Raised This Month: $7 Target: $400
 1% 

Showing results 1 to 25 of 240
Search took 0.01 seconds.
Search: Posts Made By: klausenbusk
Forum: Extensions 08-05-2016, 11:08
Replies: 883
Views: 688,587
Posted By klausenbusk
Re: DHooks (Dynamic Hooks - Dev Preview)

I'm trying to hook CanHavePlayerItem in CS:S, so CT can pick up C4.
Either I'm doing something wrong or then it isn't fired.
My code:

#include <sourcemod>
#include <dhooks>
#pragma semicolon 1...
Forum: Scripting 08-04-2016, 19:59
Replies: 0
Views: 626
Posted By klausenbusk
[CS:S] EquipPlayerWeapon reset reserved ammo?

Hello

I'm trying to force a client to pick up a weapon from the ground.
If the client touch it, it has the normal amount of reserved ammo.

But if I use EquipPlayerWeapon(client, weapon), then...
Forum: Plugins 01-04-2016, 14:00
Replies: 394
Views: 124,098
Posted By klausenbusk
Re: VPP Gaming Network Motd Adverts

whosurdaddy972: Do you support Counter-Strike: Source, i don't see any rates for it?
Forum: Plugins 12-24-2015, 08:34
Replies: 225
Views: 117,551
Posted By klausenbusk
Re: [Any] Dev Zones (with natives for developers) v2.2

Nice thanks! A question if a client spawn in a zone on round_start. Do the trigger fire? As the trigger_multiple is first created after spawn.

Also a native like: Zone_IsEntityInZone, do you think...
Forum: Plugins 12-23-2015, 17:10
Replies: 225
Views: 117,551
Posted By klausenbusk
Re: [Any] Dev Zones (with natives for developers) v2.2

I need to know if some weapons is x zone. Could you add that?
Also a native like Zone_IsClientInZone(client, String:zone[]);, will be nice. So I don't need to code a plugin for that myself.

Edit:...
Forum: Plugins 11-21-2015, 14:12
Replies: 18
Views: 17,259
Posted By klausenbusk
Re: [CS:S] Clan Tags AFK status

I know. But it should work! Please ignore I haven't updated the title.
Forum: Plugins 11-21-2015, 14:04
Replies: 18
Views: 17,259
Posted By klausenbusk
Re: [CS:S] Clan Tags AFK status

It should work with CS:GO?
Forum: News 09-11-2015, 19:28
Replies: 72
Views: 59,921
Posted By klausenbusk
Re: Changes - Part 2: Rolling Release Cycle

A sourcemod-1.7.3-latest-<os>.zip could be useful for automated scripts and so..
Forum: Plugins 08-22-2015, 06:22
Replies: 71
Views: 50,072
Posted By klausenbusk
Re: [CS:GO] Smart Jail Doors (v0.4.0-beta, 2015-06-24)

Also a global forward like "OnDoorOpen" with clientid which opened and the possibility to block it, could be nice.
But I think you need to hook the button, to get the client id?

and CS:S support...
Forum: Snippets and Tutorials 07-23-2015, 17:40
Replies: 0
Views: 735
Posted By klausenbusk
HL2 UDP log, Python Class

A class I just did.
I let the code do the explanation.. :)
import socket

class hl2udplog():
def __init__(self, port, host="", remoteHost="", remotePort=""):
self.s =...
Forum: Plugins 06-07-2015, 10:04
Replies: 67
Views: 58,918
Posted By klausenbusk
Re: [ANY] Admin Join Sound

Could you try this version?


Read here: https://wiki.alliedmods.net/CSGO_Quirks#Playing_Custom_Sounds and https://forums.alliedmods.net/showthread.php?t=237045
Forum: Plugins 03-29-2015, 13:16
Replies: 18
Views: 17,259
Posted By klausenbusk
Re: [CS:S] Clan Tags AFK status

The "sm_clafk" cvar is on the TODO list, it is not implemented.
It should work with CS:GO.
Forum: Plugins 03-18-2015, 18:07
Replies: 18
Views: 17,259
Posted By klausenbusk
Forum: Plugins 03-18-2015, 11:09
Replies: 18
Views: 17,259
Posted By klausenbusk
Re: [CS:S] Clan Tags AFK status

Fixed.. I update the post, when you is satisfied.
Forum: Plugins 03-05-2015, 10:46
Replies: 18
Views: 17,259
Posted By klausenbusk
Re: [CS:S] Clan Tags AFK status

Like this?
Edit: Updated!
Forum: Plugins 03-05-2015, 10:19
Replies: 67
Views: 58,918
Posted By klausenbusk
Forum: Plugins 03-03-2015, 16:34
Replies: 67
Views: 58,918
Posted By klausenbusk
Forum: Plugins 03-03-2015, 14:35
Replies: 67
Views: 58,918
Posted By klausenbusk
Re: [ANY] Admin Join Sound

Didn't know, the plugin is from 2011.. Maybe the documentation was worse at that point, or my English was :)


Confusing how? SoundPath fail :/


Forget 1.6, I don't want to update the main...
Forum: Snippets and Tutorials 01-20-2015, 15:01
Replies: 1
Views: 2,175
Posted By klausenbusk
[CSS/CS:GO] CSS:DM FFA implemented as a plugin..

This I just a re-implementation of the CSS:\DM FFA as a plugin, I did for fun (or something)..
I implemented all functions in cssdm_ffa.cpp expect DM_FFA_IsPatched and DM_FFA_IsPrepared. Also I...
Forum: Scripting 01-17-2015, 21:19
Replies: 7
Views: 1,278
Posted By klausenbusk
Re: Get Round how ?

Only a counter should be enough..
Forum: Plugins 12-31-2014, 12:33
Replies: 47
Views: 19,278
Posted By klausenbusk
Re: [TF2] Play Or Leave - a safer method of detecting AFKs [12/7/2014]

I was looking at the wrong plugin source, sorry! :)
Forum: Scripting 12-31-2014, 09:51
Replies: 5
Views: 1,260
Posted By klausenbusk
Re: How does mp_autokick detect if people is "away"?

But how do it check "movement"*, and what does it check more than "movement"(commands?)?
*Do it reset when you press a button, or do it check your eye angels and location every x seconds?
Forum: Plugins 12-31-2014, 09:47
Replies: 47
Views: 19,278
Posted By klausenbusk
Re: [TF2] Play Or Leave - a safer method of detecting AFKs [12/7/2014]

There isn't any failstate.. I'm just wondering, why he only want to support "TF2", when the plugin support many many more games..
Forum: Plugins 12-31-2014, 09:28
Replies: 47
Views: 19,278
Posted By klausenbusk
Re: [TF2] Play Or Leave - a safer method of detecting AFKs [12/7/2014]

Why? I can see you have adding many check, to add support for like CSS and other mods..
Forum: Plugins 12-31-2014, 08:05
Replies: 47
Views: 19,278
Posted By klausenbusk
Re: [TF2] Play Or Leave - a safer method of detecting AFKs [12/7/2014]

Isn't this ANY? or why do you have TF2 in the title?
Showing results 1 to 25 of 240

 
Forum Jump

All times are GMT -4. The time now is 03:08.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode