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Search: Posts Made By: LaineN
Forum: Code Snippets/Tutorials 02-20-2011, 17:22
Replies: 29
Views: 21,893
Posted By LaineN
Re: [NATIVE] Server Comm

What if you want to send data between servers on the same IP but on different ports?
Forum: Scripting Help 11-06-2010, 17:25
Replies: 4
Views: 1,825
Posted By LaineN
Re: Admin can see ignored people in chat?

No, of course not. I'm talking about that people who have been ignored on steam are "hided" from the ignorers chat.
Forum: Scripting Help 11-06-2010, 09:05
Replies: 4
Views: 1,825
Posted By LaineN
Admin can see ignored people in chat?

Is it possible for the admins to see every player in the in-game chat, even those who they have ignored on steam friends?
Forum: Module Coding 10-03-2010, 10:35
Replies: 1,508
Views: 904,520
Posted By LaineN
Re: Module: Orpheu2.3a

Thank you! I will try this later and will come with an edit.

EDIT: Works perfect!
Forum: Module Coding 10-03-2010, 09:55
Replies: 1,508
Views: 904,520
Posted By LaineN
Re: Module: Orpheu2.3a

Is it possible to change freezetime for each team with Orpheu? Or to make one team able to move during freezetime?
Forum: Module Coding 05-05-2010, 11:21
Replies: 1,508
Views: 904,520
Posted By LaineN
Forum: Module Coding 05-05-2010, 10:51
Replies: 1,508
Views: 904,520
Posted By LaineN
Re: Module: Orpheu2.3a (Fixed for windows server editions)

Good job about the Windows Server fix! I will try it soon.
Forum: Approved Plugins 04-24-2010, 04:29
Replies: 1,029
Views: 946,878
Posted By LaineN
Re: HideNSeek by Exolent

There is a bug in the Beta Version.

When you spawn, you get only a knife, as you should, but another knife is spawned beside you in the air. The knife in the air disappear after like two seconds...
Forum: Module Coding 04-20-2010, 12:50
Replies: 1,508
Views: 904,520
Posted By LaineN
Re: Module: Orpheu2.3

Okay, thanks anyways.
Forum: Module Coding 04-20-2010, 11:10
Replies: 1,508
Views: 904,520
Posted By LaineN
Re: Module: Orpheu2.3

Is it possible to change the team names with Orpheu? I mean on scorebord and everywhere.
Forum: Module Coding 04-18-2010, 09:54
Replies: 1,508
Views: 904,520
Posted By LaineN
Re: Module: Orpheu2.3

Joaquim, are you going to fix this for Windows Server?
Otherwise I have to find another way to block players from spawning :(
Forum: Module Coding 04-11-2010, 12:15
Replies: 1,508
Views: 904,520
Posted By LaineN
Re: Module: Orpheu2.3

Edit. :mrgreen:
Forum: Module Coding 04-11-2010, 12:11
Replies: 1,508
Views: 904,520
Posted By LaineN
Re: Module: Orpheu2.3

I'm using Enterprise with Service Pack 2.
Forum: Module Coding 04-11-2010, 08:30
Replies: 1,508
Views: 904,520
Posted By LaineN
Re: Module: Orpheu2.3

Good luck, it would be sad if I can't use Orpheu on my server.
Forum: Module Coding 04-11-2010, 07:49
Replies: 1,508
Views: 904,520
Posted By LaineN
Re: Module: Orpheu2.3

I can't get Orpheu 2.3 to work on Windows Server 2008. On Windows 7 it works perfect. :o The server just crashes on startup without anything in the logs, without Orpheu the server works without any...
Forum: Module Coding 04-11-2010, 07:23
Replies: 1,508
Views: 904,520
Posted By LaineN
Re: Module: Orpheu2.3

Thank you, works perfect.

A suggestion, make one version of Orpheu without all console messages when loading.
Forum: Module Coding 04-11-2010, 05:31
Replies: 1,508
Views: 904,520
Posted By LaineN
Re: Module: Orpheu2.3

I already have, but I still got this in my error log:

L 04/11/2010 - 00:21:43: Info (map "de_dust") (file "addons/amxmodx/logs/error_20100411.log")
L 04/11/2010 - 00:21:43: [ORPHEU] Function...
Forum: Module Coding 04-10-2010, 18:31
Replies: 1,508
Views: 904,520
Posted By LaineN
Re: Module: Orpheu2.3

I now see that I have orpheu/virtualFunctions/CGameRules/FPlayerCanRespawn, but not orpheu/functions/CHalfLifeMultiplay/FPlayerCanRespawn.
Do I need FPlayerCanRespawn in CHalfLifeMultiplay folder...
Forum: Scripting Help 04-10-2010, 15:49
Replies: 7
Views: 2,272
Posted By LaineN
Re: Block player from spawning

Can you show how to do it with Orpheu?



I will try it.

EDIT:
It worked better. But I saw that even when the spawn is blocked, the player model are spawned.
Forum: Scripting Help 04-10-2010, 15:13
Replies: 7
Views: 2,272
Posted By LaineN
Re: Block player from spawning

Thanks, it worked. But not perfect.
The player who got superceded spawn comes into a state that it can't spectate any player (only free look), no matter of mp_forcechasecam. He is like alive, but...
Forum: Scripting Help 04-10-2010, 08:09
Replies: 7
Views: 2,272
Posted By LaineN
Block player from spawning

I am trying to block a specific player from spawning, but I can't get it to work. I know I can let him spawn, then kill him, but I hope there are any other, more efficient way.

I've tested this:...
Forum: Module Coding 04-09-2010, 17:56
Replies: 1,508
Views: 904,520
Posted By LaineN
Forum: Module Coding 04-09-2010, 17:14
Replies: 1,508
Views: 904,520
Posted By LaineN
Re: Module: Orpheu2.3

I am very new at using Orpheu and can't get it to work. This is what I currently using:

#include < amxmodx >
#include < orpheu >
#include < orpheu_stocks >

public plugin_precache( )
{
...
Forum: Module Coding 04-09-2010, 16:17
Replies: 1,508
Views: 904,520
Posted By LaineN
Re: Module: Orpheu2.3

How can I block a player from spawning with Orpheu? Or is there any other efficient way of blocking it?
Forum: Approved Plugins 04-08-2010, 15:17
Replies: 103
Views: 89,101
Posted By LaineN
Re: 32-bit test v1.1

Yes, it's from the csx module. But you don't have to include it to compile the plugin, as you can see by testing it yourself.
Showing results 1 to 25 of 500

 
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