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Fragancia
Forum:
VSH / Freak Fortress
04-30-2013, 12:33
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,833,789
Posted By
Fragancia
Re: VS Saxton Hale Mode, main thread (current v1.42)
How about making the stun work like the humiliation stance(all classes can jump freely)like after a loss or stalemate on regular tf2?
If it's not much of a hassle.
Forum:
VSH / Freak Fortress
04-29-2013, 07:34
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,833,789
Posted By
Fragancia
Re: VS Saxton Hale Mode, main thread (current v1.42)
It is considered balanced since they both have a delay 2 secs after backstabbing and they both can soak up 1-2 hits.
Forum:
VSH / Freak Fortress
04-27-2013, 09:51
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,833,789
Posted By
Fragancia
Re: VS Saxton Hale Mode, main thread (current v1.42)
2 is pretty much the best choice outta the 4, imo
And since we are discussing the rage I have a question about it: is it any possible way to implement for classes except scout to be able to jump...
Forum:
VSH / Freak Fortress
03-27-2013, 05:06
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,833,789
Posted By
Fragancia
Re: VS Saxton Hale Mode, main thread (current v1.41)
How does the Horsemann's teleport work? Is there some sort of algorithm at hand to determine who gets teleported to?
snelvuur: while that's a good idea, it's kinda hard to manage that kinda...
Forum:
VSH / Freak Fortress
03-22-2013, 14:48
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,833,789
Posted By
Fragancia
Re: VS Saxton Hale Mode, main thread (current v1.41)
I'm aware of that now but is it possible for it to be changed/tweaked a bit so the medic has more control over his jumps?
Forum:
VSH / Freak Fortress
03-22-2013, 14:30
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,833,789
Posted By
Fragancia
Re: VS Saxton Hale Mode, main thread (current v1.41)
In the VSH server I'm playing on that has the v1.41, you cannot decide if you want to jump with the solly or not. If you happen to be healing a solly when he decides rocket jump you'll go up with him...
Forum:
VSH / Freak Fortress
03-10-2013, 09:52
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,833,789
Posted By
Fragancia
Re: VS Saxton Hale Mode, main thread (current v1.41)
Alright cool. Well that means less playtime as a spy on Saxton hale for me.
I used to stand a chance against those really good hale's with the IW but now I die instantly due to that very delay.
Forum:
VSH / Freak Fortress
03-09-2013, 14:56
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,833,789
Posted By
Fragancia
Re: VS Saxton Hale Mode, main thread (current v1.41)
Hi, I have a question about the spy's normal watch activation time after backstabbing Hale in the newest version, it seems it got a delay of around 2 seconds similar to the Dead Ringer. I was...
Showing results 1 to 8 of 8
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