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Posts Made By:
philipjfry
Forum:
Scripting
10-20-2020, 13:07
Replies:
5
Solved
[L4D2] Survivors with Special Infected Weapons?
Views:
669
Posted By
philipjfry
Re: [L4D2] Survivors with Special Infected Weapons?
Thx, this worked okay. what is the name of that 'VIRTUAL' address you are using btw?
Forum:
Scripting
10-19-2020, 18:32
Replies:
5
Solved
[L4D2] Survivors with Special Infected Weapons?
Views:
669
Posted By
philipjfry
Re: [L4D2] Survivors with Special Infected Weapons?
Thanks, didn't seem to work from my test though (still can't charge with the charger claw weapon), here is what i tried:
int wp_index = GivePlayerItem(client, "weapon_charger_claw");
if...
Forum:
Scripting
10-18-2020, 16:45
Replies:
5
Solved
[L4D2] Survivors with Special Infected Weapons?
Views:
669
Posted By
philipjfry
[L4D2] Survivors with Special Infected Weapons?
https://www.youtube.com/watch?v=kqfv1vWO9l8&t=134s&ab_channel=Pelipoika
Anyone know what netprops need to be set for similar result after equipping 'weapon_tank_claw' or 'weapon_charger_claw' to...
Forum:
Scripting
09-28-2020, 19:45
Replies:
1
[L4D2] How to remove spectators from counting as potential voters?
Views:
533
Posted By
philipjfry
[L4D2] How to remove spectators from counting as potential voters?
Hello,
Any help on how to remove spectator players from counting as potential voters and filling the vote hud?
I figured i have to hook "callvote" command and fire "vote_changed" event and change...
Forum:
Plugin/Gameplay Ideas and Requests
04-17-2020, 10:52
Replies:
1
[L4D2] How to prevent infected bot suicide?
Views:
336
Posted By
philipjfry
Re: [L4D2] How to prevent infected bot suicide?
Try to increase 'z_discard_range' convar default is only '2500'
Forum:
Scripting
12-29-2019, 15:14
Replies:
3
Solved
[L4D2] custom game_sounds scripts
Views:
585
Posted By
philipjfry
Re: [L4D2] custom game_sounds scripts
Thanks, the custom folder vpk method worked alright.
Forum:
Scripting
12-28-2019, 11:05
Replies:
3
Solved
[L4D2] custom game_sounds scripts
Views:
585
Posted By
philipjfry
[L4D2] custom game_sounds scripts
hello, is it possible to make the game read some modified game_sounds.txt scripts on a server without editing/messing names of the ones existing in pak01_dir's (https://imgur.com/a/FjatLnt) etc?
Forum:
Plugins
11-07-2019, 03:25
Replies:
13
[L4D2] Restore Vocals
Views:
5,161
Posted By
philipjfry
Re: [L4D2] Restore Vocals
hi, doesnt cover 'all' of unused ones but does a lot of the extra laugh, taunt files etc hoping to add more soon.
the gamemaps link from what i can see is just another talker file edit vocalizer,...
Forum:
Plugin/Gameplay Ideas and Requests
11-05-2019, 11:02
Replies:
1
Dead players can talk only with dead players.
Views:
460
Posted By
philipjfry
Re: Dead players can talk only with dead players.
https://forums.alliedmods.net/showthread.php?t=171734
Forum:
Plugins
10-30-2019, 20:30
Replies:
13
[L4D2] Restore Vocals
Views:
5,161
Posted By
philipjfry
[L4D2] Restore Vocals
About:
Requires sceneprocessor (https://forums.alliedmods.net/showthread.php?p=2147410) plugin to work. Best to download the latest version converted to new syntax (last page).
Based on Melee...
Forum:
Plugin/Gameplay Ideas and Requests
10-09-2019, 04:18
Replies:
5
[l4d] Looking for a plugin to Teleport players
Views:
1,663
Posted By
philipjfry
Re: [l4d] Looking for a plugin to Teleport players
Sure added that
#include <sourcemod>
#include <sdktools>
#pragma semicolon 1
#pragma newdecls required
Forum:
Plugin/Gameplay Ideas and Requests
09-24-2019, 10:35
Replies:
9
simple plugin request (sma to sp)
Views:
1,704
Posted By
philipjfry
Re: simple plugin request (sma to sp)
Can you expand more on what the plugin should do? is this for css?
Forum:
Plugin/Gameplay Ideas and Requests
09-22-2019, 02:05
Replies:
5
[l4d] Looking for a plugin to Teleport players
Views:
1,663
Posted By
philipjfry
Re: [l4d] Looking for a plugin to Teleport players
This probably should work, teleports any player who is x vector distance apart to random survivor. lol
#include <sourcemod>
#include <sdktools>
#pragma semicolon 1
#pragma newdecls...
Forum:
Plugin/Gameplay Ideas and Requests
09-18-2019, 14:42
Replies:
7
[L4D2] Doorlock
Views:
1,625
Posted By
philipjfry
Re: [L4D2] Doorlock
this fixes it?
Forum:
Plugin/Gameplay Ideas and Requests
09-18-2019, 14:17
Replies:
6
[L4D2][req/paid] Round end infected posing
Views:
1,537
Posted By
philipjfry
[L4D2][req/paid] Round end infected posing
hi, looking for someone to write a plugin which basically allows admins to spawn some amount of "prop_dynamic_override" entities ( to client origin/angles prob for better posing or aim) with any...
Forum:
Scripting
09-14-2019, 09:58
Replies:
1
[L4D2] Sound precaching limit? Sound issues
Views:
1,073
Posted By
philipjfry
[L4D2] Sound precaching limit? Sound issues
Hello, wondering if there is a sound precaching limit for l4d2? Read that it's 512 files apparently for most source games. Wrote this plugin which plays survivor sounds when they vocalize through the...
Showing results 1 to 16 of 16
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