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Posts Made By:
napalm00
Forum:
VSH / Freak Fortress
05-27-2012, 17:48
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,833,789
Posted By
napalm00
Re: [TF2] VS Saxton Hale Mode
Re-read what Flamin said. "on the Buschwacka", not "on the rifles when the Bushwacka is equipped". "ozgaming" did not specify which crits (the bushwacka ones or the sniper rifles ones?) and so Flamin...
Forum:
VSH / Freak Fortress
05-27-2012, 17:38
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,833,789
Posted By
napalm00
Re: [TF2] VS Saxton Hale Mode
Non-sense much? FlaminSarge never disabled crits on the Buschwacka.
Forum:
VSH / Freak Fortress
05-19-2012, 00:47
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,833,789
Posted By
napalm00
Re: [TF2] VS Saxton Hale Mode
Is the fix for hale's models coming any soon? If you don't have the time to add it, could you post a quick tutorial on how to hex edit models to fix that bug? Thanks!
Forum:
VSH / Freak Fortress
04-30-2012, 12:34
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,833,789
Posted By
napalm00
Re: [TF2] VS Saxton Hale Mode
I found a small bug in the player_death code.
All my regulars were complaining that dead ringer spies had a different kill icon (the shovel one instead of the fists one) and therefore were easier to...
Forum:
VSH / Freak Fortress
04-24-2012, 17:04
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,833,789
Posted By
napalm00
Re: [TF2] VS Saxton Hale Mode
Thanks! :bacon!:
Forum:
VSH / Freak Fortress
04-24-2012, 13:13
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,833,789
Posted By
napalm00
Re: [TF2] VS Saxton Hale Mode
Couldn't you just block the touch event using SDKHooks' OnStartTouch hook? That *should* work for items, I believe.
EDIT:
Mis-read the whole reply, but Imo using SDKHooks would still be better.
Forum:
VSH / Freak Fortress
04-24-2012, 11:53
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,833,789
Posted By
napalm00
Re: [TF2] VS Saxton Hale Mode
Perhaps attribute 109 (health from health packs decreased)?
Forum:
VSH / Freak Fortress
04-19-2012, 12:39
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,833,789
Posted By
napalm00
Re: [TF2] VS Saxton Hale Mode
SetEntProp(client, Prop_Data, "m_iMaxHealth", Health);
SetEntProp(client, Prop_Send, "m_iHealth", Health);
Additionally VSH sets Hale's m_iHealth every 0.2 seconds.
Forum:
VSH / Freak Fortress
04-14-2012, 14:10
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,833,789
Posted By
napalm00
Re: [TF2] VS Saxton Hale Mode
Thanks! :bacon!:
And I agree, FF2 will be usable in a few months, maybe.
Forum:
VSH / Freak Fortress
04-11-2012, 09:30
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,833,789
Posted By
napalm00
Re: [TF2] VS Saxton Hale Mode
(not quoting to save space)
Remember to put saxtonhale.phrases.txt into the sourcemod/translations folder.
Forum:
VSH / Freak Fortress
04-09-2012, 05:36
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,833,789
Posted By
napalm00
Re: [TF2] VS Saxton Hale Mode
Unless Sarge fixes FF2, it's very likely that it'll get unapproved too...
Forum:
VSH / Freak Fortress
04-03-2012, 12:22
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,833,789
Posted By
napalm00
Re: [TF2] VS Saxton Hale Mode
I ****ing love that map. +9001
Forum:
VSH / Freak Fortress
04-03-2012, 10:36
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,833,789
Posted By
napalm00
Re: [TF2] VS Saxton Hale Mode
Ahhh ahah, alright then, thanks for the explanation :bacon!:
Forum:
VSH / Freak Fortress
04-03-2012, 10:21
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,833,789
Posted By
napalm00
Re: [TF2] VS Saxton Hale Mode
Yep but that was removed yesterday iirc, while powerlord is using the present tense.
Confusion @_@ oh well, guess one page about them ponies is enough :p
Forum:
VSH / Freak Fortress
04-03-2012, 10:08
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,833,789
Posted By
napalm00
Re: [TF2] VS Saxton Hale Mode
What logo are we talking about o_0
Forum:
VSH / Freak Fortress
03-29-2012, 09:42
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,833,789
Posted By
napalm00
Re: [TF2] VS Saxton Hale Mode
http://forums.alliedmods.net/showpost.php?p=1669435&postcount=2808
Forum:
VSH / Freak Fortress
03-27-2012, 12:37
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,833,789
Posted By
napalm00
Re: [TF2] VS Saxton Hale Mode
Any news on 1.39? I see Skial has been running it for a little while now :crab:
Forum:
VSH / Freak Fortress
03-18-2012, 18:42
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,833,789
Posted By
napalm00
Re: [TF2] VS Saxton Hale Mode
Blacklist them?
Forum:
VSH / Freak Fortress
03-08-2012, 00:52
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,833,789
Posted By
napalm00
Re: [TF2] VS Saxton Hale Mode
I'm curious, what are the "Fixed HHH tele" and "Fixed crit issues" about?
Forum:
VSH / Freak Fortress
03-06-2012, 16:39
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,833,789
Posted By
napalm00
Re: [TF2] VS Saxton Hale Mode
Wait for a round number (1.40) x]
Forum:
VSH / Freak Fortress
02-10-2012, 03:16
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,833,789
Posted By
napalm00
Re: [TF2] VS Saxton Hale Mode
Couldn't it just be that he uses an outdated version of SDKHooks? I don't get any errors at all with VSH :shock:
Forum:
VSH / Freak Fortress
02-06-2012, 10:21
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,833,789
Posted By
napalm00
Re: [TF2] VS Saxton Hale Mode
I tried playing around with team_round_timer but it seems not every map has it, so I just decided to use ServerCommand("mp_timelimit 0); when there are no players, and then reset it to the previous...
Forum:
VSH / Freak Fortress
02-05-2012, 12:09
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,833,789
Posted By
napalm00
Re: [TF2] VS Saxton Hale Mode
Sarge, one of my regs reported a bug in which Hale would become a spectator, being invincible and able to spec the players (so that the sentries would turn against their owners if they were...
Forum:
VSH / Freak Fortress
02-02-2012, 10:17
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,833,789
Posted By
napalm00
Re: [TF2] VS Saxton Hale Mode
I use the AFK Manager (http://forums.alliedmods.net/showthread.php?t=79904) and it always worked perfectly fine for me :)
Forum:
VSH / Freak Fortress
02-01-2012, 01:21
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,833,789
Posted By
napalm00
Re: [TF2] VS Saxton Hale Mode
My VSH server uses Spray Trace too, but it doesn't really crash when the "Force Spray" command is called. Maybe you just have an old version of the plugin?
Showing results 1 to 25 of 101
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