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Showing results 1 to 13 of 13
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Posts Made By:
rswallen
Forum:
VSH / Freak Fortress
07-16-2014, 18:41
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,823,600
Posted By
rswallen
Re: VS Saxton Hale Mode, main thread (current v1.42)
Add a SetTransmit hook on the healthbar and use cookies to decide whether to transmit or not?
Sounds simple enough :D
Forum:
VSH / Freak Fortress
07-09-2014, 12:03
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,823,600
Posted By
rswallen
Re: VS Saxton Hale Mode, main thread (current v1.42)
The line above that (assuming you meant line 4852), damage is set to 0.0 if it is less than the boss's health. Why? Because it's code created back when "m_iMaxHealth" was reset every frame, and thus...
Forum:
VSH / Freak Fortress
07-08-2014, 20:09
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,823,600
Posted By
rswallen
Re: VS Saxton Hale Mode, main thread (current v1.42)
Backstabs don't do any actual damage in VSH - the OnTakeDamage hook blocks it completely.
Instead, an fake event_hurt message is sent and boss's health is reduced.
If it didn't, the boss would...
Forum:
VSH / Freak Fortress
05-16-2014, 16:04
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,823,600
Posted By
rswallen
Re: VS Saxton Hale Mode, main thread (current v1.42)
The windows signature for CTFAmmoPack::SetInitialVelocity has changed. This will need to be updated in order for the plugin to work on windows servers (linux/mac are fine)
Forum:
VSH / Freak Fortress
05-16-2014, 11:47
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,823,600
Posted By
rswallen
Re: VS Saxton Hale Mode, main thread (current v1.42)
I believe the gamedata is for the Easter Bunny
Forum:
VSH / Freak Fortress
05-16-2014, 03:09
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,823,600
Posted By
rswallen
Re: VS Saxton Hale Mode, main thread (current v1.42)
Plugin probably needs updated gamedata
Forum:
VSH / Freak Fortress
11-28-2013, 09:39
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,823,600
Posted By
rswallen
Re: VS Saxton Hale Mode, main thread (current v1.42)
That's not a bug. Its a feature :D
The SMG supplied deals less damage than a regular one though
Forum:
VSH / Freak Fortress
11-28-2013, 08:12
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,823,600
Posted By
rswallen
Re: VS Saxton Hale Mode, main thread (current v1.42)
bug?
where?
Forum:
VSH / Freak Fortress
10-05-2013, 02:14
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,823,600
Posted By
rswallen
Re: VS Saxton Hale Mode, main thread (current v1.42)
The message Newbie wants to disable appears before the first round starts (when players are still joining the server). That convar only takes effect once there are enough players on Red & Blu:
{...
Forum:
VSH / Freak Fortress
10-04-2013, 10:51
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,823,600
Posted By
rswallen
Re: VS Saxton Hale Mode, main thread (current v1.42)
(1) That message only appears at the start of a round when there is either (a) only one player on the server, or (b) only one player on red and blue in total (with everyone else in spectate).
Could...
Forum:
VSH / Freak Fortress
07-12-2013, 07:24
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,823,600
Posted By
rswallen
Re: VS Saxton Hale Mode, main thread (current v1.42)
i think tf2items isn't cleansing attributes when asked. here's my train of thought:
[pre1.42]
ubercharge was achieved by clearing the charge type on the kirtzkrieg (it cleared all attributes,...
Forum:
VSH / Freak Fortress
07-08-2013, 15:04
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,823,600
Posted By
rswallen
Re: VS Saxton Hale Mode, main thread (current v1.42)
its not a cvar.
Follow this (http://forums.alliedmods.net/showpost.php?p=1621542&postcount=2527) guide
Forum:
VSH / Freak Fortress
07-08-2013, 03:40
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,823,600
Posted By
rswallen
Re: VS Saxton Hale Mode, main thread (current v1.42)
Are the maps actually koth/arena maps or are they just cp/ctf/[insert mode here] maps renamed to have the koth/arena prefix?
In the case of the latter, VSH will be enabled (as it only performs a...
Showing results 1 to 13 of 13
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