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Search: Posts Made By: OfficialSikari
Forum: Plugins 11-08-2019, 01:33
Replies: 4
Views: 1,621
Posted By OfficialSikari
Re: ProxyKiller

Yes, SteamId2 with the format STEAM_1:X:XXXXXXX is valid.
Regarding the "block message", I believe the ProxyKiller_Punishment_Message convar is what you want, also found here...
Forum: Plugins 11-05-2019, 13:09
Replies: 4
Views: 1,621
Posted By OfficialSikari
Re: ProxyKiller

ProxyKiller has just got a major version!
This means ProxyKiller can now do a whole lot more!


Starting today, ProxyKiller version 2.0.0 and forward are supported, any 1.x.x version is now...
Forum: News 10-19-2019, 12:50
Replies: 13
Views: 2,765
Posted By OfficialSikari
Re: SourceMod 1.10 Now Stable!

Now this is cool.
Forum: Plugins 09-05-2019, 05:08
Replies: 6
Views: 1,343
Posted By OfficialSikari
Re: [CS:GO] amuJS (better KZTimer Jumpstats)

Looking better, regarding the leaked menu handles:

public KeyColorSettingsHandler(Handle menu, MenuAction:action, client, select) {
if(action == MenuAction_Select) {
if(select == 0)...
Forum: Plugins 09-04-2019, 13:06
Replies: 6
Views: 1,343
Posted By OfficialSikari
Re: [CS:GO] amuJS (better KZTimer Jumpstats)

Yo, truly an epic plugin you've made!

Couple things I want to note:
- Every single menu you've created leaks their menu handle.
- You've copied almost the entire Distbug plugin...
Forum: Plugins 08-01-2019, 07:21
Replies: 4
Views: 1,534
Posted By OfficialSikari
Re: [ANY] MovementHUD

Hey, sorry for this, I will not be maintaining the plugin for other than CSS/CSGO.
I've remarked the title/game as CSS/CSGO as a result of this.
Apologies for tagging it as [ANY] in the first place.
Forum: Plugins 07-06-2019, 22:00
Replies: 4
Views: 1,534
Posted By OfficialSikari
[CSS/CSGO] MovementHUD

MovementHUD
Latest Release (https://bitbucket.org/Sikarii/movementhud/downloads/MovementHUD-latest.smx) | Plugin Source (https://bitbucket.org/Sikarii/movementhud) | Wiki...
Forum: Plugins 01-14-2019, 16:54
Replies: 4
Views: 1,621
Posted By OfficialSikari
ProxyKiller

ProxyKiller
Highly configurable Proxy/VPN client checker with caching, rules and customizable services

Get Plugin (https://bitbucket.org/Sikarii/proxykiller/downloads/ProxyKiller-latest.smx) |...
Forum: Plugins 09-09-2018, 17:12
Replies: 13
Views: 4,153
Posted By OfficialSikari
Re: [CS:GO] GOKZ (v1.2.0, 2018/09/09)

Link to MovementAPI is broken.
Forum: News 07-08-2018, 03:22
Replies: 33
Views: 22,634
Posted By OfficialSikari
Forum: Snippets and Tutorials 05-16-2018, 04:37
Replies: 3
Views: 1,367
Posted By OfficialSikari
Re: [INC] sm-json

FYI, your string_helpers.inc conflicts with smlib include (String_StartsWith & String_EndsWith)
Forum: Unapproved Plugins 04-27-2018, 17:08
Replies: 65
Views: 19,296
Posted By OfficialSikari
Re: [CSGO] Upgraded & Fixed VIP System - On Database With Perks

First of all, Im not here to tell you what to do, but to point some things out.


if (StrEqual(gB_SteamID, "BOT"))
return;

You have this piece of code showing up a few times, you should...
Forum: Unapproved Plugins 04-24-2018, 19:54
Replies: 1
Views: 1,305
Posted By OfficialSikari
[ANY] Faceit-API

About:
Provides natives allowing plugins to use the Faceit DataAPI (Currently v4)
It is worth mentioning that this only has players dataset implemented, but rest of them will come in the upcoming...
Forum: Snippets and Tutorials 09-29-2017, 17:20
Replies: 1
Views: 1,220
Posted By OfficialSikari
[CSGO] Working non-legacy models and glove skins

#include <sourcemod>
#include <sdktools>
#include <cstrike>

#pragma newdecls required

// Models
#define T_PLAYER_MODEL "models/player/tm_professional_var1.mdl"
#define CT_PLAYER_MODEL...
Forum: Snippets and Tutorials 09-15-2017, 08:40
Replies: 1
Views: 910
Posted By OfficialSikari
[CSGO] Get game dir

Hey! I saw a few guys asking how to get the full game path to sourcemod
This might also work on other games



#include <sourcemod>

public void OnPluginStart()
{
HookEvent("server_spawn",...
Forum: Scripting 08-20-2017, 10:31
Replies: 6
Views: 521
Posted By OfficialSikari
Re: These plugins wont function in latest sm build

public Action OnTakeDamage(int victim, int &attacker, int &inflictor, float &damage, int &damagetype)
{
if (victim < 1 || victim > MaxClients || attacker < 1 || attacker > MaxClients) ...
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