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Posts Made By:
fl0werD
Forum:
New Plugin Submissions
10-14-2021, 16:56
Replies:
10
Drop Grenades
Views:
4,119
Posted By
fl0werD
Re: Drop Grenades
This is convenient for me and Kotlin, C++ and of course PAWN will allow us to do this.
I don't need approval, I just show how you can write less code with new features and how the old plugin was...
Forum:
New Plugin Submissions
10-12-2021, 13:12
Replies:
10
Drop Grenades
Views:
4,119
Posted By
fl0werD
Re: Drop Grenades
It code style is good for edit and moving lines between themselves.
Forum:
New Plugin Submissions
10-11-2021, 15:31
Replies:
10
Drop Grenades
Views:
4,119
Posted By
fl0werD
Re: Drop Grenades
1. What?
2. What?)
3. Thanks. I don't follow old versions. I added to require.
Forum:
New Plugin Submissions
10-10-2021, 15:26
Replies:
10
Drop Grenades
Views:
4,119
Posted By
fl0werD
Re: Drop Grenades
I sympathize with them
Forum:
New Plugin Submissions
10-09-2021, 15:23
Replies:
10
Drop Grenades
Views:
4,119
Posted By
fl0werD
Drop Grenades
Author: fl0wer
Version: 1.0.2
Description
The player can drop grenades from their inventory just like weapons.
Settings
amx_candrop_hegrenade "1" // Player can drop HE grenade. (Default: 1)...
Forum:
Zombie Plague Mod
12-03-2020, 02:49
Replies:
5
Re Zombie Plague
Views:
3,559
Posted By
fl0werD
Re Zombie Plague
Author: fl0wer
GitHub: https://github.com/fl0werD/ReZombiePlague
What is this?
ReZombiePlague is the result of the development of a modification for the Counter-Strike game based on the original...
Forum:
Scripting Help
01-15-2020, 11:00
Replies:
6
Player doesn't touch a SOLID_TRIGGER entity
Views:
1,307
Posted By
fl0werD
Re: Player doesn't touch a SOLID_TRIGGER entity
Just set not MOVETYPE_NONE.
Forum:
Scripting
11-14-2019, 01:13
Replies:
0
[CS:GO] tracer for sentrygun with TempEntity
Views:
756
Posted By
fl0werD
[CS:GO] tracer for sentrygun with TempEntity
Hi, I'm done porting sentrygun from tf2 and now I need to do tracer from point-to-point.
How I can do it?
Forum:
Snippets and Tutorials
12-21-2018, 20:16
Replies:
3
Color Previewer for chat plugins like "colorvariables"
Views:
1,785
Posted By
fl0werD
Re: Color Previewer for chat plugins like "colorvariables"
This is amazing and small program. Thank you. Why it size is over 100 mb?
Forum:
Scripting
10-03-2017, 13:18
Replies:
6
[CS:GO] Block projectile explode
Views:
2,033
Posted By
fl0werD
Re: [CS:GO] Block projectile explode
DHookAddParam is wrong. Help me to set right arguments.
I want to block explode.
Forum:
Scripting
10-03-2017, 10:02
Replies:
6
[CS:GO] Block projectile explode
Views:
2,033
Posted By
fl0werD
Re: [CS:GO] Block projectile explode
This code is server crash. How to specify the arguments for void CBaseGrenade::Explode(trace_t * pTrace, int bitsDamageType) for DHooks?
hCBaseGrenade_Explode_Post = DHookCreate(...
Forum:
Scripting
10-01-2017, 09:59
Replies:
6
[CS:GO] Block projectile explode
Views:
2,033
Posted By
fl0werD
Re: [CS:GO] Block projectile explode
Thanks, but code like a crutch. Maybe hook "pre-detonate" or time for explode (like var_dmgtime on cs 1.6)?
// Ham Grenade Think Forward
public fw_ThinkGrenade(entity)
{
// Invalid entity
if...
Forum:
Scripting
09-30-2017, 19:31
Replies:
6
[CS:GO] Block projectile explode
Views:
2,033
Posted By
fl0werD
[CS:GO] Block projectile explode
Hellou. How to block explode on projectile grenade?
None of the offsets gives time before the explosion.
Forum:
Scripting Help
08-13-2014, 20:51
Replies:
11
Hook think\spawn "gib"
Views:
2,503
Posted By
fl0werD
Re: Hook think\spawn "gib"
He has no entity_class, but has a classname.
Forum:
Scripting Help
08-13-2014, 16:04
Replies:
20
Does not show anything line 6
Views:
2,452
Posted By
fl0werD
Re: Does not show anything line 6
"Exit" Showing?
Forum:
Scripting Help
08-13-2014, 13:02
Replies:
6
Host_Error: backwards mins/maxs
Views:
1,890
Posted By
fl0werD
Re: Host_Error: backwards mins/maxs
Float: { -5.850000 -4.700000 -8.470000 }, Float{ 5.640000 3.080000 7.850000 }
Forum:
Scripting Help
08-13-2014, 10:44
Replies:
11
Hook think\spawn "gib"
Views:
2,503
Posted By
fl0werD
Re: Hook think\spawn "gib"
Thanks.
Yes. You can suggest something better?:)
Forum:
Scripting Help
08-11-2014, 21:03
Replies:
11
Hook think\spawn "gib"
Views:
2,503
Posted By
fl0werD
Re: Hook think\spawn "gib"
Torment question: which is faster equal( szClassName, "gib" ) or ( szClassName[ 0 ] == 'g' && szClassName[ 2 ] == 'b' ) ?
Forum:
Scripting Help
08-11-2014, 06:48
Replies:
11
Hook think\spawn "gib"
Views:
2,503
Posted By
fl0werD
Re: Hook think\spawn "gib"
In combat.cpp not used LINK_ENTITY_TO_CLASS( entity_class, CGib ); therefore cannot be registered through Ham
Forum:
Scripting Help
08-10-2014, 22:06
Replies:
11
Hook think\spawn "gib"
Views:
2,503
Posted By
fl0werD
Hook think\spawn "gib"
How to hook think\spawn gibs after death in cs?
Forum:
Scripting Help
07-31-2013, 19:25
Replies:
3
Shield model
Views:
837
Posted By
fl0werD
Re: Shield model
Hook Ham_Spawn post for weapon_shield and change w_ model.
Or hook FM_SetModel check classname "weapon_shield" block forward and change w_model.
Forum:
Scripting Help
07-26-2013, 10:25
Replies:
4
Replace Smoke Explode Sound
Views:
1,017
Posted By
fl0werD
Re: Replace Smoke Explode Sound
Sasai.
Forum:
Scripting Help
07-26-2013, 10:20
Replies:
4
Replace Smoke Explode Sound
Views:
1,017
Posted By
fl0werD
Re: Replace Smoke Explode Sound
#include < amxmodx >
#include < fakemeta >
#define SG_EXPLODE_SOUND "weapons/sg_explode_new.wav"
public plugin_precache( )
{
register_forward( FM_EmitSound, "FM_Hook_EmitSound",...
Forum:
Scripting Help
07-08-2013, 13:58
Replies:
4
Kill Distance Scripting Help
Views:
863
Posted By
fl0werD
Re: Kill Distance Scripting Help
new Float: flDistance = entity_range( iVictim, iAttacker );
Forum:
Scripting Help
07-05-2013, 19:12
Replies:
11
First Zombie teleport to Spawnpoint
Views:
3,466
Posted By
fl0werD
Re: First Zombie teleport to Spawnpoint
[ 33 ][ 3 ]
Showing results 1 to 25 of 152
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