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Search: Posts Made By: ClarkyGamer
Forum: VSH / Freak Fortress 02-03-2011, 16:07
Replies: 4,384
Views: 1,824,946
Posted By ClarkyGamer
Re: [TF2] VS Saxton Hale Mode

Basically, the trouble is at the minute. It's hard to make a queue system, and the way its been done is that when a player disconnects or connects, that is in the queue, then the queue will...
Forum: VSH / Freak Fortress 02-02-2011, 17:42
Replies: 4,384
Views: 1,824,946
Posted By ClarkyGamer
Re: [TF2] VS Saxton Hale Mode

I was thinking of a feature to which counts each steam ID every time that person is Hale.

Then when high, a less likely chance. I've found the bit of the mod which controls the queue generation,...
Forum: VSH / Freak Fortress 02-02-2011, 17:41
Replies: 4,384
Views: 1,824,946
Posted By ClarkyGamer
Re: [TF2] VS Saxton Hale Mode

We blanked out our config arena, so it now only has :

mapcyclefile "arena_mapcycle.txt"

We've not had any problems with the maps. I'd just say make sure sourcemod/metamod are both up to date,...
Forum: VSH / Freak Fortress 02-02-2011, 16:35
Replies: 4,384
Views: 1,824,946
Posted By ClarkyGamer
Re: [TF2] VS Saxton Hale Mode

Moving back to a usefull issue :)

Suggestions:

Admin commands in sm_admin menu.
Admin command to regenerate queue.
Instead of queue regenerating when a player disconnects, why not just...
Forum: VSH / Freak Fortress 02-02-2011, 15:22
Replies: 4,384
Views: 1,824,946
Posted By ClarkyGamer
Re: [TF2] VS Saxton Hale Mode

Abusive admins will only empty there server, so hey ho...

And a simple flick through in notepad and you can find the admin commands.

However, I shall be respectfull and remove them for now.
Forum: VSH / Freak Fortress 02-02-2011, 13:33
Replies: 4,384
Views: 1,824,946
Posted By ClarkyGamer
Re: [TF2] VS Saxton Hale Mode

Hi,

Have this plugin setup on our server, and so far its been very popular in our clan.

http://module.game-monitor.com/217.146.86.39:27000/image/default/tf2-01.png...
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