Freak Fortress 05-29-2011, 15:25
Replies: 4,384
Views: 1,833,530
Posted By jasonfrog
Re: [TF2] VS Saxton Hale Mode

Thanks for the update. Good work. :)

Have to agree with Cookie.net, the source seems to be different to the compiled version.

Also there seems to be some left over (debug?) messages going to...
Forum: VSH / Freak Fortress 05-26-2011, 11:33
Replies: 4,384
Views: 1,833,530
Posted By jasonfrog
Forum: VSH / Freak Fortress 05-26-2011, 09:02
Replies: 4,384
Views: 1,833,530
Posted By jasonfrog
Re: [TF2] VS Saxton Hale Mode

sounds good. is this something that you are willing to share?
Forum: VSH / Freak Fortress 05-18-2011, 20:30
Replies: 4,384
Views: 1,833,530
Posted By jasonfrog
Re: [TF2] VS Saxton Hale Mode

How do you know it's because of an update and not because of some misconfiguration on your server?

I have 1.31_1 running fine with SM1.3.7, SDKHooks 2.0, TF2 Items 1.4.3 and replays enabled.

If...
Forum: VSH / Freak Fortress 05-02-2011, 11:03
Replies: 4,384
Views: 1,833,530
Posted By jasonfrog
Re: [TF2] VS Saxton Hale Mode

Have a look at the translations file. Remove .ru lines.
Forum: VSH / Freak Fortress 05-02-2011, 11:00
Replies: 4,384
Views: 1,833,530
Posted By jasonfrog
Re: [TF2] VS Saxton Hale Mode

Have been running 1.30 for the best part of a day with a full server throughout. No crashes and nothing in the error log.
Forum: VSH / Freak Fortress 04-28-2011, 16:08
Replies: 4,384
Views: 1,833,530
Posted By jasonfrog
Re: [TF2] VS Saxton Hale Mode

Awesome update :)

Auto update removed - check!
Embedded Translations removed - check!
Forum: VSH / Freak Fortress 04-16-2011, 17:45
Replies: 4,384
Views: 1,833,530
Posted By jasonfrog
Re: [TF2] VS Saxton Hale Mode

Have you updated the following?
http://forums.alliedmods.net/showthread.php?t=106748
http://forums.alliedmods.net/showthread.php?t=115100
Forum: VSH / Freak Fortress 04-15-2011, 15:58
Replies: 4,384
Views: 1,833,530
Posted By jasonfrog
Re: [TF2] VS Saxton Hale Mode

Sorry, I only had a cursory look at those 2 plugins have got the impression there was something related and useful in there. Mainly Mecha's one because I noticed that it had been update to no longer...
Forum: VSH / Freak Fortress 04-15-2011, 15:55
Replies: 4,384
Views: 1,833,530
Posted By jasonfrog
Re: [TF2] VS Saxton Hale Mode

I'm not going to argue with you, but you do seem to have very conflicting attitudes to the author, regardless of what the issue is. Epic nothing. Good day. :)
Forum: VSH / Freak Fortress 04-15-2011, 14:39
Replies: 4,384
Views: 1,833,530
Posted By jasonfrog
Re: [TF2] VS Saxton Hale Mode

Have a look at
http://forums.alliedmods.net/showthread.php?t=147305
and
http://forums.alliedmods.net/showthread.php?t=148317
Forum: VSH / Freak Fortress 04-15-2011, 14:25
Replies: 4,384
Views: 1,833,530
Posted By jasonfrog
Re: [TF2] VS Saxton Hale Mode

It's a fickle World.
Forum: VSH / Freak Fortress 04-10-2011, 06:11
Replies: 4,384
Views: 1,833,530
Posted By jasonfrog
Re: [TF2] VS Saxton Hale Mode

I can confirm that the latest update fixes the outstanding issues.
Saxtonhale mode works find when correctly set up.

I don't understand why people are giving Eggman such a hard time over a free,...
Forum: VSH / Freak Fortress 03-15-2011, 12:35
Replies: 4,384
Views: 1,833,530
Posted By jasonfrog
Re: [TF2] VS Saxton Hale Mode

Great! :) thanks!

It seems that the source linked in the OP is still version 1.25(?)
( http://danetnavern0.narod.ru/tf/saxtonhale/saxtonhale.sp )

#define PLUGIN_VERSION "1.25"
Forum: VSH / Freak Fortress 01-24-2011, 17:17
Replies: 4,384
Views: 1,833,530
Posted By jasonfrog
Re: [TF2] VS Saxton Hale Mode

Try this.
sm_saxtonremainingplayers X (default is 3)



edit: Changed to hint message as per suggestion in post below.
Forum: VSH / Freak Fortress 01-15-2011, 19:46
Replies: 4,384
Views: 1,833,530
Posted By jasonfrog
Re: [TF2] VS Saxton Hale Mode

You need to update your TF2Items extension (http://forums.alliedmods.net/showthread.php?t=115100) install.

Current version is 1.4.3

'meta list' to show the version that you have installed.
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