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Posts Made By:
LaineN
Forum:
Code Snippets/Tutorials
02-20-2011, 17:22
Replies:
29
[NATIVE] Server Comm
Views:
21,893
Posted By
LaineN
Re: [NATIVE] Server Comm
What if you want to send data between servers on the same IP but on different ports?
Forum:
Scripting Help
11-06-2010, 17:25
Replies:
4
Admin can see ignored people in chat?
Views:
1,825
Posted By
LaineN
Re: Admin can see ignored people in chat?
No, of course not. I'm talking about that people who have been ignored on steam are "hided" from the ignorers chat.
Forum:
Scripting Help
11-06-2010, 09:05
Replies:
4
Admin can see ignored people in chat?
Views:
1,825
Posted By
LaineN
Admin can see ignored people in chat?
Is it possible for the admins to see every player in the in-game chat, even those who they have ignored on steam friends?
Forum:
Module Coding
10-03-2010, 10:35
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,520
Posted By
LaineN
Re: Module: Orpheu2.3a
Thank you! I will try this later and will come with an edit.
EDIT: Works perfect!
Forum:
Module Coding
10-03-2010, 09:55
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,520
Posted By
LaineN
Re: Module: Orpheu2.3a
Is it possible to change freezetime for each team with Orpheu? Or to make one team able to move during freezetime?
Forum:
Module Coding
05-05-2010, 11:21
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,520
Posted By
LaineN
Re: Module: Orpheu2.3a (Fixed for windows server editions)
Works perfect! :)
Forum:
Module Coding
05-05-2010, 10:51
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,520
Posted By
LaineN
Re: Module: Orpheu2.3a (Fixed for windows server editions)
Good job about the Windows Server fix! I will try it soon.
Forum:
Approved Plugins
04-24-2010, 04:29
Replies:
1,029
HideNSeek by Exolent
Views:
946,878
Posted By
LaineN
Re: HideNSeek by Exolent
There is a bug in the Beta Version.
When you spawn, you get only a knife, as you should, but another knife is spawned beside you in the air. The knife in the air disappear after like two seconds...
Forum:
Module Coding
04-20-2010, 12:50
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,520
Posted By
LaineN
Re: Module: Orpheu2.3
Okay, thanks anyways.
Forum:
Module Coding
04-20-2010, 11:10
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,520
Posted By
LaineN
Re: Module: Orpheu2.3
Is it possible to change the team names with Orpheu? I mean on scorebord and everywhere.
Forum:
Module Coding
04-18-2010, 09:54
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,520
Posted By
LaineN
Re: Module: Orpheu2.3
Joaquim, are you going to fix this for Windows Server?
Otherwise I have to find another way to block players from spawning :(
Forum:
Module Coding
04-11-2010, 12:15
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,520
Posted By
LaineN
Re: Module: Orpheu2.3
Edit. :mrgreen:
Forum:
Module Coding
04-11-2010, 12:11
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,520
Posted By
LaineN
Re: Module: Orpheu2.3
I'm using Enterprise with Service Pack 2.
Forum:
Module Coding
04-11-2010, 08:30
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,520
Posted By
LaineN
Re: Module: Orpheu2.3
Good luck, it would be sad if I can't use Orpheu on my server.
Forum:
Module Coding
04-11-2010, 07:49
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,520
Posted By
LaineN
Re: Module: Orpheu2.3
I can't get Orpheu 2.3 to work on Windows Server 2008. On Windows 7 it works perfect. :o The server just crashes on startup without anything in the logs, without Orpheu the server works without any...
Forum:
Module Coding
04-11-2010, 07:23
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,520
Posted By
LaineN
Re: Module: Orpheu2.3
Thank you, works perfect.
A suggestion, make one version of Orpheu without all console messages when loading.
Forum:
Module Coding
04-11-2010, 05:31
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,520
Posted By
LaineN
Re: Module: Orpheu2.3
I already have, but I still got this in my error log:
L 04/11/2010 - 00:21:43: Info (map "de_dust") (file "addons/amxmodx/logs/error_20100411.log")
L 04/11/2010 - 00:21:43: [ORPHEU] Function...
Forum:
Module Coding
04-10-2010, 18:31
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,520
Posted By
LaineN
Re: Module: Orpheu2.3
I now see that I have orpheu/virtualFunctions/CGameRules/FPlayerCanRespawn, but not orpheu/functions/CHalfLifeMultiplay/FPlayerCanRespawn.
Do I need FPlayerCanRespawn in CHalfLifeMultiplay folder...
Forum:
Scripting Help
04-10-2010, 15:49
Replies:
7
Block player from spawning
Views:
2,272
Posted By
LaineN
Re: Block player from spawning
Can you show how to do it with Orpheu?
I will try it.
EDIT:
It worked better. But I saw that even when the spawn is blocked, the player model are spawned.
Forum:
Scripting Help
04-10-2010, 15:13
Replies:
7
Block player from spawning
Views:
2,272
Posted By
LaineN
Re: Block player from spawning
Thanks, it worked. But not perfect.
The player who got superceded spawn comes into a state that it can't spectate any player (only free look), no matter of mp_forcechasecam. He is like alive, but...
Forum:
Scripting Help
04-10-2010, 08:09
Replies:
7
Block player from spawning
Views:
2,272
Posted By
LaineN
Block player from spawning
I am trying to block a specific player from spawning, but I can't get it to work. I know I can let him spawn, then kill him, but I hope there are any other, more efficient way.
I've tested this:...
Forum:
Module Coding
04-09-2010, 17:56
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,520
Posted By
LaineN
Re: Module: Orpheu2.3
Yes.
Forum:
Module Coding
04-09-2010, 17:14
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,520
Posted By
LaineN
Re: Module: Orpheu2.3
I am very new at using Orpheu and can't get it to work. This is what I currently using:
#include < amxmodx >
#include < orpheu >
#include < orpheu_stocks >
public plugin_precache( )
{
...
Forum:
Module Coding
04-09-2010, 16:17
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,520
Posted By
LaineN
Re: Module: Orpheu2.3
How can I block a player from spawning with Orpheu? Or is there any other efficient way of blocking it?
Forum:
Approved Plugins
04-08-2010, 15:17
Replies:
103
32-bit test v2.0
Views:
89,101
Posted By
LaineN
Re: 32-bit test v1.1
Yes, it's from the csx module. But you don't have to include it to compile the plugin, as you can see by testing it yourself.
Showing results 1 to 25 of 500
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