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Search: Posts Made By: Newbie1992
Forum: VSH / Freak Fortress 02-04-2014, 08:43
Replies: 4,384
Views: 1,831,524
Posted By Newbie1992
Re: VS Saxton Hale Mode, main thread (current v1.42)

Hello guys, i'll found a new strange bug in vsh ...

When you start as Demo in the warmup time (countdown 5, 4, 3, 2, 1), and when you switch to any other class than like spy or sniper.

NOTE:...
Forum: VSH / Freak Fortress 01-23-2014, 13:59
Replies: 4,384
Views: 1,831,524
Posted By Newbie1992
Re: VS Saxton Hale Mode, main thread (current v1.42)

Hello guys,

I got some 'hopefully' simple questions about the saxton hale plugin.

* How i can change the Collision Group for the (hhh) on teleport to prevent stuck in enemies?
* Is there a...
Forum: VSH / Freak Fortress 01-11-2014, 13:39
Replies: 4,384
Views: 1,831,524
Posted By Newbie1992
Re: VS Saxton Hale Mode, main thread (current v1.42)

i haven't seen your post before fuck :D

I think i'm blind :3

Thanks!

EDIT: DONE WORKS FINE !!!
Forum: VSH / Freak Fortress 01-11-2014, 02:37
Replies: 4,384
Views: 1,831,524
Posted By Newbie1992
Re: VS Saxton Hale Mode, main thread (current v1.42)

Ok, but how i need to add this?

I'm not really a pro in this area :D
Forum: VSH / Freak Fortress 01-10-2014, 13:28
Replies: 4,384
Views: 1,831,524
Posted By Newbie1992
Re: VS Saxton Hale Mode, main thread (current v1.42)

Do you mean this can help? click (https://forums.alliedmods.net/showthread.php?t=197815)

And i got a new issue, the strange festive eyelander will not count heads :>
How i can change that?
...
Forum: VSH / Freak Fortress 01-06-2014, 09:40
Replies: 4,384
Views: 1,831,524
Posted By Newbie1992
Re: VS Saxton Hale Mode, main thread (current v1.42)

Ok, but how i can do that? :3
Little help? :oops:

Thanks!
Forum: VSH / Freak Fortress 01-06-2014, 08:44
Replies: 4,384
Views: 1,831,524
Posted By Newbie1992
Re: VS Saxton Hale Mode, main thread (current v1.42)

Is there a code base in the saxton hale plugin that's control the enemy stuck?
Because the horseman will stuck in the enemy on teleport :(

Thanks!
Forum: VSH / Freak Fortress 12-30-2013, 03:35
Replies: 4,384
Views: 1,831,524
Posted By Newbie1992
Re: VS Saxton Hale Mode, main thread (current v1.42)

Can you post the answer in here? :3

Thanks!
Forum: VSH / Freak Fortress 12-22-2013, 13:50
Replies: 4,384
Views: 1,831,524
Posted By Newbie1992
Re: VS Saxton Hale Mode, main thread (current v1.42)

I hate you valve :3

Thanks for you answer!
Forum: VSH / Freak Fortress 12-22-2013, 05:28
Replies: 4,384
Views: 1,831,524
Posted By Newbie1992
Re: VS Saxton Hale Mode, main thread (current v1.42)

Works great thanks for help!

EDIT:

One more question, is there a new attribute for the short circuit?
Atm i'm using that, but the 3 sec reload time does not work!

case 528:
...
Forum: VSH / Freak Fortress 12-21-2013, 05:17
Replies: 4,384
Views: 1,831,524
Posted By Newbie1992
Re: VS Saxton Hale Mode, main thread (current v1.42)

Hello guys,

How i can find the new weapon ids (like the new festive crossbow)
I want to add them in my saxton hale sp for the uber % on hit.

This page need a update first :3...
Forum: VSH / Freak Fortress 12-16-2013, 08:10
Replies: 4,384
Views: 1,831,524
Posted By Newbie1992
Re: VS Saxton Hale Mode, main thread (current v1.42)

Here all important information and the hale (hhh) stuck in enemies player when he use teleport. (Not a normal teleporter)
You can test it here: 84.201.1.136:27015

SM plugins list:
[SM] Listing...
Forum: VSH / Freak Fortress 12-11-2013, 13:43
Replies: 4,384
Views: 1,831,524
Posted By Newbie1992
Re: VS Saxton Hale Mode, main thread (current v1.42)

Thanks, i'll change that.

So you have no idea how we can fix that player stuck on hhh teleport?

And here a list of my changes:


Theme songs for every hale
Added full crits to the rescue...
Forum: VSH / Freak Fortress 12-11-2013, 04:54
Replies: 4,384
Views: 1,831,524
Posted By Newbie1992
Re: VS Saxton Hale Mode, main thread (current v1.42)

Shit :D but ...

I deleted that now because i use my own way now. And thats works fine.

public Action:cmd_kill(client, const String:command[], args)
{
if(!g_IsEnabled)
{
...
Forum: VSH / Freak Fortress 12-10-2013, 05:24
Replies: 4,384
Views: 1,831,524
Posted By Newbie1992
Re: VS Saxton Hale Mode, main thread (current v1.42)

Thanks chdata works fine ...

Now i got a last :) simple question, i blocked the command kill/explode now.
The following lines i added in my saxtonhale.sp.

new Handle:g_IsEnabled =...
Forum: VSH / Freak Fortress 12-04-2013, 13:36
Replies: 4,384
Views: 1,831,524
Posted By Newbie1992
Re: VS Saxton Hale Mode, main thread (current v1.42)

Thats looks nice, but how i can do that? I tested this with attributes but its doesnt work can you give me a little help with that?

and ...

I re-enabled darwin's danger shield and the...
Forum: VSH / Freak Fortress 11-28-2013, 11:37
Replies: 4,384
Views: 1,831,524
Posted By Newbie1992
Re: VS Saxton Hale Mode, main thread (current v1.42)

Where is the fuck*** dislike button in here :3

Hope that will be fixed soon.

Thanks!
Forum: VSH / Freak Fortress 11-28-2013, 09:23
Replies: 4,384
Views: 1,831,524
Posted By Newbie1992
Re: VS Saxton Hale Mode, main thread (current v1.42)

smg and happy camper in the same weapon slot? And both works i get health regen and can shoot with the smg?

Thanks!
Forum: VSH / Freak Fortress 11-28-2013, 08:06
Replies: 4,384
Views: 1,831,524
Posted By Newbie1992
Re: VS Saxton Hale Mode, main thread (current v1.42)

Anyone else got this strange but funny bug in saxton hale?

Note: The More ammo plugin is a private vip function ;)

Thanks!
Forum: VSH / Freak Fortress 11-20-2013, 03:08
Replies: 4,384
Views: 1,831,524
Posted By Newbie1992
Re: VS Saxton Hale Mode, main thread (current v1.42)

I would donate for a new update, is there a way for that ... a model-based clientside crashes FIX would be nice i got that problem 1-2 times per day :(

Thanks!
Forum: VSH / Freak Fortress 11-18-2013, 08:07
Replies: 4,384
Views: 1,831,524
Posted By Newbie1992
Re: VS Saxton Hale Mode, main thread (current v1.42)

I found a strange thing sometimes when the hale get killed the game will crash by all players. Even the hale (vagineer) got killed by backstab all players game crashes :(

Anyone other has the same...
Forum: VSH / Freak Fortress 11-13-2013, 03:27
Replies: 4,384
Views: 1,831,524
Posted By Newbie1992
Re: VS Saxton Hale Mode, main thread (current v1.42)

I got two things, when nobody is on server the server will spam the following message in the chat box "VS Saxton Hale Mode is disabled. Need more players to start!" the server will lag ping goes...
Forum: VSH / Freak Fortress 11-04-2013, 15:09
Replies: 4,384
Views: 1,831,524
Posted By Newbie1992
Re: VS Saxton Hale Mode, main thread (current v1.42)

ANY chance to fix that both issue? I can spend some $ for a fix ...
Forum: VSH / Freak Fortress 10-31-2013, 10:43
Replies: 4,384
Views: 1,831,524
Posted By Newbie1992
Re: VS Saxton Hale Mode, main thread (current v1.42)

got the same issue, and third issue hale runs with 340.0

but ...
// Speed of Saxton Hale
// -
// Default: "340.0"
hale_speed "330.0"

Thanks
Forum: VSH / Freak Fortress 10-29-2013, 18:10
Replies: 4,384
Views: 1,831,524
Posted By Newbie1992
Re: VS Saxton Hale Mode, main thread (current v1.42)

well the update is here, server works but i found the first funny thing. Crooked legs really funny :>

click here for pure fun :D

http://steamcommunity.com/sharedfiles/filedetails/?id=190303374...
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