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Search: Posts Made By: Mr. Man
Forum: VSH / Freak Fortress 01-17-2013, 14:01
Replies: 4,384
Views: 1,824,862
Posted By Mr. Man
Re: VS Saxton Hale Mode, main thread (current v1.40)

I am starting to think I didn't grab the latest developer version from here: http://www.bailopan.net/stripper/snapshots/1.2/. I'll get back to you. And yes, that file is intact.

Edit: Stripper is...
Forum: VSH / Freak Fortress 01-17-2013, 13:50
Replies: 4,384
Views: 1,824,862
Posted By Mr. Man
Re: VS Saxton Hale Mode, main thread (current v1.40)

What command would I type to check that in the console? Also:

modify:
{
match:
{
"classname" "tf_logic_koth"
}
replace:
{
Forum: VSH / Freak Fortress 01-17-2013, 13:20
Replies: 4,384
Views: 1,824,862
Posted By Mr. Man
Re: VS Saxton Hale Mode, main thread (current v1.40)

It does. And players are respawning :fox:
Forum: VSH / Freak Fortress 01-17-2013, 04:52
Replies: 4,384
Views: 1,824,862
Posted By Mr. Man
Re: VS Saxton Hale Mode, main thread (current v1.40)

I tried your Stripper:Source solution with regards to running VSH on KOTH maps, but am still getting the timer countdown when someone captures a point. Not sure why S:S isn't overriding the KOTH CP...
Forum: VSH / Freak Fortress 04-01-2011, 02:24
Replies: 4,384
Views: 1,824,862
Posted By Mr. Man
Re: [TF2] VS Saxton Hale Mode

I was playing around with the mod yesterday, and every round on start it would spam the chat with <person> joined blu/red team, then work ok.

At times, Hale's HP would be -1 million, then revert...
Forum: VSH / Freak Fortress 03-30-2011, 10:09
Replies: 4,384
Views: 1,824,862
Posted By Mr. Man
Re: [TF2] VS Saxton Hale Mode

Just release the update!!
Forum: VSH / Freak Fortress 03-25-2011, 19:57
Replies: 4,384
Views: 1,824,862
Posted By Mr. Man
Re: [TF2] VS Saxton Hale Mode

How would you do that? Do you just drop all the plugins in the folder?
Forum: VSH / Freak Fortress 03-25-2011, 14:31
Replies: 4,384
Views: 1,824,862
Posted By Mr. Man
Re: [TF2] VS Saxton Hale Mode

I will re-test the plugin later today.

By the way, is it possible to rotate Mod types? For example, I want to rotate between this game mode and the Zombie mode. Seems like that's not possible?
Forum: VSH / Freak Fortress 03-24-2011, 13:11
Replies: 4,384
Views: 1,824,862
Posted By Mr. Man
Re: [TF2] VS Saxton Hale Mode

Ran into that problem as well last night :S
Forum: VSH / Freak Fortress 03-22-2011, 11:56
Replies: 4,384
Views: 1,824,862
Posted By Mr. Man
Re: [TF2] VS Saxton Hale Mode

It does have a pretty extensive Cpanel, but what is this game server plugin that you speak of...?
Forum: VSH / Freak Fortress 03-21-2011, 22:46
Replies: 4,384
Views: 1,824,862
Posted By Mr. Man
Re: [TF2] VS Saxton Hale Mode

Oh that's good! The internet speed for the VPS (which is Xen by the way) is pretty fast.

But does that mean I have to download the HLSD update 4 times into 4 different folders in order to run the...
Forum: VSH / Freak Fortress 03-21-2011, 14:10
Replies: 4,384
Views: 1,824,862
Posted By Mr. Man
Re: [TF2] VS Saxton Hale Mode

Haha yeah I am trying to host my own server with this mod, but have no idea where to start in terms of looking for a server hoster. I currently own a VPS with 8 cores and 4GB dedicated ram, but don't...
Forum: VSH / Freak Fortress 03-21-2011, 13:05
Replies: 4,384
Views: 1,824,862
Posted By Mr. Man
Re: [TF2] VS Saxton Hale Mode

Hmm, very new at this server-running thing, but wanted to run this mod really bad. Looks like more of a hassle :P
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