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Search: Posts Made By: napalm00
Forum: VSH / Freak Fortress 05-27-2012, 17:48
Replies: 4,384
Views: 1,833,789
Posted By napalm00
Re: [TF2] VS Saxton Hale Mode

Re-read what Flamin said. "on the Buschwacka", not "on the rifles when the Bushwacka is equipped". "ozgaming" did not specify which crits (the bushwacka ones or the sniper rifles ones?) and so Flamin...
Forum: VSH / Freak Fortress 05-27-2012, 17:38
Replies: 4,384
Views: 1,833,789
Posted By napalm00
Re: [TF2] VS Saxton Hale Mode

Non-sense much? FlaminSarge never disabled crits on the Buschwacka.
Forum: VSH / Freak Fortress 05-19-2012, 00:47
Replies: 4,384
Views: 1,833,789
Posted By napalm00
Re: [TF2] VS Saxton Hale Mode

Is the fix for hale's models coming any soon? If you don't have the time to add it, could you post a quick tutorial on how to hex edit models to fix that bug? Thanks!
Forum: VSH / Freak Fortress 04-30-2012, 12:34
Replies: 4,384
Views: 1,833,789
Posted By napalm00
Re: [TF2] VS Saxton Hale Mode

I found a small bug in the player_death code.
All my regulars were complaining that dead ringer spies had a different kill icon (the shovel one instead of the fists one) and therefore were easier to...
Forum: VSH / Freak Fortress 04-24-2012, 17:04
Replies: 4,384
Views: 1,833,789
Posted By napalm00
Forum: VSH / Freak Fortress 04-24-2012, 13:13
Replies: 4,384
Views: 1,833,789
Posted By napalm00
Re: [TF2] VS Saxton Hale Mode

Couldn't you just block the touch event using SDKHooks' OnStartTouch hook? That *should* work for items, I believe.

EDIT:
Mis-read the whole reply, but Imo using SDKHooks would still be better.
Forum: VSH / Freak Fortress 04-24-2012, 11:53
Replies: 4,384
Views: 1,833,789
Posted By napalm00
Re: [TF2] VS Saxton Hale Mode

Perhaps attribute 109 (health from health packs decreased)?
Forum: VSH / Freak Fortress 04-19-2012, 12:39
Replies: 4,384
Views: 1,833,789
Posted By napalm00
Re: [TF2] VS Saxton Hale Mode

SetEntProp(client, Prop_Data, "m_iMaxHealth", Health);
SetEntProp(client, Prop_Send, "m_iHealth", Health);

Additionally VSH sets Hale's m_iHealth every 0.2 seconds.
Forum: VSH / Freak Fortress 04-14-2012, 14:10
Replies: 4,384
Views: 1,833,789
Posted By napalm00
Re: [TF2] VS Saxton Hale Mode

Thanks! :bacon!:
And I agree, FF2 will be usable in a few months, maybe.
Forum: VSH / Freak Fortress 04-11-2012, 09:30
Replies: 4,384
Views: 1,833,789
Posted By napalm00
Re: [TF2] VS Saxton Hale Mode

(not quoting to save space)
Remember to put saxtonhale.phrases.txt into the sourcemod/translations folder.
Forum: VSH / Freak Fortress 04-09-2012, 05:36
Replies: 4,384
Views: 1,833,789
Posted By napalm00
Re: [TF2] VS Saxton Hale Mode

Unless Sarge fixes FF2, it's very likely that it'll get unapproved too...
Forum: VSH / Freak Fortress 04-03-2012, 12:22
Replies: 4,384
Views: 1,833,789
Posted By napalm00
Re: [TF2] VS Saxton Hale Mode

I ****ing love that map. +9001
Forum: VSH / Freak Fortress 04-03-2012, 10:36
Replies: 4,384
Views: 1,833,789
Posted By napalm00
Re: [TF2] VS Saxton Hale Mode

Ahhh ahah, alright then, thanks for the explanation :bacon!:
Forum: VSH / Freak Fortress 04-03-2012, 10:21
Replies: 4,384
Views: 1,833,789
Posted By napalm00
Re: [TF2] VS Saxton Hale Mode

Yep but that was removed yesterday iirc, while powerlord is using the present tense.
Confusion @_@ oh well, guess one page about them ponies is enough :p
Forum: VSH / Freak Fortress 04-03-2012, 10:08
Replies: 4,384
Views: 1,833,789
Posted By napalm00
Re: [TF2] VS Saxton Hale Mode

What logo are we talking about o_0
Forum: VSH / Freak Fortress 03-29-2012, 09:42
Replies: 4,384
Views: 1,833,789
Posted By napalm00
Re: [TF2] VS Saxton Hale Mode

http://forums.alliedmods.net/showpost.php?p=1669435&postcount=2808
Forum: VSH / Freak Fortress 03-27-2012, 12:37
Replies: 4,384
Views: 1,833,789
Posted By napalm00
Re: [TF2] VS Saxton Hale Mode

Any news on 1.39? I see Skial has been running it for a little while now :crab:
Forum: VSH / Freak Fortress 03-18-2012, 18:42
Replies: 4,384
Views: 1,833,789
Posted By napalm00
Forum: VSH / Freak Fortress 03-08-2012, 00:52
Replies: 4,384
Views: 1,833,789
Posted By napalm00
Re: [TF2] VS Saxton Hale Mode

I'm curious, what are the "Fixed HHH tele" and "Fixed crit issues" about?
Forum: VSH / Freak Fortress 03-06-2012, 16:39
Replies: 4,384
Views: 1,833,789
Posted By napalm00
Re: [TF2] VS Saxton Hale Mode

Wait for a round number (1.40) x]
Forum: VSH / Freak Fortress 02-10-2012, 03:16
Replies: 4,384
Views: 1,833,789
Posted By napalm00
Re: [TF2] VS Saxton Hale Mode

Couldn't it just be that he uses an outdated version of SDKHooks? I don't get any errors at all with VSH :shock:
Forum: VSH / Freak Fortress 02-06-2012, 10:21
Replies: 4,384
Views: 1,833,789
Posted By napalm00
Re: [TF2] VS Saxton Hale Mode

I tried playing around with team_round_timer but it seems not every map has it, so I just decided to use ServerCommand("mp_timelimit 0); when there are no players, and then reset it to the previous...
Forum: VSH / Freak Fortress 02-05-2012, 12:09
Replies: 4,384
Views: 1,833,789
Posted By napalm00
Re: [TF2] VS Saxton Hale Mode

Sarge, one of my regs reported a bug in which Hale would become a spectator, being invincible and able to spec the players (so that the sentries would turn against their owners if they were...
Forum: VSH / Freak Fortress 02-02-2012, 10:17
Replies: 4,384
Views: 1,833,789
Posted By napalm00
Re: [TF2] VS Saxton Hale Mode

I use the AFK Manager (http://forums.alliedmods.net/showthread.php?t=79904) and it always worked perfectly fine for me :)
Forum: VSH / Freak Fortress 02-01-2012, 01:21
Replies: 4,384
Views: 1,833,789
Posted By napalm00
Re: [TF2] VS Saxton Hale Mode

My VSH server uses Spray Trace too, but it doesn't really crash when the "Force Spray" command is called. Maybe you just have an old version of the plugin?
Showing results 1 to 25 of 101

 
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