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Search: Posts Made By: krolus
Forum: Plugins 11-28-2010, 11:38
Replies: 1,503
Views: 591,517
Posted By krolus
Re: gscramble -- working on fixes :D -- please give feedback from any errors!!!! :D

Goerge, you have 2 folders "sourcemod/gamedata" and "sourcemod/gameTaDa" in .zip file =)
Btw, can you make duel check optional, so plugin will be able to run on SM 1.3.6?
Forum: Plugins 10-06-2010, 12:27
Replies: 109
Views: 64,323
Posted By krolus
Re: [TF2] kAmmomod (v0.7.1 , 22 june 2010) [requires SDKHooks]

I stop developing and supporting from now.
Take a look at MGE (http://www.gotfrag.com/tf2/forums/thread/433678/).
Forum: Unapproved Plugins 09-29-2010, 10:36
Replies: 263
Views: 225,843
Posted By krolus
Re: Mapchooser Extended!

public Action:Command_Mapvote(client, args)
{
g_runoffvote = false;
SetupWarningTimer();

return Plugin_Handled;
}
What? :mrgreen: Where is InitiateVote()?
Forum: Plugins 09-26-2010, 10:25
Replies: 135
Views: 129,353
Posted By krolus
Re: [ANY MOD] SwapTeam v1.2.3

I have 2 several suggestions:
1) remove PrintToChatAll(...,"ts switch by admin") in PerformSwitch() , there is no need to tell twice about teamchanging
2) hook event 'player_team' and set param...
Forum: Plugins 09-25-2010, 10:05
Replies: 109
Views: 64,323
Posted By krolus
Re: [TF2] kAmmomod (v0.7.1 , 22 june 2010) [requires SDKHooks]

Where did you see it? Maybe it was low gravity?
Forum: Plugins 09-25-2010, 09:12
Replies: 109
Views: 64,323
Posted By krolus
Re: [TF2] kAmmomod (v0.7.1 , 22 june 2010) [requires SDKHooks]

Good news for everyone (c) =)
I am currently working on 0.8 release which will include bball mode. If you have bugreports or want me to add new features, feel free to post a request.
Forum: Plugins 07-23-2010, 11:10
Replies: 1,503
Views: 591,517
Posted By krolus
Re: [TF2] gScramble Team Management 2.5.31 (7/15/2010)

The configs executed in this order: server -> map -> plugins and nothing wrong with it.
Solution is just put "gs_winstreak 0" in your server.cfg.
Forum: Plugins 07-18-2010, 01:42
Replies: 109
Views: 64,323
Posted By krolus
Forum: Plugins 07-16-2010, 07:19
Replies: 109
Views: 64,323
Posted By krolus
Re: [TF2] kAmmomod (v0.7.1 , 22 june 2010) [requires SDKHooks]

1) If your opponent leaves battle when score is not 0:0 you will win. Now (from v0.7) plugin should work liek this.
2) Didn't noticed that :) Anyway i think it's work as intended. You crouch in air...
Forum: Plugins 07-15-2010, 00:13
Replies: 118
Views: 111,907
Posted By krolus
Re: Anti-Ping Mask

You shouldn't check if cl_cmdrate is lower than some value. There is a server cvar sv_mincmdrate, which will enforce client cmdrate if it's lower than value of cvar.
Forum: Plugins 07-08-2010, 04:27
Replies: 1,503
Views: 591,517
Posted By krolus
Forum: Plugins 07-06-2010, 12:25
Replies: 109
Views: 64,323
Posted By krolus
Re: [TF2] kAmmomod (v0.7.1 , 22 june 2010) [requires SDKHooks]

If you want 0.7.1 pick up .zip with 0.7 and replace old .smx file with new one.
Forum: Plugins 06-27-2010, 12:15
Replies: 1,503
Views: 591,517
Posted By krolus
Forum: Plugins 06-26-2010, 13:04
Replies: 481
Views: 313,209
Posted By krolus
Re: TF2 Class Restrictions 0.6 (Updated 08/13/09)

just set cvars >= 0.0 and <= 1
Forum: Plugins 06-22-2010, 11:29
Replies: 109
Views: 64,323
Posted By krolus
Forum: Plugins 06-15-2010, 12:11
Replies: 109
Views: 64,323
Posted By krolus
Forum: Plugins 06-03-2010, 10:45
Replies: 109
Views: 64,323
Posted By krolus
Re: [TF2] kAmmomod v0.6 04/07 (requires SDKHooks)

v 0.7 changelog

+ reworked timers so now they using userid instead of client.

ed: fixed that bug
Forum: Plugins 05-29-2010, 12:28
Replies: 109
Views: 64,323
Posted By krolus
Re: [TF2] kAmmomod v0.6 04/07 (requires SDKHooks)

Sorry, i didnt update for a long time, but i am kinda busy.
Probablly final v0.7. Cant do a full test, so if there will be no bugs, i will release it.
Forum: Plugins 05-09-2010, 17:34
Replies: 109
Views: 64,323
Posted By krolus
Re: [TF2] kAmmomod v0.6 04/07 (requires SDKHooks)

Yes, it should be.
All partclies manifest for kammomod maps should contain this
Forum: Unapproved Plugins 05-09-2010, 10:55
Replies: 1,199
Views: 729,963
Posted By krolus
Re: [TF2] PropHunt 1.73

Didnt know that its admin only. Sorry :oops:
Forum: Unapproved Plugins 05-09-2010, 01:40
Replies: 1,199
Views: 729,963
Posted By krolus
Re: [TF2] PropHunt 1.73

And how can pyro's team win if every prop will respawn after death with ph_switch?
Forum: Unapproved Plugins 05-08-2010, 14:57
Replies: 1,199
Views: 729,963
Posted By krolus
Re: [TF2] PropHunt 1.73

Why ph_switch works for dead pplz? I am using 1.73
Forum: Plugins 05-08-2010, 02:51
Replies: 109
Views: 64,323
Posted By krolus
Re: [TF2] kAmmomod v0.6 04/07 (requires SDKHooks)

Bot will be autokicked if u leave arena and there is no other player in queue. Use tf_bot_force_class cvar.
Forum: Extensions 04-13-2010, 11:28
Replies: 2,726
Views: 2,779,467
Posted By krolus
Re: [EXTENSION] SDK Hooks 1.3 (Updated 02/02/10)

Just checked. This happens not only with rockets.
public OnEntityCreated(entity, const String:classname[]){
PrintToChatAll("created %s",classname);
}
Forum: Extensions 04-13-2010, 06:05
Replies: 2,726
Views: 2,779,467
Posted By krolus
Re: [EXTENSION] SDK Hooks 1.3 (Updated 02/02/10)

I use sdkhooks 1.3, sm 1.3.1
Why when i write and compile
public OnEntityCreated(entity, const String:classname[]){
if (StrEqual(classname,"tf_projectile_rocket")){
PrintToChatAll("created...
Showing results 1 to 25 of 218

 
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