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Search: Posts Made By: Xandaros
Forum: Plugin/Gameplay Ideas and Requests 10-26-2010, 16:08
Replies: 6
Views: 5,026
Posted By Xandaros
Forum: Plugin/Gameplay Ideas and Requests 10-22-2010, 09:23
Replies: 6
Views: 5,026
Posted By Xandaros
Re: [CS:S] Spectator sees key of spectated

Is this really not possible for source? :O
It has to!
Forum: Plugin/Gameplay Ideas and Requests 10-19-2010, 22:04
Replies: 6
Views: 5,026
Posted By Xandaros
Re: [CS:S] Spectator sees key of spectated

Exactly.
Like this one: http://forums.alliedmods.net/showthread.php?t=55943&highlight=spectator+keys
Just for source.
Forum: Plugin/Gameplay Ideas and Requests 10-19-2010, 21:35
Replies: 6
Views: 5,026
Posted By Xandaros
[CS:S] Spectator sees key of spectated

This was pretty popular on surf servers in 1.6, but I've only seen this on 1 server for source.

It was a plugin that allowed spectators to seewhat keys the guy he is spectating pressed. And, using...
Forum: Scripting Help 10-17-2008, 13:27
Replies: 5
Views: 2,417
Posted By Xandaros
Re: int with client_print? & problem with entities

Thanks a lot...

However I've got another question... I edited first post.

Xan
Forum: Scripting Help 10-17-2008, 08:36
Replies: 5
Views: 2,417
Posted By Xandaros
int with client_print? & problem with entities

Heya!
How can I print an integer with client_print?
If theres no way, how can I convert from int -> string and from string -> int?

Thanks in advance for answering my stupid questions^^
Xan
PS:...
Forum: Suggestions / Requests 09-04-2008, 07:38
Replies: 3
Views: 6,868
Posted By Xandaros
[REQUEST][CS] Slowmotion plugin

Hey folks,
I searched and searched but can't find something for that...

I want a slow-motion plugin(like host_timescale [something below 1]) for counter-strike 1.6

I don't think there is...
Forum: Scripting Help 09-01-2008, 15:14
Replies: 14
Views: 3,407
Posted By Xandaros
Re: Change hight of entities

I love you :)

rep+ for you2 ;D

Xan

PS: I know it's idiotic to explain these simple questions xD
Forum: Scripting Help 09-01-2008, 13:52
Replies: 14
Views: 3,407
Posted By Xandaros
Re: Change hight of entities

Thank you :)

Well... my question isn't answered anyways:
How do I get the entity you are looking at?

Please help,
Xan
Forum: Scripting Help 09-01-2008, 11:57
Replies: 14
Views: 3,407
Posted By Xandaros
Re: Change hight of entities

I still need help :(
Forum: Scripting Help 08-31-2008, 15:00
Replies: 14
Views: 3,407
Posted By Xandaros
Re: Change hight of entities

That's what I've done now:

#include <amxmodx>
register_clcmd("e_up", "MoveEntUp",0, "")
register_clcmd("e_down", "MoveEntDown",0, "")

public MoveEntUp() {
new ent;
new...
Forum: Scripting Help 08-31-2008, 14:42
Replies: 14
Views: 3,407
Posted By Xandaros
Re: Change hight of entities

Ah... however^^
How do I store an entity in a variable?

Xan
Forum: Scripting Help 08-31-2008, 14:26
Replies: 14
Views: 3,407
Posted By Xandaros
Re: Change hight of entities

I don't understand this page you sent me... Sorry^^
I don't understand the most documentations...

however

As far as i can see, this only set's the position of the entity "ent"...

How do I...
Forum: Scripting Help 08-31-2008, 14:16
Replies: 14
Views: 3,407
Posted By Xandaros
Re: Change hight of entities

Sorry, I don't understand that code^^

Can you please explain:
pev
engfunc
prameters of entity_[get/set]_vector

Thanks in advance,
Xan
Forum: Scripting Help 08-31-2008, 13:57
Replies: 14
Views: 3,407
Posted By Xandaros
Re: Change hight of entities

Ah... Very well :)

Okay... And how do I reposition entities? I don't mean yourself... I mean the entity you are currently aiming at. How is that possible?

Xan

@Exolent:
I thought it's...
Forum: Scripting Help 08-31-2008, 10:39
Replies: 14
Views: 3,407
Posted By Xandaros
Change hight of entities

Hey folks,
I want to change the y axis of an entity with 2 commands.

Every time you execute one of the commands, it will move 1 unit up/down.

How do I do that?

Xan

PS: I never scripted...
Forum: Scripting Help 08-12-2007, 05:33
Replies: 1
Views: 1,102
Posted By Xandaros
changing movementspeed will only work once...

set_pev(id, pev_maxspeed, 600) will only work once... if i do it again its like move a bit and then i will be warped back... why???


#include <amxmodx>
#include <fakemeta>

new...
Forum: Scripting Help 08-11-2007, 19:44
Replies: 2
Views: 1,261
Posted By Xandaros
changing movetype using set_pev ???

i trieed to change the movetype using set_pev but it will not work... i ALREADY used the search so please dont reffer me to search :)
i tryed out this:
#include <amxmodx>
#include <fakemeta>
...
Showing results 1 to 18 of 18

 
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