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Search: Posts Made By: backwards
Forum: Source Servers (SRCDS) 03-17-2024, 00:26
Replies: 5
Views: 976
Posted By backwards
Re: L4D2 lag exploit?

That's exactly what it is, an engine vulnerability that allows for a DOS attack. That's out of scope, I've already reported several issues like this before and they all get denied/closed for being...
Forum: Source Servers (SRCDS) 03-12-2024, 18:43
Replies: 5
Views: 976
Posted By backwards
Re: L4D2 lag exploit?

DDOS/DOS attacks are out of scope for valves hackerone program
Forum: Source Servers (SRCDS) 03-12-2024, 11:33
Replies: 2
Views: 357
Posted By backwards
Re: [CS:S] SB & RCON crashing server

What does your srcds commandline launch arguments look like? Are you using -usercon in the launch arguments? Also which operating system? Are you running any rcon related extensions/plugins? Do you...
Forum: Source Servers (SRCDS) 03-01-2024, 08:04
Replies: 2
Views: 647
Posted By backwards
Re: Game Server Port jumping

You most likely just have an old versions of the srcds instance open still in the background somewhere that is already bound to the port you are trying to start the new server with. Your script to...
Forum: Source Servers (SRCDS) 02-28-2024, 05:35
Replies: 1
Views: 633
Posted By backwards
Re: Counter Strike Source Tick Rate 100

You have to add `-tickrate 100` to your commandline launch arguments when starting the srcds server.
Forum: Scripting 05-11-2023, 18:15
Replies: 11
Views: 1,466
Posted By backwards
Re: [CSGO] Enable sv_cheats 1 but only for certain players?

The SendConVarValue function will only fake to the client to make it think sv_cheats is set to 1. It's not actually changing the value on the server. This is equalto using a memory patch hack to...
Forum: Plugins 04-21-2023, 07:56
Replies: 16
Views: 5,591
Posted By backwards
Re: [ANY?] SourceMod Re-Banner - ban alts of banned players through clientside cooki

Good work but you should add a security feature if requiring sv_allowupload to be set to 1.

OnFileReceived should have a default option to automatically delete the received file if it is not...
Forum: Source Servers (SRCDS) 03-28-2023, 20:49
Replies: 4
Views: 1,058
Posted By backwards
Re: How to ignore "Your server is out of date. Please update and restart."

You don't, it's against steams terms of service.
Forum: Scripting 02-05-2023, 20:33
Replies: 19
Views: 2,360
Posted By backwards
Re: How to hook into an internal float in a Source game, and change that value?

Maybe it's not equalto zero and the code after never gets executed. You are running the server on windows and not linux right?
Forum: Scripting 02-05-2023, 20:22
Replies: 19
Views: 2,360
Posted By backwards
Re: How to hook into an internal float in a Source game, and change that value?

I think this is what you are trying to do:

void CheckModel(int entity)
{
float m_flMinSleepTime = GetEntDataFloat(entity, 1280);

if (m_flMinSleepTime == 0)
SetEntDataFloat(entity, 1280,...
Forum: Scripting 02-05-2023, 19:56
Replies: 19
Views: 2,360
Posted By backwards
Re: How to hook into an internal float in a Source game, and change that value?

Yeah my apologies, I don't play TF2 at all. I looked at the engine.dll and the offest seems to be 345 for m_flMinSleepTime.

You should be able to set its value this way under windows:...
Forum: Scripting 02-05-2023, 19:25
Replies: 19
Views: 2,360
Posted By backwards
Re: How to hook into an internal float in a Source game, and change that value?

The `m_flMinSleepTime` variable doesn't look like it is exposed as a datamap or netprop which usually is access via sourcemod easily. If you wanted to actually write to or read from this variable...
Forum: Plugins 02-04-2023, 17:17
Replies: 17
Views: 12,333
Posted By backwards
Re: [CS:GO] Server TickRate Control [With API]

Someone messaged me requesting the windows signatures/offsets for counter-strike: source:
Forum: Plugins 02-04-2023, 10:59
Replies: 32
Views: 32,013
Posted By backwards
Re: [CSGO] Server Lagger Exploit Security Patch [3/7/2020]]

Make sure you update both the smx and the gamedata.txt files. With the newest .smx, it shouldn't be possible to run into that reserved memory error
Forum: Plugins 02-03-2023, 17:12
Replies: 36
Views: 43,438
Posted By backwards
Re: [ANY] SRCDS Server Crasher Exploit Patch [6/27/19]

Thanks, I had a miniature stroke or something. I updated it now and it should have the right files.
Forum: Plugins 02-03-2023, 15:19
Replies: 36
Views: 43,438
Posted By backwards
Re: [ANY] SRCDS Server Crasher Exploit Patch [6/27/19]

Updated in the main post, let me know if it crashes or has any issues and I'll fix it.
Forum: Plugins 02-03-2023, 15:02
Replies: 32
Views: 32,013
Posted By backwards
Re: [CSGO] Server Lagger Exploit Security Patch [3/7/2020]]

Updated in main post, let me know if there's any issues.
Forum: Plugins 02-03-2023, 13:54
Replies: 17
Views: 12,333
Posted By backwards
Re: [CS:GO] Server TickRate Control [With API]

updated the offsets/signatures for linux
Forum: Plugins 12-20-2022, 08:02
Replies: 156
Views: 98,233
Posted By backwards
Re: [ANY] VoiceannounceEX (VoiceHook)

For the people noticing that players move in slow motion/lag when speaking on the microphone while using this plugin. The reason is because the hook calling convention on the bool...
Forum: Plugins 12-17-2022, 09:21
Replies: 7
Views: 2,811
Posted By backwards
Re: [CSS/DODS/HL2DM/NMRIH/FFOF] Anti Server Lag Exploits

The L4D2 base game already added the convar for this feature natively.



This is probably the only thing it wont prevent since those packets message types are not processed on the servers end...
Forum: Plugins 10-22-2022, 20:10
Replies: 32
Views: 32,013
Posted By backwards
Re: [CSGO] Server Lagger Exploit Security Patch [3/7/2020]]

vauff updated it, check the orginal post. Feel free to leave feedback if there's any problems.
Forum: Plugins 10-22-2022, 20:10
Replies: 30
Views: 16,954
Posted By backwards
Re: [CSGO] Server Lagger Exploit Security Patch [5/28/2021]

vauff updated it, check the orginal post. Feel free to leave feedback if there's any problems.
Forum: Plugins 09-30-2022, 01:29
Replies: 9
Views: 5,721
Posted By backwards
Forum: Scripting 09-19-2022, 17:42
Replies: 12
Views: 1,127
Posted By backwards
Re: [l4d2] Need help with cl_fullupdate

The offset for l4d2 linux CBaseClient::UpdateAcknowledgedFramecount should be 50, however I could of miss counted and it could be 49 or 51.
Forum: Plugins 09-08-2022, 18:08
Replies: 7
Views: 2,811
Posted By backwards
[CSS/DODS/HL2DM/NMRIH/FFOF] Anti Server Lag Exploits

This plugin attempts to prevent trolls with hacks from lagging the game server which are using internal engine exploits. This wont prevent all lag exploits (such as external-connectionless ones), but...
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