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Search: Posts Made By: Bugsy
Forum: Scripting Help 03-17-2024, 14:46
Replies: 6
Views: 1,761
Posted By Bugsy
Re: Open menu only once per round

Show your full code, and put your code between php tags. [ php ] [/ php ] (without spaces)
Forum: Suggestions / Requests 03-16-2024, 20:38
Replies: 7
Views: 275
Posted By Bugsy
Re: mysql

Ok, you will need to provide more info if you want someone to do it for you, ideally your entire plugin. We will need to know the specific fields that are needed in the db, and what type of...
Forum: Suggestions / Requests 03-16-2024, 19:49
Replies: 7
Views: 275
Posted By Bugsy
Re: mysql

To answer your question, look for topics that involve the sqlx module (just search for sqlx), and you will find examples on how to use it. Note that SQL is not as simple as nvault, as nvault does all...
Forum: Suggestions / Requests 03-16-2024, 14:34
Replies: 7
Views: 275
Posted By Bugsy
Re: mysql

Moved to Suggestions/Requests
Forum: Suggestions / Requests 03-14-2024, 06:25
Replies: 18
Views: 663
Posted By Bugsy
Re: Auto Name

But yours will constantly get spammed, mine won’t. Add logs within both codes to see. The extra code is to make it only fire for a name change, nothing else.
Forum: Suggestions / Requests 03-13-2024, 16:28
Replies: 18
Views: 663
Posted By Bugsy
Re: Auto Name

Not sure what you mean by your second request.



#include <amxmodx>
#include <fakemeta>

new const Version[] = "0.2";

#define MAX_PLAYERS 32
Forum: Scripting Help 03-09-2024, 23:27
Replies: 3
Views: 217
Posted By Bugsy
Re: Problem with armor calculation Ham_TakeDamage

If you're looking for the true damage (loss in HP) use pev( id , pev_dmg_take ), after the damage was issued -- takedamage post will be fine. The damage value passed through Ham_TakeDamage is total...
Forum: Scripting Help 03-09-2024, 16:58
Replies: 5
Views: 254
Posted By Bugsy
Re: Top 5 values

#include <amxmodx>

enum _:DataLayout
{
PlayerID,
XPVal
}

new yourData[][ DataLayout] =
{
Forum: Suggestions / Requests 03-04-2024, 20:26
Replies: 2
Views: 172
Posted By Bugsy
Re: [REQ] CT only - random weap

Just change
get_players(players, num_of_players , "h" )
to
get_players(players, num_of_players , "eh" , "CT" )
Forum: General 03-03-2024, 16:29
Replies: 10
Views: 515
Posted By Bugsy
Re: I'm new to scripting, where do I start?

Someone who has never scripted shouldn't jump into making a mod. Start with basic stuff, like maybe earning extra money for making a kill, sound when headshot is made, etc. Once you understand the...
Forum: General 03-02-2024, 22:20
Replies: 10
Views: 515
Posted By Bugsy
Re: I'm new to scripting, where do I start?

Yup, I love it. No reason for me to change, it does everything I need. I am so used to it that I do not want to transition to something else and need to re-learn a UI when AMX-X Studio does...
Forum: General 03-02-2024, 19:57
Replies: 10
Views: 515
Posted By Bugsy
Re: I'm new to scripting, where do I start?

Step 1 is to learn the syntax of the Pawn language, you cannot begin exploring what modules do (hamsandwich, fakemeta, cstrike) or begin doing anything useful until you understand how code at the...
Forum: Suggestions / Requests 02-29-2024, 17:50
Replies: 4
Views: 217
Posted By Bugsy
Re: [REQUEST][HL] Severian's Mod Run time error 10: native error (native "set_pev")

Try

public TripMine_Beam(tripmine)
{
if( !pev_valid(tripmine))
return FMRES_IGNORED

if(!get_pcvar_num(g_pcvar_tripmine_style))
return FMRES_IGNORED
Forum: Suggestions / Requests 02-26-2024, 16:27
Replies: 15
Views: 745
Posted By Bugsy
Re: Auto Restart /top15 for month

Did the plugin that mlibre posted above work?
Forum: Scripting Help 02-24-2024, 22:14
Replies: 3
Views: 312
Posted By Bugsy
Re: Rendering Invisible

That should work. I used the same in my aimbot detection plugin to make a bot invisible. Though, I had the last parameter at 0.
Forum: Suggestions / Requests 02-24-2024, 00:54
Replies: 15
Views: 745
Posted By Bugsy
Re: Auto Restart /top15 for month

Yeah, I know there was a time component, I was referring only to the method of getting stats to reset. But you can disregard, I didn't notice you were doing that with the below code. I only took a...
Forum: Suggestions / Requests 02-23-2024, 13:39
Replies: 15
Views: 745
Posted By Bugsy
Re: Auto Restart /top15 for month

Why not just execute "csstats_reset 1" ?
Forum: Suggestions / Requests 02-19-2024, 17:19
Replies: 5
Views: 283
Posted By Bugsy
Re: Bounty Hunter

It was coded using a chat command, not console, which is probably why it did not work for you. The above code was updated to use console instead of chat.
Forum: Suggestions / Requests 02-18-2024, 14:24
Replies: 5
Views: 283
Posted By Bugsy
Re: Bounty Hunter

Hardly tested and the logging piece needs to be added:

CVars:
bh_adminflags - Admin flag(s) needed to start a bounty
bh_awardmoney - Default award money if no value is specified when bounty is...
Forum: Scripting Help 02-17-2024, 18:21
Replies: 14
Views: 1,671
Posted By Bugsy
Re: Precise calculation between 2 dates and times in UnixTimestamp

That’s just an example Unix/epoch timestamp, I assume you know what they are/how they work. Any date/time post 1/1/1970 can be converted to an integer value, down to the second. This is the type of...
Forum: Scripting Help 02-09-2024, 21:31
Replies: 9
Views: 361
Posted By Bugsy
Re: help with using sqlx

It would be easiest to replace
SELECT * FROM players WHERE steam_id = '%s';
with
SELECT LastName FROM players WHERE steam_id = '%s';

I imagine that you do not have a ridiculous number of...
Forum: Scripting Help 02-09-2024, 18:59
Replies: 9
Views: 361
Posted By Bugsy
Re: help with using sqlx

So you need to query for the SteamID and LastName and if no record exists, insert both fields as a new record?
Forum: Scripting Help 02-09-2024, 18:03
Replies: 9
Views: 361
Posted By Bugsy
Re: help with using sqlx

Above code is updated.. authorized should be used opposed to putinserver
Forum: Scripting Help 02-09-2024, 17:18
Replies: 9
Views: 361
Posted By Bugsy
Re: help with using sqlx

Not tested


#include <amxmodx>
#include <sqlx>

new Handle:g_SQLTuple;

new g_szBuffer[ 256 ];
Forum: Scripting Help 02-04-2024, 10:42
Replies: 1
Views: 253
Posted By Bugsy
Re: Bomb display on radar

Try using the BombDrop event

https://wiki.alliedmods.net/Half-life_1_game_events#BombDrop
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