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Posts Made By:
Walgrim
Forum:
Plugins
04-14-2023, 05:21
Replies:
0
[TF2] Old Sandman Bonk! (v1.1, 2023-04-14)
Views:
1,990
Posted By
Walgrim
[TF2] Old Sandman Bonk! (v1.1, 2023-04-14)
Old Sandman Bonk!
Description:
This plugin brings back Bonk! on Sandman (so before Jungle Inferno Update) on TF2.
I made a first version in 2017 here...
Forum:
Plugins
03-23-2021, 12:27
Replies:
0
[TF2] (Dodgeball) Godmode 1vs1 (1.0, 2022-04-07)
Views:
1,829
Posted By
Walgrim
[TF2] (Dodgeball) Godmode 1vs1 (1.0, 2022-04-07)
Godmode 1vs1
Description:
This plugin disables damages in a 1vs1 (enabled automatically and disabled only if players joins Blu/Red team).
It's usually made for server owners using the dodgeball...
Forum:
Scripting
08-11-2018, 06:25
Replies:
1
disable default game sounds
Views:
712
Posted By
Walgrim
Re: disable default game sounds
Hope this is helpful: https://forums.alliedmods.net/showthread.php?t=189957
Forum:
Snippets and Tutorials
08-10-2018, 18:19
Replies:
13
SQLite Helper
Views:
4,083
Posted By
Walgrim
Re: SQLite Helper
He's talking of all the double slashes you are using instead of
/* */
Forum:
Scripting
08-09-2018, 12:08
Replies:
12
SQLite set multiple values
Views:
1,865
Posted By
Walgrim
Re: SQLite set multiple values
If I'm not wrong you want to set the playtime of a player using timestamp?
Forum:
Scripting
08-09-2018, 11:23
Replies:
12
SQLite set multiple values
Views:
1,865
Posted By
Walgrim
Re: SQLite set multiple values
If you want to get the timestamp, use the GetTime() function.
https://sm.alliedmods.net/new-api/sourcemod/GetTime
Forum:
Scripting
12-10-2017, 07:33
Replies:
6
CS:GO HUD player death PROBLEM !!!
Views:
1,733
Posted By
Walgrim
Re: CS:GO HUD player death PROBLEM !!!
Works great for me, tell me if you see it in the middle, replace
SetHudTextParams(1.0, 0.5, 9999.0, 100, 0, 255, 71);
by
SetHudTextParams(-1.0, -1.0, 9999.0, 100, 0, 255, 71);
Forum:
Scripting
12-10-2017, 07:03
Replies:
6
CS:GO HUD player death PROBLEM !!!
Views:
1,733
Posted By
Walgrim
Re: CS:GO HUD player death PROBLEM !!!
Try this:
#include <sourcemod>
static Handle HudText = null;
public void OnPluginStart() {
HudText = CreateHudSynchronizer();
HookEvent("player_death", OnPlayerDeath, EventHookMode_Pre);...
Forum:
Scripting
12-10-2017, 05:41
Replies:
6
CS:GO HUD player death PROBLEM !!!
Views:
1,733
Posted By
Walgrim
Re: CS:GO HUD player death PROBLEM !!!
ShowSyncHudText(attacker, hudtext,_tmp3);
replace it by
ShowSyncHudText(client, hudtext,_tmp3);
Forum:
Scripting
12-09-2017, 15:24
Replies:
5
Solved
[CS:GO]Hud text
Views:
2,370
Posted By
Walgrim
Re: [CS:GO]Hud text
He wanted to know how to create a hudsynchronizer and show the hud text during 10 seconds:
#include <sourcemod>
#pragma newdecls required
static Handle HudText = null;
public void...
Forum:
Scripting
11-26-2017, 13:40
Replies:
13
Solved
Name of client in PrintHintTextToAll
Views:
2,635
Posted By
Walgrim
Re: Name of client in PrintHintTextToAll
Well I post mine too, even if people are faster than me :^)
#include <sourcemod>
#define REQUESTHEAL "#heal"
Handle Delay[MAXPLAYERS+1] = null;
int TimerCount[MAXPLAYERS+1];
public...
Forum:
Scripting
11-17-2017, 14:33
Replies:
8
[ZR] Is there a way to fix this ?
Views:
1,406
Posted By
Walgrim
Re: [ZR] Is there a way to fix this ?
Hoi, I did that, hope it will help
#include <sourcemod>
#include <sdkhooks>
public OnPluginStart() {
HookEvent("player_death", EventPlayerDeath, EventHookMode_Pre);
}
public Action...
Forum:
Scripting
11-14-2017, 07:40
Replies:
4
Create timer
Views:
1,196
Posted By
Walgrim
Re: Create timer
Oh ok, thanks for explaining, didn't know that too :^)
Forum:
Scripting
11-13-2017, 16:27
Replies:
4
Create timer
Views:
1,196
Posted By
Walgrim
Re: Create timer
Hey,
public void OnClientPutInServer(int client)
{
CreateTimer(7.0, CallVote, GetClientSerial(client));
}
public Action:CallVote(Handle:Timer, client) {
//Do your stuff
}
Forum:
Scripting
11-13-2017, 16:24
Replies:
4
Using ClientCommand in a timer?
Views:
1,173
Posted By
Walgrim
Re: Using ClientCommand in a timer?
Hey,
You can use EmitSoundToClient (https://sm.alliedmods.net/new-api/sdktools_sound/EmitSoundToClient)to do that :^)
Forum:
Scripting
11-12-2017, 08:57
Replies:
12
Solved
How can i fix this Array index is out of bounds? :/
Views:
3,640
Posted By
Walgrim
Re: How can i fix this Array index is out of bounds? :/
Not sure but, here you use a String.
new String:rank[64];
SB_GetChatRank(author, rank, sizeof(rank)); // Line 999
And here a char, why? I mean, why not just using a string too?
public void...
Forum:
TF2Items
11-11-2017, 07:45
Replies:
2
Sandman Ball
Views:
6,635
Posted By
Walgrim
Re: Sandman Ball
Hey, I don't think there's a way to set the old bonk with tf2items (in tf2items.weapons.txt).
If you really want to get the bonk back you can use the plugin I did if you want:
#include <sourcemod>...
Forum:
Scripting
08-07-2017, 05:19
Replies:
2
set a ghost on player
Views:
656
Posted By
Walgrim
Re: set a ghost on player
You can try to see a bit in these plugins how it works maybe:
https://forums.alliedmods.net/showthread.php?p=1692661
https://forums.alliedmods.net/showthread.php?t=129735
Forum:
Scripting
06-09-2017, 12:49
Replies:
13
Error when adding entry to admin menu
Views:
2,490
Posted By
Walgrim
Re: Error when adding entry to admin menu
Yeah they should but some don't lol
Forum:
Scripting
06-09-2017, 07:52
Replies:
13
Error when adding entry to admin menu
Views:
2,490
Posted By
Walgrim
Re: Error when adding entry to admin menu
This error means that you made a mistake with the basic function.
If you used the latest compiler of sourcemod, and you tried the code of this tutorial, it will make an error like that.
Since this...
Forum:
Scripting
06-09-2017, 06:14
Replies:
13
Error when adding entry to admin menu
Views:
2,490
Posted By
Walgrim
Re: Error when adding entry to admin menu
See that here : https://sm.alliedmods.net/new-api/topmenus/TopMenu/TopMenu
The tutorial is old so the syntax may changed. (Maybe)
Just look at the new api when you have an error like that.
Forum:
Scripting
06-09-2017, 04:40
Replies:
7
Solved
Stopping sounds for all players not working
Views:
1,512
Posted By
Walgrim
Re: Stopping sounds for all players not working
Hoi,
Try this
public void OnPluginStart()
{
CreateTimer(1.0, StopSounds, _, TIMER_REPEAT);
}
public Action StopSounds(Handle timer)
{
for(new i=1;i<=MaxClients;i++)
Forum:
Scripting
06-06-2017, 09:09
Replies:
18
Help with plugin
Views:
2,987
Posted By
Walgrim
Re: Help with plugin
Just look at the sp of some spawnprotections, you can make your own spawnprotect by taking example on the others.
Forum:
Scripting
06-06-2017, 07:38
Replies:
18
Help with plugin
Views:
2,987
Posted By
Walgrim
Re: Help with plugin
He didn't ask for that I think ? (Not really sure :3)
But by the way, why don't you use something like a spawnprotection?
Forum:
Scripting
06-06-2017, 05:20
Replies:
3
Solved
[TF2] Change death message at the top corner
Views:
1,122
Posted By
Walgrim
Re: [TF2] Change death message at the top corner
Sure, no problem so, here's the solution :
#include <sourcemod>
#include <sdkhooks>
public Plugin:myinfo =
{
name = "[TF2] Death rocket",
author = "Walgrim",
Showing results 1 to 25 of 96
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