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Search: Posts Made By: mysticssjgoku4
Forum: Off-Topic 08-31-2019, 19:54
Replies: 6
Views: 3,336
Posted By mysticssjgoku4
Forum: Off-Topic 03-15-2018, 14:25
Replies: 6
Views: 3,336
Posted By mysticssjgoku4
Re: How's everyone been?

lol stopped in here a year ago, only one post, depressing

I miss the old internet
Forum: Off-Topic 02-26-2017, 19:21
Replies: 6
Views: 3,336
Posted By mysticssjgoku4
How's everyone been?

Been many years since I've been on here, any regulars around here anymore?
Forum: HL1 Servers (HLDS) 02-26-2017, 19:11
Replies: 67
Views: 103,128
Posted By mysticssjgoku4
Re: HLSM v2.4.1 - HL Server Monitor

Serverdoc seems to be depreciated with no torrents available for the full version. Thankfully this is available, but after I tried to use it, the server window wasn't starting up.

FIX: Run the...
Forum: Scripting Help 08-19-2011, 06:07
Replies: 4
Views: 1,368
Posted By mysticssjgoku4
Re: show_motd() doesnt work - Natural-Selection.

Hmm, actually, when I connect, I don't think it shows an motd by default.
The ns dir does however have an motd.txt in it. Maybe there is a cvar to toggle the use of motds on servers? Or maybe you...
Forum: Scripting Help 08-16-2011, 21:06
Replies: 4
Views: 1,368
Posted By mysticssjgoku4
show_motd() doesnt work - Natural-Selection.

So.....
show_motd() does not work for Natural-Selection. No window, no errors, nothing.

Yes it is getting executed, yes I formatted my strings properly, NO there is not any console errors on the...
Forum: Snippets and Tutorials 06-10-2011, 23:51
Replies: 18
Views: 27,060
Posted By mysticssjgoku4
Re: [SNIPPET] Detecting button presses (and releases)

This does not work fully with the most recent version of CSS.

If I press the use key, it does not detect it until I hold a movement key as well.

I do have sort of a newbish question what does:...
Forum: Scripting 06-08-2011, 14:47
Replies: 5
Views: 1,936
Posted By mysticssjgoku4
Re: Inside a brush?

I tried the following on the brush trigger_hurt, and they did not work.

1) Tried this after you posted it, good idea, but failed.



2) Tried this before posting on here. Failed.


Have yet...
Forum: Scripting 06-06-2011, 22:37
Replies: 5
Views: 1,936
Posted By mysticssjgoku4
Inside a brush?

I'm creating a mod that needs to detect if a player is within the bounding box of a entity brush, lets say for example, a "trigger_hurt" entity.

Has anyone seen a previous plugin, or know a way to...
Forum: Trash 06-06-2011, 21:25
Replies: 0
Views: 545
Posted By mysticssjgoku4
-DELETE-

-Delete- Thanks
Forum: Scripting 06-06-2011, 16:00
Replies: 5
Views: 1,845
Posted By mysticssjgoku4
Re: Allowing a client to use plugin depending on health

TF2_GetPlayerResourceData(client, TFResource_MaxHealth);
?

-----
Update, talking to him on steamchat, a long time friend.....he needed a realtime example.

Sorry you newb lol:

#include...
Forum: Scripting 06-05-2011, 14:53
Replies: 4
Views: 1,457
Posted By mysticssjgoku4
Re: Use Entities in Code

I think I will make sweet love you now. Thank you =)
Forum: Scripting 06-05-2011, 14:35
Replies: 4
Views: 1,457
Posted By mysticssjgoku4
Re: Use Entities in Code

public OnClientPutInServer(id)
{
SDKHook(id, SDKHook_StartTouch, Start_Touch);
}

//Toucher/Touched object
//Toucher should always be player..
public Action:Start_Touch(e1, e2)
{
decl...
Forum: Scripting 06-05-2011, 13:56
Replies: 4
Views: 1,457
Posted By mysticssjgoku4
[RESOLVED] Use Entities in Code

I want to invoke an entity not by player, but by activation through code. Somehow invoke a door, or button.
I tried, ActivateEntity to no avail....
Forum: Scripting 06-05-2011, 05:24
Replies: 7
Views: 2,411
Posted By mysticssjgoku4
Re: Detect when player touches?

No, I mean being able to invoke an entity not by player, but by activation through code. Somehow invoke a door, or button.
I tried, ActivateEntity to no avail....
Forum: Scripting 06-05-2011, 05:18
Replies: 7
Views: 2,411
Posted By mysticssjgoku4
Re: Detect when player touches?

Thanks.
Would you happen to know how to invoke an entity? IE, say... push a button or use a door through code?
Forum: Scripting 06-05-2011, 05:15
Replies: 7
Views: 2,411
Posted By mysticssjgoku4
Re: Detect when player touches?

I seemed to have found my own answer, although not as efficient as I wanted...

Using SDKHooks,

public OnClientPutInServer(id)
{
SDKHook(id, SDKHook_StartTouch, Start_Touch);
}

public...
Forum: Scripting 06-05-2011, 04:54
Replies: 7
Views: 2,411
Posted By mysticssjgoku4
[RESOLVED] Detect when player touches?

I want to detect when a player touches a player, and when a player touches a door. How can I achieve this via sourcemod?

I know in AmxModX, I can...
Forum: Extensions 06-05-2011, 02:22
Replies: 2,726
Views: 2,759,664
Posted By mysticssjgoku4
Re: SDK Hooks 2.0

Is there a way to use this to block rounds ending in css? Didn't see anything like so, compared to DukeHacks.

Thanks
Forum: Metamod:Source Questions 06-05-2011, 02:09
Replies: 1
Views: 1,851
Posted By mysticssjgoku4
Re: MetaMod wont load?

Update, so was an error of mine, for some reason, the server.dll was the only library that was not overwritten and replaced when I updated. I presume it was because of a server that was still...
Forum: Metamod:Source Questions 06-05-2011, 00:46
Replies: 1
Views: 1,851
Posted By mysticssjgoku4
MetaMod wont load?

I have been gone from sourcemod since 1.0.0, and coming back lately, I tried to install via the direction on the wiki, but neither the gameinfo.txt method, or vdf file will work.

When I try adding...
Forum: General 06-05-2011, 00:43
Replies: 10
Views: 2,228
Posted By mysticssjgoku4
Re: Need assistance *paid*

still want this done? I got time and much patience =)
Not to mention I have many years of mapping, and various language coding skills at my belt. If you need someone experienced, let me know. ;-)
Forum: Approved Plugins 05-15-2011, 02:23
Replies: 105
Views: 158,577
Posted By mysticssjgoku4
Re: Hook

plugin doesnt work on regualr hldm with cstrike commented out. Says "Invalid CVar pointeR".
//---update

comment out cstrike include, and change the plugin ini to this:


public plugin_init()...
Forum: Scripting Help 07-16-2010, 17:35
Replies: 5
Views: 1,197
Posted By mysticssjgoku4
Re: Defines

What do you mean? None of these work.

#if (PLUGIN == "Yo")
new LOL = 0
#endif

#if (PLUGIN) == "Yo"
new LOL = 0
#endif
Forum: Scripting Help 07-16-2010, 16:48
Replies: 5
Views: 1,197
Posted By mysticssjgoku4
Re: Defines

Weird O_o

Below, this works, because it is an integer, but I don't know if you can compare strings...anyone?

#define LOL 2
#if LOL == 1
new LOL1 = 0;
#endif

#if LOL == 2
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