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Posts Made By:
psychonic
Forum:
Extensions
02-16-2019, 10:08
Replies:
846
[ANY] SteamWorks
Views:
585,117
Posted By
psychonic
Re: [ANY] SteamWorks
The stat name would be different per game, if the game even has a stat for that. CS:GO does - the name you'd use is "total_time_played". The easiest way to look up stat types defined for a game are...
Forum:
Extensions
06-30-2018, 09:09
Replies:
846
[ANY] SteamWorks
Views:
585,117
Posted By
psychonic
Re: [ANY] SteamWorks
It will always return the language that the game is actually using. Note that some supported games always use the Steam UI langauge, ignoring the game-specific value.
Forum:
Extensions
05-25-2018, 10:36
Replies:
846
[ANY] SteamWorks
Views:
585,117
Posted By
psychonic
Re: [ANY] SteamWorks
I don't think that's true anymore. I believe 64-bit support was added in master for some cases, CS:GO on macOS being one of them, since CS:GO on Mac is only available as 64-bit binaries now.
Forum:
Extensions
02-08-2018, 18:07
Replies:
846
[ANY] SteamWorks
Views:
585,117
Posted By
psychonic
Re: [ANY] SteamWorks
Something is still wrong with your steamclient binary regardless if you're getting those errors. It's actually possible that L4D1 just ships with a very, very old one, maybe from before that...
Forum:
Extensions
02-08-2018, 17:49
Replies:
846
[ANY] SteamWorks
Views:
585,117
Posted By
psychonic
Re: [ANY] SteamWorks
In three places.
The error message alluding to it.
The libsteam2auth in your screenshot.
https://i.imgur.com/1y3rkp2.png
Forum:
Extensions
02-08-2018, 16:06
Replies:
846
[ANY] SteamWorks
Views:
585,117
Posted By
psychonic
Re: [ANY] SteamWorks
He means that no-steam effectively equals no-steamworks.
Forum:
Extensions
06-21-2017, 12:43
Replies:
846
[ANY] SteamWorks
Views:
585,117
Posted By
psychonic
Re: [ANY] SteamWorks
We're having some temporary site issues. SourceMod downloads are down as well at the moment. Will be resolved as soon as we can.[/QUOTE]
These are available again now.
Forum:
Extensions
06-20-2017, 07:58
Replies:
846
[ANY] SteamWorks
Views:
585,117
Posted By
psychonic
Re: [ANY] SteamWorks
We're having some temporary site issues. SourceMod downloads are down as well at the moment. Will be resolved as soon as we can.
Forum:
Extensions
04-12-2017, 12:44
Replies:
846
[ANY] SteamWorks
Views:
585,117
Posted By
psychonic
Re: [ANY] SteamWorks
Since it internally uses a callback instead of a callresult, it's possible that something else is eating the callbacks before the SteamWorks extension can see them, like the SteamTools extension or...
Forum:
Extensions
01-08-2017, 08:29
Replies:
846
[ANY] SteamWorks
Views:
585,117
Posted By
psychonic
Re: [ANY] SteamWorks
May I ask why upgrading is not an option?
(If there are issues with newer versions, 1.8 being the current stable, we want to know to fix them)
Forum:
Extensions
07-17-2015, 14:44
Replies:
846
[ANY] SteamWorks
Views:
585,117
Posted By
psychonic
Re: [ANY] SteamWorks
If there's a good use case for that information in plugins, it sounds better suited toward SM itself, as that information is obtainable via the engine interface, rather than needing to use anything...
Forum:
Extensions
03-29-2015, 11:23
Replies:
846
[ANY] SteamWorks
Views:
585,117
Posted By
psychonic
Re: [ANY] SteamWorks
That is causing all GSClientGroupStatus_t callbacks to be eaten. It's not really your fault though. It can't be used with the CallResult API due to it predating it and not giving a SteamAPICall_t.
Forum:
Extensions
12-31-2014, 22:59
Replies:
846
[ANY] SteamWorks
Views:
585,117
Posted By
psychonic
Re: [ANY] SteamWorks
It's also exposed via that API function that SteamTools uses. I didn't claim that Valve was perfect.
The profile and group xml data (xml=1 GET param) has indeed been noted at deprecated 2-3...
Forum:
Extensions
12-30-2014, 20:36
Replies:
846
[ANY] SteamWorks
Views:
585,117
Posted By
psychonic
Re: [ANY] SteamWorks
And all KyleS and I were saying is that they bypass users' explicit privacy controls and give inaccurate results in some cases anyway.
Forum:
Extensions
12-29-2014, 17:43
Replies:
846
[ANY] SteamWorks
Views:
585,117
Posted By
psychonic
Re: [ANY] SteamWorks
That's more of something that should probably be added to SourceMod itself.
Forum:
Extensions
12-29-2014, 14:41
Replies:
846
[ANY] SteamWorks
Views:
585,117
Posted By
psychonic
Re: [ANY] SteamWorks
[/QUOTE]
So you want both inaccurate data and to violate users' privacy?
Forum:
Extensions
08-09-2014, 12:06
Replies:
846
[ANY] SteamWorks
Views:
585,117
Posted By
psychonic
Re: [ANY] SteamWorks
I made that plugin long before the issues were known and haven't supported it in years anyway.
You would have to ask Valve.
Forum:
Extensions
08-09-2014, 09:40
Replies:
846
[ANY] SteamWorks
Views:
585,117
Posted By
psychonic
Re: [ANY] SteamWorks
It's not an option if you want accurate results. Also, no XML is needed if you use the Steam Web API.
You can get a list of a user's group in keyvalues format pretty easily,...
Forum:
Extensions
08-09-2014, 09:10
Replies:
846
[ANY] SteamWorks
Views:
585,117
Posted By
psychonic
Re: [ANY] SteamWorks
The Steamworks API for game servers that this extension uses only has access to a flawed check for that (the same one that SteamTools uses).
It doesn't actually check group membership, but rather...
Forum:
Extensions
07-19-2014, 05:32
Replies:
846
[ANY] SteamWorks
Views:
585,117
Posted By
psychonic
Re: [ANY] SteamWorks
No. The Ship's steam_api is waaaaay too old. You'll have to just use the web api instead.
Forum:
Extensions
01-10-2014, 17:28
Replies:
846
[ANY] SteamWorks
Views:
585,117
Posted By
psychonic
Re: [ANY] SteamWorks
Why did you remove the license text?
Showing results 1 to 21 of 21
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