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Search: Posts Made By: EHG
Forum: Plugins 05-19-2013, 22:51
Replies: 24
Views: 28,138
Posted By EHG
Re: [ANY] Advert Antiflood

You obviously didn't read.



I do plan a future release that works with simple chat processor.
Forum: Plugins 12-28-2012, 14:13
Replies: 141
Views: 113,675
Posted By EHG
Re: [TF2] Rate of Fire

Have been running this since release without a single issue or crash.
Currently running this on sourcemod-1.5.0-hg3719-linux and it works fine.
Forum: Unapproved Plugins 09-09-2012, 21:13
Replies: 7
Views: 4,477
Posted By EHG
Re: [TF2] Wearables/Unusuals Stacking Glitch Fix

I needed that in another script where I was doing something similar. Doesn't appear to be needed here. Removed in 1.1


Updated to 1.1 and added fake client check.


To provide compatibility...
Forum: Unapproved Plugins 09-06-2012, 22:31
Replies: 7
Views: 4,477
Posted By EHG
[TF2] Wearables/Unusuals Stacking Glitch Fix

BUG HAS BEEN PATCHED IN 9/27/2012 UPDATE


[TF2] Wearables/Unusuals Stacking Glitch Fix


Description

This will patch the glitch that allows players to stack wearable models and unusual...
Forum: Extensions 08-20-2012, 01:29
Replies: 109
Views: 55,625
Posted By EHG
Re: [TF2] No MvM - Block MvM sound precache

Credit to team :D

Update: Working great. Uptime: 0 days 12 hours 56 minutes 47 seconds
Forum: Plugins 03-23-2012, 10:01
Replies: 141
Views: 113,675
Posted By EHG
Re: [TF2] Rate of Fire

Apologies for the late response. I've been busy ;)
I will update this plugin tonight to allow blocking specific weapons.
Forum: Plugins 02-03-2012, 02:46
Replies: 29
Views: 26,012
Posted By EHG
Re: Dr.Hax

Sound file from hl2 confirmed working in TF2

vo/npc/male01/hacks01.wav
Forum: Plugins 01-30-2012, 11:30
Replies: 141
Views: 113,675
Posted By EHG
Forum: Plugins 01-24-2012, 17:32
Replies: 141
Views: 113,675
Posted By EHG
Re: [TF2] Rate of Fire

Updated to version 1.2
Added cvar for Huntsman
Forum: Plugins 01-24-2012, 15:56
Replies: 141
Views: 113,675
Posted By EHG
Re: [TF2] Rate of Fire

That is still not a specific reason. Please explain exactly what you did that made the server crash.
Forum: Plugins 01-24-2012, 12:01
Replies: 141
Views: 113,675
Posted By EHG
Re: [TF2] Rate of Fire

Updated to version 1.1
Replaced access cvars with CheckCommandAccess and added sniper scope cvar.



Any specific reason for this?
Forum: Unapproved Plugins 01-24-2012, 11:21
Replies: 23
Views: 17,831
Posted By EHG
Re: [TF2] Real Thirdperson

Updated to version 1.3
Using TF2_OnConditionRemoved and replaced access cvar with CheckCommandAccess
Forum: Plugins 01-20-2012, 20:12
Replies: 141
Views: 113,675
Posted By EHG
Re: [TF2] Rate of Fire

Different more efficient methods used. Calculations are correct. There is a fix in there for Cow Mangler alt fire. Sniper scope doesn't rapid fire (annoying fast scope/unscope).



I have never...
Forum: Unapproved Plugins 01-20-2012, 13:19
Replies: 10
Views: 17,405
Posted By EHG
Re: [TF2] Rapid Fire

I have released my latest version of this plugin with many improvements from this old junk.
http://forums.alliedmods.net/showthread.php?p=1635409
Forum: Plugins 01-20-2012, 13:14
Replies: 141
Views: 113,675
Posted By EHG
[TF2] Rate of Fire

TF2 Rate of Fire


Description

Modify the rate at which weapons fire in TF2. Values are properly calculated. (2.0 will be twice speed, 3.0 thrice..etc)
Combine with an unlimited ammo plugin...
Forum: Unapproved Plugins 01-19-2012, 13:03
Replies: 10
Views: 17,405
Posted By EHG
Re: [TF2] Rapid Fire

*sigh* xomp you should really ask me before posting my code. Especially this old messy thing.
Forum: Unapproved Plugins 01-19-2012, 02:47
Replies: 23
Views: 17,831
Posted By EHG
Re: [TF2] Real Thirdperson

Updated to version 1.2
Added a few valid client checks that I missed.
Forum: Unapproved Plugins 01-16-2012, 19:57
Replies: 23
Views: 17,831
Posted By EHG
Re: [TF2] Real Thirdperson

If you leave the sm_thirdperson_access cvar at default which is blank, anyone will be able to use the sm_thirdperson command or !thirdperson in chat.
Forum: Unapproved Plugins 01-16-2012, 17:01
Replies: 23
Views: 17,831
Posted By EHG
Re: [TF2] Real Thirdperson

Updated to version 1.1
Added convar for admin flag. Added detection of action slot taunts.




It is a VERY good idea to check the source of every plugin you install. Don't want to accidentally...
Forum: Unapproved Plugins 01-13-2012, 10:50
Replies: 17
Views: 6,828
Posted By EHG
Re: [TF2] Third Person

Xomp you have really made a mess of things in this thread. I realize now that this plugin needs a bit more explanation and support for the methods used.

I have uploaded my latest version to a new...
Forum: Unapproved Plugins 01-13-2012, 10:47
Replies: 23
Views: 17,831
Posted By EHG
[TF2] Real Thirdperson

OUTDATED:Use the following instead:
https://forums.alliedmods.net/showthread.php?t=183456


TF2 Real Thirdperson


Description

This allows usage of the real thirdperson provided in the...
Forum: Unapproved Plugins 01-11-2012, 10:10
Replies: 17
Views: 6,828
Posted By EHG
Re: [TF2] Third Person

I wrote this plugin and I approve public release. However xomp, you should note that players will be able to use any cheats that rely on only clientside sv_cheats 1. For example wireframe can be...
Forum: Scripting 12-13-2011, 09:54
Replies: 3
Views: 1,440
Posted By EHG
Re: How does one hook into a trigger_multiple entity?

This can be accomplished either by using sdkhooks touch hooks or stock:
UnhookSingleEntityOutput
HookSingleEntityOutput
UnhookEntityOutput
HookEntityOutput
Forum: Plugins 11-28-2011, 16:06
Replies: 147
Views: 73,994
Posted By EHG
Re: [TF2] No Thriller Taunt

Great extension pheadxdll :)
This has reminded me of something I was looking for in the past. A method to detect what type of taunt a player used. Would you be able to create a forward using this...
Forum: Plugins 11-03-2011, 16:43
Replies: 24
Views: 28,138
Posted By EHG
Re: [ANY] Advert Antiflood

Updated to version 1.4
Fixed a bug where client timer did not become invalid after a player left the server.
Showing results 1 to 25 of 184

 
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