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Search: Posts Made By: V0gelz
Forum: Plugins 08-13-2014, 04:00
Replies: 178
Views: 117,351
Posted By V0gelz
Re: Fireworks!

I think it would be a simple fix, however i don't have time to fix this.
Forum: Plugins 08-13-2014, 03:58
Replies: 148
Views: 103,807
Posted By V0gelz
Re: Nukem!

I think it's an option ingame to allow the player to download the sounds. I'm not sure i haven't fiddled around with source engine in a while.
Forum: Plugins 12-14-2011, 12:25
Replies: 178
Views: 117,351
Posted By V0gelz
Re: Fireworks!

Not yet =) haven't had time yet to update =)
Forum: Plugins 12-12-2011, 11:57
Replies: 178
Views: 117,351
Posted By V0gelz
Re: Fireworks!

* CVARS (which can be set in the mod/cfg/sourcemod/sourcemod.cfg):
*
* sm_fireworks_roundend 1 -- 0 = no fireworks display at round end in CS:S.
* -- 1 =...
Forum: Plugins 12-07-2011, 16:53
Replies: 148
Views: 103,807
Posted By V0gelz
Re: Nukem!

Looks like everything still work's. Happy holidays!
Forum: Plugins 12-07-2011, 15:09
Replies: 178
Views: 117,351
Posted By V0gelz
Re: Fireworks!

Afraid not yet, ill look into what is wrong with it. Haven't look'd at it for years tho. But since new year is closing in ill see what i can do :)

*Edit* well everything look like it's still...
Forum: Plugins 01-04-2011, 12:33
Replies: 273
Views: 194,456
Posted By V0gelz
Re: [CSS] Spawn Tools 7

For some reason it doesn't show in the adminmenu. I have the m flag (rcon) on my account etc :P Just doesn't show for some reason. the var sm_spawntools7_version returns as it should '0.9'. sm_admin...
Forum: Plugin/Gameplay Ideas and Requests 01-03-2011, 14:25
Replies: 24
Views: 10,677
Posted By V0gelz
Re: Hats for CS:S

The idea isn't original at all. But maybe the way they actualy are handing out these hats and looks like they have some nice custom hats made for them. Ofc people can copy it from you. There isn't...
Forum: Plugins 01-03-2011, 13:46
Replies: 178
Views: 117,351
Posted By V0gelz
Re: Fireworks!

New test version, i hope this works now =)
Iv added the source and a compiled version of it. Since i had to add an include of gungame, the web compiler won't work :)
Forum: Plugins 01-02-2011, 20:26
Replies: 178
Views: 117,351
Posted By V0gelz
Re: Fireworks!

Yeah i see now, i tought they actualy added another "real" event but it seems they didn't. I just looked at the source of gungame and i maybe can make something. But that one will not be on the first...
Forum: Plugins 01-02-2011, 17:55
Replies: 178
Views: 117,351
Posted By V0gelz
Re: Fireworks!

Ok you have to have roundend option at 1.
Here is another test version.
Forum: Plugins 01-02-2011, 16:22
Replies: 178
Views: 117,351
Posted By V0gelz
Re: Fireworks!

I haven't seen those effects, so i dunno where to look.
I can't put the sound louder sadly enough. It's the on the highest.

However i got test version up to detect and interact with gungame....
Forum: Plugins 01-02-2011, 13:58
Replies: 178
Views: 117,351
Posted By V0gelz
Re: Fireworks!

I think so yeah, shouldn't be that hard :) ill look into it :)
Forum: Plugins 01-02-2011, 08:52
Replies: 148
Views: 103,807
Posted By V0gelz
Re: Nukem!

Updated to 1.2.7!
Forum: Plugins 01-02-2011, 08:47
Replies: 178
Views: 117,351
Posted By V0gelz
Re: Fireworks!

Updated to 1.4.
Forum: Plugins 01-02-2011, 08:24
Replies: 178
Views: 117,351
Posted By V0gelz
Re: Fireworks!

I'm gonna update this plugin. Gonna release a fix for the crashing. and an update for my nukem plugin.
Forum: Plugins 05-08-2010, 20:46
Replies: 71
Views: 51,760
Posted By V0gelz
Re: [ANY] Piggyback Ride (1.4)

This reminds me so much of some cheat for gta-sa..
Forum: News 03-16-2010, 13:01
Replies: 92
Views: 42,176
Posted By V0gelz
Re: Do you have a Mac?

Mac and Servers, i don't see why not? :O
Forum: Plugin/Gameplay Ideas and Requests 10-13-2009, 07:02
Replies: 3
Views: 1,080
Posted By V0gelz
Re: Mosh Pit (TF2)

You can pretty much have that config in your map, you don't need any scripts for this.
Forum: Plugins 09-21-2009, 10:12
Replies: 178
Views: 117,351
Posted By V0gelz
Re: Fireworks!

@Darthninja
You can turn up the sounds in the file indeed you don't need to post yours :P

@Lolaxx
And yes you can write those cvars in server.cfg or in sourcemod.cfg. doesn't matter.
Forum: Scripting 09-21-2009, 10:08
Replies: 6
Views: 1,975
Posted By V0gelz
Re: Read from file

what naris said :P
Forum: Plugins 08-14-2009, 05:43
Replies: 37
Views: 40,386
Posted By V0gelz
Re: Beam Me Up Scotty!

Depence how you look at it tbh. You can change the gameplay by adding alot of stuff. Also you see people beaming in and out and you just have to be carefull, think of like deathmatch. That you have...
Forum: Plugins 07-09-2009, 21:49
Replies: 47
Views: 87,381
Posted By V0gelz
Re: Matrix Bullet Time!

It doesn't work at the moment guys. And yes i could add that stuff :) Wouldn't be that hard i think =)
Forum: Plugins 07-04-2009, 19:57
Replies: 178
Views: 117,351
Posted By V0gelz
Re: Fireworks!

Glad to see it work for the latest version.
well i wouldn't see why it shouldn't tho :p

anyway thanks for confirming that it still fully works on tf2 Cuz.
Forum: Plugins 07-04-2009, 06:45
Replies: 178
Views: 117,351
Posted By V0gelz
Re: Fireworks!

Well first off, i wanned to make it work for every mod with the same sounds just because they sound much better then any other explosion ingame. And these are real firework sounds. I need to test it...
Showing results 1 to 25 of 291

 
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