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Forum: Metamod:Source Plugins 03-26-2011, 05:43
Replies: 1,843
Views: 1,278,518
Posted By Cratoz
Re: Stripper:Source (Mac support added)

prop_physics - took away the ERROR i've recived earlier. But the box itself won't spawn/show up.

I did come across this information though:

- The only value required for prop_physics to work is...
Forum: Metamod:Source Plugins 03-24-2011, 09:05
Replies: 1,843
Views: 1,278,518
Posted By Cratoz
Re: Stripper:Source (Mac support added)

Thanks, mate. That was exactly the info i needed.

Yeah, i saw those crates also when looking around, so tried them, but with no success.

This is the code i have: (the coordinates are right...
Forum: Metamod:Source Plugins 03-24-2011, 07:11
Replies: 1,843
Views: 1,278,518
Posted By Cratoz
Re: Stripper:Source (Mac support added)

Yes, i've readed the manuals and guides. I know how to add the objects in each map config, and how to get the props out of the dump file.

The issue is, i can't find any model in the dump file on...
Forum: Metamod:Source Plugins 03-23-2011, 17:56
Replies: 1,843
Views: 1,278,518
Posted By Cratoz
Re: Stripper:Source (Mac support added)

Thanks, i will give it a try.


When i have this, it works fine. I can see the hostage on the map:

add:
{
"origin" "**** *** ****"
"HostageType" "0"
"classname" "hostage_entity"
Forum: Metamod:Source Plugins 03-23-2011, 10:12
Replies: 1,843
Views: 1,278,518
Posted By Cratoz
Re: Stripper:Source (Mac support added)

I wanna create some big and small boxes on some standards maps.

How am i suppose to know the exact coordination axels (X Y Z) to place them right?

And how do i need to write it in the map.cfg?,...
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