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Search: Posts Made By: inklesspen
Forum: Plugins 07-30-2020, 18:23
Replies: 1,792
Views: 1,015,260
Posted By inklesspen
Forum: General 04-29-2020, 15:28
Replies: 13
Views: 4,043
Posted By inklesspen
Re: Will sourcemod support Source 2 Based SRCDS?

I have the question about Source2Mod:
Will syntax of sources be changed?
Forum: Extensions 07-04-2018, 08:41
Replies: 23
Views: 19,815
Posted By inklesspen
Re: [EXTENSION][CS:GO] VScript Functions

Unable to load extension "vscriptfun.ext": .../csgo/addons/sourcemod/extensions/vscriptfun.ext.2.csgo.so: undefined symbol: _ZN17CThreadSpinRWLock11LockForReadEv
Linux server
OS: Debian 9.4 stretch
Forum: Translation Request 04-30-2018, 06:31
Replies: 3
Views: 2,564
Posted By inklesspen
Re: Shop Plugin Translations Thx

[ru]
SHOP_PREFIX = !n[!gМагазин!n]

SHOP_HG_BUY = !tВы купили: !gHE гранату
SHOP_HG_NOCASH = !tНе хватает !gденег!t!
SHOP_HG_HAVE = !tУ вас уже есть: !gHE граната!t!
SHOP_HG_SPEC = !tВернитесь...
Forum: Translation Request 04-30-2018, 06:25
Replies: 2
Views: 1,779
Posted By inklesspen
Re: translation for main menu

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
#include <cstrike>
#include <engine>
#include dm_chat

#define SND_MENU "buttons/button9.wav"
Forum: Translation Request 04-29-2018, 13:56
Replies: 8
Views: 6,068
Posted By inklesspen
Re: Deathrun VIP Translate

[ru]
FIRST_MENU_SELECT = \r255 \wЗдоровье\w.
SECOND_MENU_SELECT = \r255 \wБроня\w.
THIRD_MENU_SELECT = \r2x \wГравитация\w.
FOURTH_MENU_SELECT = \r500 \wСкорость\w.
FIFTH_MENU_SELECT = \rHe...
Forum: Plugins 01-20-2018, 12:55
Replies: 115
Views: 46,996
Posted By inklesspen
Re: [TF2/(ANY?)] Custom Sounds [BETA V0.3]

For disabling sounds for near players: (Owner will hear sounds)

public OnPluginStart()
{
AddTempEntHook("Shotgun Shot", CSS_Hook_ShotgunShot);
}

public Action:CSS_Hook_ShotgunShot(const...
Forum: Plugins 01-20-2018, 09:18
Replies: 115
Views: 46,996
Posted By inklesspen
Re: [TF2/(ANY?)] Custom Sounds [BETA V0.3]

Is possible. Via temp-entity hook
Forum: Plugins 01-19-2018, 15:15
Replies: 115
Views: 46,996
Posted By inklesspen
Re: [TF2/(ANY?)] Custom Sounds [BETA V0.3]

Are you used my version of plugin? And was sound been stopped?

//Added later
In CS:GO, sounds of weapons playing by client, server just firing events. If you will hook TE_Shoot then you can stop...
Forum: Plugins 01-18-2018, 14:16
Replies: 115
Views: 46,996
Posted By inklesspen
Re: [TF2/(ANY?)] Custom Sounds [BETA V0.3]

tf2_stocks.inc not required. Use sdktooks.inc (sdktooks_sounds.inc + sdktooks_stringtables.inc)

I attached fix for CS:GO (Not tested, Edited code marked by //CSGOADD and //CSGOEND)

Some time...
Forum: Plugins 12-30-2017, 10:17
Replies: 1
Views: 3,683
Posted By inklesspen
Directory Downloader

Directory Downloader v1.3

Description
It's simple and effective plugin for downloading directories via config

For example:
"materials/"
Plugin will download all custom files from materials...
Forum: General 08-18-2017, 18:17
Replies: 2
Views: 1,110
Posted By inklesspen
Can I get SM 2.0?

1-321312413124 days ago I could download SM 2.0 and other (1.-231 and 1.6), but now it's forbidden. Why? And how I can download SM 2.0?

And on this page...
Forum: Scripting 08-08-2017, 08:01
Replies: 8
Views: 1,456
Posted By inklesspen
Re: What wrong is my array?

You want push string... then you need STRING-array
Example:
char sBuffer[64] (on old syntax: new String:sBuffer[64])
and use strcopy (https://sm.alliedmods.net/new-api/string/strcopy) instead just...
Forum: Scripting 08-07-2017, 15:58
Replies: 5
Views: 1,586
Posted By inklesspen
Re: Grenade model

Changing skins? If you want change VIEW(1st view) MODEL of grenade, you need following this rules:
Valve Model, Valve Texture = No.
Valve Model, Custom Texture = No.
Custom Model, Valve Texture =...
Forum: Scripting 07-27-2017, 08:09
Replies: 8
Views: 1,308
Posted By inklesspen
Re: Checking if client has a flag

if(GetUserFlagBits(client) & ADMFLAG_...)
// do something
Forum: Zombie:Reloaded 07-27-2017, 05:44
Replies: 995
Views: 370,425
Posted By inklesspen
Re: [CS:GO] Release: Zombie Plague 6.7

I don't know... I spotted this problem 2 years ago. I was looking sourcecode for check removing entities, but not found.
m! Have you got GrenadeEffects on zp?
Forum: Scripting 07-27-2017, 05:39
Replies: 16
Views: 2,807
Posted By inklesspen
Re: How to Detect Slot number Pressing?

Yes, we can. But if client already switched to this weapon, you can't hook this.

I think... we can hook "use" command
Forum: Zombie:Reloaded 07-25-2017, 14:25
Replies: 995
Views: 370,425
Posted By inklesspen
Re: [CS:GO] Release: Zombie Plague 6.7

I have probmel... entities randomly disappear in game (Start of round, mid and end): weapons, lasermines, new lights, etc. But disappering only freshly entities (10-30 seconds), and I don't know why....
Forum: Zombie:Reloaded 07-25-2017, 07:39
Replies: 995
Views: 370,425
Posted By inklesspen
Re: [CS:GO] Release: Zombie Plague 6.7

fixed:

#include <sourcemod>
#include <sdktools>
#include <cstrike>

bool restart = true

public void OnPluginStart()
{
Forum: Scripting 07-25-2017, 03:25
Replies: 16
Views: 2,807
Posted By inklesspen
Re: How to Detect Slot number Pressing?

On forward of SDKTools, "OnPlayerRunCmd", you ran compare int &weapon with otherweapons. (weapon isn't nextweapon, weapon is weapon of slot that was been pressed... For hook via OnPlayerRunCmd you...
Forum: Zombie:Reloaded 07-25-2017, 02:45
Replies: 995
Views: 370,425
Posted By inklesspen
Re: [CS:GO] Release: Zombie Plague 6.7

zombieplague.cpp
lines 278-333:

switch (operationType)
{
case OperationType_Generic :
{
iFlag = Admin_Generic;
}
case OperationType_Config :
Forum: Zombie:Reloaded 07-24-2017, 16:55
Replies: 995
Views: 370,425
Posted By inklesspen
Forum: Scripting 07-24-2017, 16:52
Replies: 16
Views: 2,807
Posted By inklesspen
Re: How to Detect Slot number Pressing?

It's works? (https://forums.alliedmods.net/showpost.php?p=2537425&postcount=3)
Forum: Zombie:Reloaded 07-23-2017, 05:05
Replies: 995
Views: 370,425
Posted By inklesspen
Re: [CS:GO] Release: Zombie Plague 6.7

Find this code in damage.cpp:

// If normal mod, then infect humans
if(modeRound == GameModes_Infection || modeRound == GameModes_Multi)
{
// Infect victim...
Forum: Zombie:Reloaded 07-22-2017, 10:16
Replies: 995
Views: 370,425
Posted By inklesspen
Re: [CS:GO] Release: Zombie Plague 6.7

Try this

#include <zombieplague>
#include <sdkhooks>

public void OnClientPutInServer(int client)
{
SDKHook(client, SDKHook_TraceAttack, TraceAttack)
}
Showing results 1 to 25 of 46

 
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