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Search: Posts Made By: Dragokas
Forum: Scripting Yesterday, 16:22
Replies: 3
Views: 252
Posted By Dragokas
Re: [L4D2] How to use game contents?

Perhaps, yes.
Just cut from my plugin. It will not compile. You must "think". And add your own activation point.



#pragma semicolon 1
#pragma newdecls required

#include <sourcemod>...
Forum: Scripting Yesterday, 16:09
Replies: 1
Views: 143
Posted By Dragokas
Re: Optional VPhysics extension

I faced same issue in our 'sound attenuation' plugin. The only official way I know is:


if (GetExtensionFileStatus("VoiceHook.ext") == 1)


but it is not reliable since heavily depends on...
Forum: General Yesterday, 14:12
Replies: 3
Views: 860
Posted By Dragokas
Re: [L4D1] How do I change difficulty on demand & block difficulty votes

There was exploit fix in my plugin: https://forums.alliedmods.net/showthread.php?p=2657809
Forum: Plugins Yesterday, 13:12
Replies: 4
Views: 1,292
Posted By Dragokas
Forum: Snippets and Tutorials Yesterday, 12:56
Replies: 4
Views: 226
Posted By Dragokas
Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced

Thanks!!!
That's nice you consolidated useful links and lot of own practice in one place.


"bin" folder with hammer is only downloaded for users with Prime-status:

- By purchasing the Prime...
Forum: Snippets and Tutorials Yesterday, 12:02
Replies: 3
Views: 805
Posted By Dragokas
Re: [batch] sm plugins ftp uploader

Added FTP (SFTP) Uploader v.1.3:



New requirement:



Added plugin-autoreload fork:
Forum: Snippets and Tutorials Yesterday, 10:56
Replies: 0
Views: 44
Posted By Dragokas
[TUT] How to make model to be compact

What is it for?

Tutorial is intended for:

- model makers to find missing (or unused) textures before publishing it.
- server admins and plugin creators who

port models to his game
...
Forum: Snippets and Tutorials 01-25-2020, 19:44
Replies: 59
Views: 14,230
Posted By Dragokas
Re: TOGs SourcePawn Syntax Converter [MS Excel Based for now]

You quoted my post, but parser is not mine.
We just made external interface.
Maybe at some point I'll take a look on engine. Not now.
Thanks for report.
Forum: Plugins 01-24-2020, 08:26
Replies: 13
Views: 1,548
Posted By Dragokas
Re: [L4D & L4D2] Rock Glow

prop_glowing_object is those special entity, that not react on SDKHook_SetTransmit, max fade distance and GlowForTeam for unknown reason.
Forum: General 01-24-2020, 02:42
Replies: 8
Views: 361
Posted By Dragokas
Re: Parser for Sourcemod Handle Dumps

It is also good to have a button "remove" all dumps.
Forum: General 01-24-2020, 02:34
Replies: 8
Views: 361
Posted By Dragokas
Re: Parser for Sourcemod Handle Dumps

I typed

https://hexer10.github.io/Sourcemod-HandleDumpParser/#1-2

and I got some strange "comparation" (see screenshot).

According this info, I can't see anything useful. I need a number...
Forum: General 01-23-2020, 02:37
Replies: 8
Views: 361
Posted By Dragokas
Re: Parser for Sourcemod Handle Dumps

Can you please add ability to save table to external csv file (to be able to compare two tables) ?
Forum: General 01-23-2020, 00:44
Replies: 1
Views: 167
Posted By Dragokas
Re: [L4D2] Can't figure out how to change host.txt

Open source code of website page and look for direct link.
E.g. for https://imgur.com/PDzopXK it's http://i.imgur.com/PDzopXK.jpg
Forum: General 01-22-2020, 17:18
Replies: 8
Views: 361
Posted By Dragokas
Forum: Plugins 01-21-2020, 15:51
Replies: 9
Views: 1,253
Posted By Dragokas
Re: [L4D] Ledge Release v2

why? Usually players get hang when they try to jump next to the cliff. They are jumping using 'Space' key, so logically the can use the same key to continue jump if they get hang.

if you request I...
Forum: Plugins 01-21-2020, 15:10
Replies: 9
Views: 1,253
Posted By Dragokas
Forum: Plugins 01-21-2020, 14:43
Replies: 0
Views: 202
Posted By Dragokas
[inc] Left4dragokas

Plugin do nothing.

It is required by some of my other plugins as optional dependency.

Currently, only one forward is provided:


/**
* Callback for receiving number of tanks on the map...
Forum: Plugins 01-21-2020, 14:19
Replies: 0
Views: 153
Posted By Dragokas
[L4D] Vote noobs teleporter

Description:
This plugin is usually intended to teleport noobs in saferoom.


Features:
- teleport players with > X distance to your position.
- teleport players that collide with some...
Forum: Plugins 01-20-2020, 15:26
Replies: 27
Views: 1,309
Posted By Dragokas
Re: [L4D2/L4D?]Incapped Weapons

This will not help you unless you somehow block weapon_fire event.
Try this plugin, press LMB and hold molotov in your hand for some time to understand what I mean (you don't need to be incapped...
Forum: Plugins 01-20-2020, 15:01
Replies: 3
Views: 513
Posted By Dragokas
Re: [L4D & L4D2] Random Pipe Bomb

Snake :) lol, interesting.

The last, you have to change first person model as well.

If you remember, I made so on Halloween's day. It was half finished project. If you wish PM me, I can give...
Forum: Plugins 01-20-2020, 14:53
Replies: 8
Views: 634
Posted By Dragokas
Re: [L4D] Target Patch - Ignore Incapped (1.1) [14-Jan-2020]

Nice plugin, works well.

Just first deceitful feeling about wrong functionality when tank is attacking incapped player because he is lies too close to the tank's way to another player.
Forum: Plugins 01-20-2020, 14:06
Replies: 6
Views: 1,371
Posted By Dragokas
Re: [L4D2] Zoom Level

Nice plugin :)
Forum: Plugins 01-20-2020, 13:58
Replies: 79
Views: 68,094
Posted By Dragokas
Re: [L4D2] Lethal Weapon (Charge Shot)

Fork v2.1.12 by Dragokas.



L4D2 untested.
Forum: Plugins 01-20-2020, 13:50
Replies: 27
Views: 1,309
Posted By Dragokas
Re: [L4D2/L4D?]Incapped Weapons

Tried in L4D1. Slots 1,2,3 work okay.

Slot 4 nothing happen.
Slot 5 (pills) - infinite pills using animation without actually using them.
It's good if you can work ahead and unlock these...
Forum: Scripting 01-17-2020, 11:15
Replies: 3
Views: 897
Posted By Dragokas
Re: [L4D] Buggers in saferoom

Thank you.
However, it doesn't helped. Any idea why?


#pragma semicolon 1
#pragma newdecls required

#include <sourcemod>
#include <sdktools>
Showing results 1 to 25 of 500

 
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