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Posts Made By:
donrevan
Forum:
Coding MM:S Plugins & SM Extensions
08-07-2016, 18:57
Replies:
369
Sticky:
Signature Request Thread
Views:
261,921
Posted By
donrevan
Re: Signature Request Thread
If you know the windows offset the easiest way to get the signature is to find the virtual function table (RTTI makes this easy, there are plugins for IDA that do all the work for you) and then count...
Forum:
Coding MM:S Plugins & SM Extensions
06-21-2016, 16:27
Replies:
369
Sticky:
Signature Request Thread
Views:
261,921
Posted By
donrevan
Re: Signature Request Thread
Not sure why you need this as you should be able to re-create that function easily..
However, here you go:
IDA: 55 8B EC 53 8B 5D 0C 85 DB
Escaped: \x55\x8B\x3C\53\x8B\x5D\x0C\x85\xDB
It is a...
Forum:
Coding MM:S Plugins & SM Extensions
11-07-2015, 15:54
Replies:
369
Sticky:
Signature Request Thread
Views:
261,921
Posted By
donrevan
Re: Signature Request Thread
I don't have latest CS:GO srcds linux binary but grabbing a symbol is very easy, just use objdump(described in the wiki).. However, I doubt it changed at all.
Forum:
Coding MM:S Plugins & SM Extensions
11-07-2015, 06:47
Replies:
369
Sticky:
Signature Request Thread
Views:
261,921
Posted By
donrevan
Re: Signature Request Thread
CSGO:
...
Forum:
Coding MM:S Plugins & SM Extensions
10-29-2015, 19:06
Replies:
369
Sticky:
Signature Request Thread
Views:
261,921
Posted By
donrevan
Re: Signature Request Thread
CObjectSentrygun::Range is not referenced from anywhere(not used?)
However, by the looks of it, it seems that you can modify a entity property to change the sentrygun range.
Something like this
...
Forum:
Coding MM:S Plugins & SM Extensions
09-30-2015, 17:33
Replies:
369
Sticky:
Signature Request Thread
Views:
261,921
Posted By
donrevan
Re: Signature Request Thread
What game?
Forum:
Coding MM:S Plugins & SM Extensions
03-03-2015, 06:25
Replies:
369
Sticky:
Signature Request Thread
Views:
261,921
Posted By
donrevan
Re: Signature Request Thread
Here are the other ones that were listed in the gamedata file:
CINSPlayer::GetMagazines
55 8B EC 83 EC 0C 8B 45 08 53 56 8B D9
SM Format: \x55\x8B\xEC\x83\xEC\x0C\x8B\x45\x08\x53\x56\x8B\xD9...
Forum:
Coding MM:S Plugins & SM Extensions
03-02-2015, 18:15
Replies:
369
Sticky:
Signature Request Thread
Views:
261,921
Posted By
donrevan
Re: Signature Request Thread
virtual means that function has a vtable entry(you dont need a sig lookup)
CINSPlayer::Spawn
55 8B EC 83 EC 40 53 8B D9 56 80 BB DE 19 00 00 00
SM Format:...
Forum:
Coding MM:S Plugins & SM Extensions
12-04-2014, 14:50
Replies:
369
Sticky:
Signature Request Thread
Views:
261,921
Posted By
donrevan
Re: Signature Request Thread
Why would you need it?
It is inlined.
mov eax, [esi+44Ch]
test eax, eax
aka
CStudioHdr *hdr = reinterpret_cast<CStudioHdr*>(pBaseAnimating + 0x44C);
Forum:
Coding MM:S Plugins & SM Extensions
07-06-2014, 05:47
Replies:
369
Sticky:
Signature Request Thread
Views:
261,921
Posted By
donrevan
Re: Signature Request Thread
What is not working? Try calling the function as a __fastcall on windows.
Forum:
Coding MM:S Plugins & SM Extensions
07-05-2014, 07:23
Replies:
369
Sticky:
Signature Request Thread
Views:
261,921
Posted By
donrevan
Re: Signature Request Thread
I'm not 100% sure.
PassServerEntityFilter(IHandleEntity const*, IHandleEntity const*)
\x56\x8B\xF2\x57\x8B\xF9\x85\xF6\x74
Windows code looks intresting, The both IHandleEntity pointers seem...
Forum:
Coding MM:S Plugins & SM Extensions
05-17-2014, 06:53
Replies:
369
Sticky:
Signature Request Thread
Views:
261,921
Posted By
donrevan
Re: Signature Request Thread
You can use the IEngineTrace interface which should've everything you need.
If you still need UTIL_TraceLine, there are maybe references in the interface implementation.
You can also use the linux...
Forum:
Coding MM:S Plugins & SM Extensions
04-05-2014, 05:54
Replies:
369
Sticky:
Signature Request Thread
Views:
261,921
Posted By
donrevan
Re: Signature Request Thread
TF_IsHolidayActive(int)
55 8B EC A1 ? ? ? ? 83 78 30 00 74 ? 32 C0
"windows" "\x55\x8B\xEC\xA1\x2A\x2A\x2A\x2A\x83\x78\x30\x00\x74\x2A\x32\xC0"
Forum:
Coding MM:S Plugins & SM Extensions
08-28-2012, 14:19
Replies:
369
Sticky:
Signature Request Thread
Views:
261,921
Posted By
donrevan
Re: Signature Request Thread
use offsets to call virtual functions.
Asherkin posted a nice vtable dump (https://forums.alliedmods.net/showthread.php?t=191328) script in the forums.
Probably helpful: How to get vtable offsets...
Showing results 1 to 14 of 14
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